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Why are so many people against Arena in Swtor?

STAR WARS: The Old Republic > English > PvP
Why are so many people against Arena in Swtor?

bicuspid's Avatar


bicuspid
01.21.2012 , 01:56 PM | #41
Quote: Originally Posted by Deathforged View Post
All I see is a weak ego that is invested in online pixels and still using adolescent phrases. You talk about that frost wyrm a lot, maybe you should crawl back to THAT game and ride around on it.
been there done that

i don't know what your point is, the only one you seem to make is that people shouldnt say things like 'qq'.

well sometimes if a few letters can correctly identify what someone should do, then its best to just write

L2P

Zimbles's Avatar


Zimbles
01.21.2012 , 01:59 PM | #42
Because Arena is dull simplistic gameplay, you are the playing the wrong (low skilled) genre of game if you want to prove skill (Try an RTS or at the very least a game that requies aiming/parrying/dodging) and that most MMORPGs struggle to balance even normal PvP, adding arena takes the difficulty of balancing up a notch with its rock/paper/scissors gameplay.

Deathforged's Avatar


Deathforged
01.21.2012 , 02:00 PM | #43
Quote: Originally Posted by bicuspid View Post
been there done that

i don't know what your point is, the only one you seem to make is that people shouldnt say things like 'qq'.

well sometimes if a few letters can correctly identify what someone should do, then its best to just write

L2P
Doesn't make sense.

Kheldras's Avatar


Kheldras
01.21.2012 , 02:02 PM | #44
if you see what the Arena did to WoW.. you would not ask for it.

We dont need any more stupid Wannabe-Esport Elitism.
...and thats the way the flatcake crumbles.

Drengir's Avatar


Drengir
01.21.2012 , 02:02 PM | #45
Quote: Originally Posted by Kizah View Post
This. Also as I saw from Blizzard, they had such a hard time trying to make PvE and PvP balanced with Arenas implemented that it was causing chaos between PvPers and PvEers with nerfs/buff demands that it got out of control.
Trust me, I was there, the problem with PvP/PvE balance was there Way before the Arena was. To be honest, WoW have Never been very well balanced. There have never been a version of their client that haven't had a dominating class. Be it Beastmaster specced hunters, Fury warriors,Mace specced Rogues, Shadow Priests etc. And this led over to it Always having "the best" combo's in Arena.

But, it is a MMO. It's always changing and tweaking. And this is how it works. You can only hope that your moment in the sun comes soon.

Horsemaster's Avatar


Horsemaster
01.21.2012 , 02:05 PM | #46
You dragonslayers will manage with the balance.

Its much easier to balance PVE content around an already balanced PVP structure than vice versa. Balance PVP and then introduce player vs. developer challenges that work within this framework.

There you go MMO developers, I just solved your game for you.

Drengir's Avatar


Drengir
01.21.2012 , 02:09 PM | #47
Quote: Originally Posted by Zimbles View Post
Because Arena is dull simplistic gameplay, you are the playing the wrong (low skilled) genre of game if you want to prove skill (Try an RTS or at the very least a game that requies aiming/parrying/dodging) and that most MMORPGs struggle to balance even normal PvP, adding arena takes the difficulty of balancing up a notch with its rock/paper/scissors gameplay.
Love it how ignorant people are. Calling MMORPG PvP rock,paper,scizzor..Sure, you will have to get grinded a few times until you get the better gear, but most of this can be alleviated with a good matchmaking system.

Just saying that PvP in a MMO doesn't require skill/aim/dodge is just.. well ignorant
You have to pay attention to what your teammates do atm, what they will do in the next minute. What your enemies are doing atm, what they will do in the next minute and how you will counter it. What you Should do, what you Are doing. To compete at max level you cant spend 5 seconds trying to select the right enemy, or use tab to find him...You can't just stand there in the open and press your buttons. Have to always move, LoS, hunt them or be hunted etc.
I would say that playing an RTS at a high, competetive level requires about the Exact same skills as playing Arena on same high level.

Watch a top arena match or two and then come back to me mate.

I have rarely seen games that require as little brain as the FPS market out there. Have a quick trigger finger? well then you're set. That's it

Deathforged's Avatar


Deathforged
01.21.2012 , 02:13 PM | #48
Quote: Originally Posted by Drengir View Post

Just saying that PvP in a MMO doesn't require skill/aim/dodge is just.. well ignorant
You have to pay attention to what your teammates do atm, what they will do in the next minute. What your enemies are doing atm, what they will do in the next minute and how you will counter it. What you Should do, what you Are doing. To compete at max level you cant spend 5 seconds trying to select the right enemy, or use tab to find him...You can't just stand there in the open and press your buttons. Have to always move, LoS, hunt them or be hunted etc.
And it still doesn't require a 1/4 of the amount of brainpower or "skill" that a game of chess does. If you are truly interested in just out-thinking someone or skill why not just play online chess at a high level? Don't tell me you need flashy graphics or sound effects to make it worth it.

Negatyv's Avatar


Negatyv
01.21.2012 , 02:15 PM | #49
If there is no "special kids only" arena gear that is better than anything available right now, and arena does absolutely nothing to affect PvE, then I don't care if arena is implemented.
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(Sorceror)
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Illidor's Avatar


Illidor
01.21.2012 , 02:29 PM | #50
Quote: Originally Posted by Kheldras View Post
if you see what the Arena did to WoW.. you would not ask for it.
Actually, I would. Arena is the only aspect of WoW that I still find fun.

I really don't see why people are so up in arms about no arena.

Look, if you give it the same implementation as WoW, where arenas used to be
the end-all be-all of high end PvP, then yes, I could see why people would be against it. If you make it an equivalent progression path where you have rated warzones, and rated arenas, then what's the big deal?

Personally, when rated warzones are added, I hope they don't tie gear progression into that system. Rated PvP (or all PvP for that matter, but I understand that this is an MMO, and some sort of progression is required) should be played with no gear inequalities, people should want to do it to have fun, and to try to be the best. You can add titles, speeders, and other vanity rewards to it.

Anyway, my point is simply, if rated warzones are added, then how can it be possibly hurt to also have arenas alongside of them?

As for the balance argument, SWTOR devs seem to be a lot more intent on balancing PvP than WoW's devs, so thinking that somehow arena would wreck class balancing doesn't make any sense to me. They are trying to balance PvP as a whole, whether that means world PvP, warzones, or potential arenas, it really doesn't matter.