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Why are so many people against Arena in Swtor?

STAR WARS: The Old Republic > English > PvP
Why are so many people against Arena in Swtor?

McVade's Avatar


McVade
01.21.2012 , 12:49 PM | #11
WoW is about the only big MMO with Arena in it and Blizzard Devs have gone on record saying if there was one thing they could undo, it would be Arenas.

Arenas are absolutely horrible for an MMO, as they lead to either dissatisfied players playing classes that don't jive well with Arena mechanics OR homogenization, where every class becomes the same. You can't have arena without one or the other, and - like WoW - you wind up having both usually.

I don't feel Arena has any place in an MMO. It's better saved for something like a FPS, where everyone is playing the same "class" with the same "abilities."
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Anozir's Avatar


Anozir
01.21.2012 , 12:50 PM | #12
Also, it forces the game devs to balance skills and abilities around a 2v2 environment. Blizzard is openly trying to get rid of the arenas (or atleast marginalize) since it was impossible to balance the PvP environment and the PvE environment around a small group PvP match.

Valcutio's Avatar


Valcutio
01.21.2012 , 12:51 PM | #13
Hated Arenas in WoW. Will hate them worse here.
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Horsemaster's Avatar


Horsemaster
01.21.2012 , 12:53 PM | #14
Quote: Originally Posted by Knvkl View Post
Arena has inflated rewards that force people into the arena mini-game, even if they don't want to. If arena only offered titles and mounts etc., I would not have a problem with it, but if they give arena players gear advantages, it should never see the light of day.
WHY? I already have to play the crap minigames that pass for warzones for gear, why not make it simple and balanced and add arena instead of OMGTANKHEALER HUTTBALL, SO FUN.

At least arena involves killing, which makes it much MORE of a player versus player experience.

maradigamer's Avatar


maradigamer
01.21.2012 , 12:54 PM | #15
I really don't care as long as arena gear is just decorative or is no better than the best gear you can get through comparable means with the same amount of time investment. I would say skill investment, but the definition of skill in an MMO is up for debate because some people consider playing an OP class, playing OP class combos, and queuing with friends to roll pugs skill.

The question is, are there enough players interested in arena to make it worthwhile for Bioware to put money into creating it? The second question is, will that cause an expensive and frustrating cycle of class nerfs and buffs in an attempt to make arena actually competitive?

Horsemaster's Avatar


Horsemaster
01.21.2012 , 12:59 PM | #16
People like to be able to hide in a massive zerg and spam OMGTRACERMISSILE LIGHTNING BOLT, see big numbers and get hard. They think this is an actual test of their skill. Pressing one button.

Meanwhile, any talk of controlling the zerg is met with "OMG NO BIOWARE, THATS NOT MY ROLEPLAYING GAME, I WANT TO ROMANCE MY ROBOT WHILE MARCHING WITH THE MIGHTY PIGEONHEAD ARMY, AND ARENAS MAKE ME PAY ATTENTION TO SUCCEED. NO, NOT OK."

GG Bioware.

Negatyv's Avatar


Negatyv
01.21.2012 , 01:02 PM | #17
Quote: Originally Posted by Bovinity View Post
Because they come from WoW, and in WoW there was a very widespread - but very mistaken - perception that every single change to class mechanics and numbers was due solely to PvP.

"Stop nerfing my PvE because of Arena!" was a very, very common cry from people. They usually ignored the fact that most changes were due to PvE concerns as well.

The Warrior Shield Slam damage nerf was a good example. The PvE community whined and whined that their PvE was being nerfed because of PvP, even though Blizzard very clearly stated that they wanted to spread out Prot Warrior damage across their other abilities rather than having 80% of Prot Warrior damage in PvE come from one button.

It's funny, because in general PvP balance and fixes were practically ignored by Blizzard. Legendary quality PvE items in PvP, Arena maps that STILL had serious terrain bugs (Feared into the wall again, yay...) and other issues that just never got addressed.

So now we have these people in SWTOR, and they're just petrified of the idea of any sort of organized, competitive PvP because they still think that their PvE DPS/Healing/etc will get nerfed into the ground if anything happens in PvP.

Actually

I remember clearly some of the many instances where they've nerfed abilities solely because of PvP.

For example, Shaman's interrupt cooldown was increased because of PvP resto, which caused DPS shamans to have to spec into a useless talent in order to maintain the short interrupt cooldown for raiding.

Fan of Knives was nerfed back in Wrath for PvP reasons, when rogues also used it as their only source of aoe for certain boss fights that spawned a lot of adds

In Vanilla, Blizzard killed the whole idea of 2h Shamans in PvE because WF was too powerful in pvp

So if Arena--being a smaller PvP setting where abilities matter--is introduced, that would result in certain combinations being overly powerful vs the rest, and that ALWAYS leads to balancing nightmares that will affect PvE

does anyone really want to bring that curse onto SWTOR?
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fungihoujo's Avatar


fungihoujo
01.21.2012 , 01:06 PM | #18
Because people who don't enjoy pillar humping and FOTM class combos hate that they'll have to do it anyway or be squashed by the superior arena gear when arena players join the WZ/world pvp they actually do like.

If it gave similar gear- it wouldn't be an issue. But, long as it gives better gear- people will hate it.

Panzerbase's Avatar


Panzerbase
01.21.2012 , 01:07 PM | #19
Arenas in the end make every class function more or less the same, BORING.
Damn you've been sliced in two.

navster's Avatar


navster
01.21.2012 , 01:08 PM | #20
Quote: Originally Posted by fungihoujo View Post

If it gave similar gear- it wouldn't be an issue. But, long as it gives better gear- people will hate it.
i agree with this, so lets keep the gear the same so its strictly optional to play