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Well, I've about had it.


Asparhruk's Avatar


Asparhruk
01.21.2012 , 08:12 AM | #31
Quote: Originally Posted by fruitofvictory View Post
Skill? Are you serious? It's not skill, it is an RNG based minigame, the RNG is in overcoming the poor controls and design of jumping, as well as the poor design of paths to the datacrons considering the responsiveness of those controls and the abilities of the character. It isn't about skill, not one tiny bit
It's not an RNG game. I had similar experience in Nar Shaddaa with a datacron. Tried it for many times, jumping, falling etc. But with time i improved on my positioning, the timing of the jumps, removed my robe (when ppl do hard work they often take off clothes, right? ), to see where exactly i step and am positioned, concentrated more in the hardest moments and in the end got it.
I doubt i will make the same efforts for another datacron, cause i am not bothered if i skip some of them. The ones that are fun i can get.
But it's not RNG.

KhealThar's Avatar


KhealThar
01.21.2012 , 08:12 AM | #32
Quote: Originally Posted by fruitofvictory View Post
They are obviously not, as sometimes I press spacebar and jump, other times my character just walks off the edge. Sometimes I press it and jump three feet in the air, other times my feet barely leave the ground. Bad design, period. Poor responsiveness, period.
haha that never happens. The reason you walk off the edge is because you have terrible co-ordination and walk off the edge before you press the space bar.

Seriously guy, this stuff happens in EVERY platformer.
Those who beg for mercy are too weak to deserve it.

Osmaht's Avatar


Osmaht
01.21.2012 , 08:16 AM | #33
Master Fruitofvictory, in your solitude on Subcancelled, training I have for you.

*hands over a gameboy with Mario in it*


But complaining about datacrons? Really? Why not complain to restaurants about the flavour of their complimentary mints while your at it.

fruitofvictory's Avatar


fruitofvictory
01.21.2012 , 08:16 AM | #34
Quote: Originally Posted by realID View Post
I enjoyed and continue to enjoy datacron gathering on all my toons so there's clearly something fun involved, oh yea, improving my character. Yes, that's fun.
I have enjoyed, up to this point, seeking out and finding datacrons that were hidden and in hard to reach places (say, behind heroic enemies), that were still attainable without repeated frustration once I'd done the actual enjoyable work of figuring out how to reach them.

Having them be at the end of a series of platformer-style jumps, without the controls to suit that kind of gameplay, is not difficult because of any skill on my part, it is difficult because the controls, for lack of a better word, suck. As does the relatively low level of jumping skill my character has when compared to EVERY other character of his type in the Star Wars universe.

I don't mind datacrons being hidden in out of the way places, or even after a short series of jumps. For example, the one you have to reach using the floating kiosk on Nar Shaddaa wasn't asking too much of me to go get. It was still a tiny bit frustrating because my character kept walking off the rooftop after making the jump despite me not touching the controls, but it wasn't an outlandish requirement. But a long, complicated series of jumps? Game's controls weren't designed for it, and neither were my character's jumping skills.
"Even here I can smell the smoke of the fires, the reek of furious fighting, the sweet smell of blood." - Lord Vormulac Unsleep

fruitofvictory's Avatar


fruitofvictory
01.21.2012 , 08:18 AM | #35
Quote: Originally Posted by KhealThar View Post
haha that never happens. The reason you walk off the edge is because you have terrible co-ordination and walk off the edge before you press the space bar.

Seriously guy, this stuff happens in EVERY platformer.
I have played tons of platformers.

Nope, I pressed the button at just the right time. Character failed to jump, or in some cases, only barely left the ground.

So, wrong. My coordination is impeccable, after years of playing that exact type of game. I am a huge Castlevania fan, for instance. But those games, are, of course, equipped with controls designed for jumping.
"Even here I can smell the smoke of the fires, the reek of furious fighting, the sweet smell of blood." - Lord Vormulac Unsleep

Asparhruk's Avatar


Asparhruk
01.21.2012 , 08:20 AM | #36
What controls do you exactly need for a jump?
When i press space, the toon jumps
Really, it's funny in a light-hearted way, keep amusing me pls.

BadgeredMushroom's Avatar


BadgeredMushroom
01.21.2012 , 08:21 AM | #37
Quote: Originally Posted by fruitofvictory View Post
I have played tons of platformers.

