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The Planets Feel Too Static


Ghurab's Avatar


Ghurab
01.20.2012 , 04:18 PM | #81
The lack of Day/Night cycles didn't bother me at first but after a while it really does hamper the atmospheric appeal of the game. While there are a few exceptions, a lot of the planets feel like corridors with mobs thrown in and those that are the exception are limited due to fatigue zones and invisible walls.

The game feels very linear and while I understand this a design decision for the narrative, I just don't agree with it.

Where is the fabled Tatooine sunset, the Coruscant nights ablaze with light and sparkling colors?

SDCowboy's Avatar


SDCowboy
01.20.2012 , 04:20 PM | #82
A lot of it is just the problem with a scifi setting. They feel cold, dead and lifeless. It's one of the reasons fantasy settings typically make much better MMOs.
SITHEWOK

Thumpor's Avatar


Thumpor
01.20.2012 , 04:25 PM | #83
I only got to 30 in beta, and just decided to purchase a couple days ago and give it another shot, but this was one of the most disappointing aspects of my beta experience. I'm glad I'm not the only one who feels this way.

The "planets" feel like quest prisons. Like we're trapped in some alternate dimension where the sun never sets, the clouds never rain, and we're put to task on strange objectives we must complete in a topographic maze.

Zorvan's Avatar


Zorvan
01.20.2012 , 04:27 PM | #84
Quote: Originally Posted by Alexx_T View Post
Your lack of logic is just amazing.
Humans are humans biologically even in SW universe. Because of that they tend to colonize planets with Earth-like environments. They don't know Earth, they just know specific parameters for planets best suited for living of human beings, which are... Earth-like (from our point of view - we know Earth).

While Star Wars is far from being REAL science fiction (it's more like space fantasy fiction), dumbing this universe down even further is unacceptable.

You should probably read some SCIENCE fiction.

Logic should always be above stupid design decisions.
Unification of space port design is a logical decision made in order to reduce construction time and simplify process. It happens all around in real world.
Who the hell is talking about spaceports?

When you learn what the words "flora" and "fauna" mean ( google is your friend ), come back to me.


Quote: Originally Posted by Alexx_T View Post
Orcs and goblins are definitely humanoids.
Again, do Orcs and Goblins look exactly like humans if all you do is change their skin color and hairstyle?

Slap a human head on an Orc or Goblin body, does it look right? Slap an Orc or Goblin head on a human body, does it look right?

Every player character in SWToR is a HUMAN, not humanoid, with a paint job. They all use the exact same body models and the exact same head models. Only the cosmetics are different.

Alkiii's Avatar


Alkiii
01.20.2012 , 04:28 PM | #85
Quote: Originally Posted by Tengobotas View Post
I agree and its a major problem for replay-ability. The lack of day/night cycle really bummed me out and its odd because I would have never thought something like that would matter so much. All in all the concepts are good but the actual game art is bad but I would imagine thats largely due to the terrible engine.
Oh for the love of ...


You want day/night cycles? Go outside!
“When I die, I want to go peacefully like my Grandfather did, in his sleep ... not screaming like the passengers in his car.”

byteresistor's Avatar


byteresistor
01.20.2012 , 04:31 PM | #86
Quote: Originally Posted by Alkiii View Post
Oh for the love of ...


You want day/night cycles? Go outside!
Fanboi sighted.

What do you have against an enviroment that feels alive?

Vervayne's Avatar


Vervayne
01.20.2012 , 04:31 PM | #87
I honestly think the real problem is the map. It almost does TOO good of a job of laying out where to go for quests, in neat golden lines, and requires you to do almost no searching, no wandering, to find what you need. There is plenty of stuff to explore off the beaten path, but few do it, because unless you're hunting datacrons, you don't have to in order to complete your quests.
Vervayne, Sorcerer
Artemysia, Trooper
<The Amidalla Legacy>
Jung Ma

andreas_barth's Avatar


andreas_barth
01.20.2012 , 04:34 PM | #88
Quote: Originally Posted by Mordalus View Post
SWTOR's planets feel kind of static and lacking. They don't feel large, alive, and dynamic to me. I can't quite put my finger on why. Maybe a less linear world design, weather, and day/night cycles would have helped. Lotro and Eve Online's worlds feel large, alive, and expansive. Maybe it's the dearth of loading screens and liberal use of instancing. Not once have I had the earth to stop, look around, and go, "wow look at that view" or "check out that sunset!"
I hear compains that the worlds are too big and I hear the worlds are too small...
Actually there are both types of worlds... Even so people complain...I guess there is simply no way for BW to win here.

Btw, day and night cycles are not in the game for a reason: We get superior light-effects instead. Straight from the Devs. I'm totally ok with this cause it does look great. There will always be different personal opinions on this matter tho.

Edit:
LOTRO felt very dead to me NPC-wise compared to TOR, just badies everywhere.

Pheroras's Avatar


Pheroras
01.20.2012 , 04:35 PM | #89
Quote: Originally Posted by Mordalus View Post
SWTOR's planets feel kind of static and lacking. They don't feel large, alive, and dynamic to me. I can't quite put my finger on why. Maybe a less linear world design, weather, and day/night cycles would have helped. Lotro and Eve Online's worlds feel large, alive, and expansive. Maybe it's the dearth of loading screens and liberal use of instancing. Not once have I had the earth to stop, look around, and go, "wow look at that view" or "check out that sunset!"
wondering the same

also and forgive me if i am wrong here but it seems that the toons do not 'breathe' much or at all; one thing that can make a toon seem almost living is that a decent breathing animation is in place. it might not seem like much but it does enhance the plausibility of the experience.
"I feel a great disturbance in the Force, as if millions of voices suddenly cried out in terror, and were suddenly silenced."

Andryah's Avatar


Andryah
01.20.2012 , 04:37 PM | #90
Quote: Originally Posted by Vervayne View Post
I honestly think the real problem is the map. It almost does TOO good of a job of laying out where to go for quests, in neat golden lines, and requires you to do almost no searching, no wandering, to find what you need. There is plenty of stuff to explore off the beaten path, but few do it, because unless you're hunting datacrons, you don't have to in order to complete your quests.
There is some truth to this. Some of these folks would be amazed at what they would find if the actually stepped off of a road in game, and went out exploring.

Can you imagine the /ranting and /gnashing if the game did not have good mapage though? Kittens crying, puppies screaming, rats running into walls, haters /rage-quiting over and over and over again in the forums.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.