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So many battlemaster imps without even full tier 1 or 2 pvp gear?

STAR WARS: The Old Republic > English > PvP
So many battlemaster imps without even full tier 1 or 2 pvp gear?

Lightsabeer's Avatar


Lightsabeer
01.20.2012 , 11:56 AM | #51
Train wreck has been mostly cleaned up let’s keep moving folks. On a good note I had some fun in Illum (2) yesterday. While Illum (1) was over populated and very one sided there was only 70ish ppl in Illum (2) 1/4 of them being the republic enemy. We would ride around until the groups met up and go at it for a bit. Good times.

Astarica's Avatar


Astarica
01.20.2012 , 11:59 AM | #52
Quote: Originally Posted by Sicknss View Post
You seem exceedingly desperate to BS the rest of us. Saying I gained 16000 valor after hours of spawn farming is just a valuable without proof of the claim. Backup your statements.
I think it took about an hour to do my daily due to the crazy lag, and that's 30 kills. At 200 per kill (Empire always have all 5 objectives controlled during the height of Ilum madness) in its original state, that's 6000 valor in 1 hour. Of course, I'm a melee, so it's much harder for me to tag anything without dying. I'm sure the ranged classes can do much better than I did, and people are also there for much longer than an hour. I'm guessing most people probably did get tired of a 1 FPS crawlfest, but on the other hand there are definitely people who went from say, 53-59 in one day too, which would take you about a week in WZs.

Sicknss's Avatar


Sicknss
01.20.2012 , 11:59 AM | #53
Quote: Originally Posted by Astarica View Post
It shows extremely poor judgment on Bioware's part. Imagine if Ilum didn't crawl to 1 FPS due to the engine limitation, I bet we'd have quite a few valor rank 100 characters now. You can't say 'good thing everyone who tried to exploited got held back by the 1 FPS so it all worked out'. 50K valor, using my earlier estimates, would be something like 10 hours of nonstop WZ action (and winning all of them), and most people easily got above that in 1-2 hours. The valor gain should've been capped at 50K (roughly level 59-60) and I think you'd stop a lot of the crying. That's still a lot of valor for doing relatively little (no way whatever people did in Ilum is comparable in effort to 10 hours of nonstop WZ and winning all of them), but it's something I think most people can live with.
I wouldn't label it as poor judgement as much as a massive oversight. Ilum prevoiusly was a strictly no pvp zone for most people. They tried TOO hard to change that. That doesn't exactly justify a rollback when the vast majority of participants came nowhere near the exaggerated claims a few are making. I'd say I got roughly that amount of valor and I was there for significantly longer than 2 hours. Then again it was a lot rougher on melee to get the gains. I see no problem with capping the valor either. They'd probably have a lot more action from both sides than there is post second patch. As it is I gave up my Ilum daily yesterday.

Snaex's Avatar


Snaex
01.20.2012 , 12:00 PM | #54
Did it ever occur to any of you qqing ****babies that world pvp is intended to net you valor faster than WZ? Isn't that what every single one of you people complain about, how there is no reason to world pvp because warzones get you better rewards and faster honor/renown/valor (whatever game your playing). Yes the population is imbalanced making it seem bad, but the republic players are benefiting just as much as the imperial at least on my server. Imp have more players but rep sit in their base and the turrets help out, as people defintley overstep into its range.

Some things need to be tweaked in ilum, there is no reason for valor roll backs or disabling world pvp. Expertise is soft capped once you get to around 10percent, full champion gear players can still beat battlemaster geared ones. **** stop crying or just quit the game.

Yuuj's Avatar


Yuuj
01.20.2012 , 12:00 PM | #55
Quote: Originally Posted by Sicknss View Post
47k valor, as though those rates were maintained, is barely over a level as you near valor rank 60. 55 requires 34k and I think that was 3-4k higher than the previous level.

Did you gain 47k valor in just over an hour? If I found 53 cents in my couch cushions in 30 seconds that does not mean I'll find $63.60 dollars an hour for 10 hours.
Maintained being the keyword. People crying about this issue don't seem to understand that. The videos I've seen show people gaining in the ballpark of 1.6k valor in two minute stretches of time.

If I were trying to make an issue appear dramatically worse than it was or trolling the people complaining about it I would post only the stretches of time where I obtained the most valor.

Astarica's Avatar


Astarica
01.20.2012 , 12:02 PM | #56
Quote: Originally Posted by Sicknss View Post
I wouldn't label it as poor judgement as much as a massive oversight. Ilum prevoiusly was a strictly no pvp zone for most people. They tried TOO hard to change that. That doesn't exactly justify a rollback when the vast majority of participants came nowhere near the exaggerated claims a few are making. I'd say I got roughly that amount of valor and I was there for significantly longer than 2 hours. Then again it was a lot rougher on melee to get the gains. I see no problem with capping the valor either. They'd probably have a lot more action from both sides than there is post second patch. As it is I gave up my Ilum daily yesterday.
I've been saying for a while, cap the Valor gain to 50K from patch 1.1 to whenever they figure they actually got Ilum fixed. That's roughly equal to a whole day of continous WZ, and consider that WZs are nearly nonexistent during the initial rush of Ilum madness (because everyone was in Ilum instead) it's pretty much impossible to get 50K from WZs even if you did nothing but WZs because they weren't popping at all. Most people who went to Ilum probably didn't get more than 50K, so they're not affected either. Only the guys who stayed there forever loses their Valor and I think that's perfectly reasonable to cap Valor gain equal to basically a day of continous WZ (and winning all of them, a very unrealistic assumption).

Sicknss's Avatar


Sicknss
01.20.2012 , 12:02 PM | #57
Quote: Originally Posted by Astarica View Post
but on the other hand there are definitely people who went from say, 53-59 in one day too, which would take you about a week in WZs.
I'm not going to say it didn't happen at all, but I'll guarantee you that number is exceedingly small.

Sookster's Avatar


Sookster
01.20.2012 , 12:03 PM | #58
Quote: Originally Posted by Vivox View Post
I didn't participate in the event
Oh... your post just became invalid, people gained so many valor ranks camping the republic base.
Now that GoergZoeller is gone, buff operative.
SWTOR going F2P, now playing SWGemu.

Astarica's Avatar


Astarica
01.20.2012 , 12:06 PM | #59
Quote: Originally Posted by Sicknss View Post
I'm not going to say it didn't happen at all, but I'll guarantee you that number is exceedingly small.
It's probably small yes but this has a very serious effect in WZ gameplay. Basically I see Republics just quitting WZ because they figure whenever they lose, they went up against one of those guys who went from 53-60 in one day. Before, seeing a BM either inspires respect or 'this guy has no life' depending on your perspective. Either way, you had some excuse to tell yourself why you were killed in 3 hits. Now people just think any BM that 3 shot them got it undeservedly, which really hurts the PvP game.

FurQue's Avatar


FurQue
01.20.2012 , 12:07 PM | #60
Quote: Originally Posted by Sicknss View Post
I'm not going to say it didn't happen at all, but I'll guarantee you that number is exceedingly small.
Proof or your just BS'ing