Nope, I pressed the button at just the right time. Character failed to jump, or in some cases, only barely left the ground.

So, wrong. My coordination is impeccable, after years of playing that exact type of game. I am a huge Castlevania fan, for instance. But those games, are, of course, equipped with controls designed for jumping.
Accept responsibility for your failings, then improve. Don't come whine on the forums about how the game isn't designed for this when countless others have gotten the very datacron(s) you're complaining about. That leads me to believe the core of the problem lies with you.

Are the controls unresponsive at times? Yes, definitely yes.
Does this make it frustrating? Yes.
Is it still doable even with sub-par controls? Yes.

My advice to is wait until they fix their controls, or suck it up and keep trying. MMOs need more things that only certain people have the skill to do, and I appreciate those little barriers, even if I myself can't complete them.
Simply because one criticizes the game doesn't mean that one doesn't like the game. In most cases, criticism comes from those who like the game but want to improve the game. Be less hostile to those who advocate for improvements.
Enough with the loot treadmills. Can we get something a little different?

Osmaht's Avatar


Osmaht
01.21.2012 , 08:23 AM | #38
I still can't believe someone is threatening to quit over a datacron.

It might just be the most ridiculous thing I have heard on these forums to date.

notebene's Avatar


notebene
01.21.2012 , 08:25 AM | #39
It's really tough, and I had a little sarcastic post about this very thing in new player a week or two ago.

I did get some great advice that helped a lot. The one that helped me probably the 'most' was a kinda 'hop' technique.

Intuitively, I would think to start running, then jump, but it doesn't seem to work well that way.

However, try jumping, then move forward (w). Practice that in some places. You'd be surprised how far you go and how effective that is. Especially in those few really nasty places in Nar Shadda.
MOTD - One Giant Server - When I'll Need To Make My 'Bucket-List' List 1. I'm not having fun any more. 2. Puritans. 3. One or more characters were renamed in a server merge. 4. Something given to 'all characters on account' are not given to 'all characters on account'. 5. Design by Committee.

Myria_K's Avatar


Myria_K
01.21.2012 , 08:34 AM | #40
Quote: Originally Posted by KhealThar View Post
haha that never happens. The reason you walk off the edge is because you have terrible co-ordination and walk off the edge before you press the space bar.

Seriously guy, this stuff happens in EVERY platformer.
Here's the problem... I have a water cooled i7-950 with six gigs of fast ram, a 5870 vid card, and the game is sitting on a SATA III SSD -- in other words, close enough to the best system you can make that it doesn't matter. I also have been a huge fan of 3D platformers for basically as long as there have been 3D platformers -- Mario64, DK64, Jak and Daxter, Ratchet and Clank, even Voodoo Vince, for god's sake. I've played 3d platformers on every platform from the N64 on up, even the PSP ones.

My system is solid, my latency is more than I'd like (my guild decided to go west coast, I'm east coast) but at 135ms it shouldn't be too bad, and I have gigatons of 3D platformer experience. And yet, I still find getting some of the Datacrons an unholy pain in the rectum.

Honestly in any MMO 3D platforming really doesn't have a place. It requires timing that is too easily thrown off by lag spikes, a sudden influx of other players that needs to be drawn, what have you. Sadly most MMOs seem to feel the need to include some, either intentionally -- an early cave dungeon in WoW, for instance -- or inadvertently -- some of the "shortcuts" in Rift dungeons. Even those I've never really found problematic, but here...? My god. The controls are... "mushy", is the best term I can think of for them. Unresponsive, inconsistent, and just plain annoying. I mean it's bad enough when I hit a heal and it doesn't go off when I expect it to, but to expect people to do fairly precision jumping?

I suspect latency plays a role -- albeit 135ms really shouldn't be that problematic -- as well as configuration. Higher end systems, bizarrely enough, seem to have more problems. But, honestly, while I certainly wouldn't say their impossible, getting Datacrons has not been anything I've found to be fun. Or, really, a good addition to the game. Rift's model, much as it pains me to say this, of cairns and such, things that helped you when leveling but had no lasting effect on gameplay and thus could be found or ignored as you wished, was far, far better. In making Datacrons increase base stats -- and make no mistake, cumulatively they do matter and, if there is ever any actual hard content, will be required for progression -- they've, in my opinion, made a serious mistake.