Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

premade pvp teams should be banned

STAR WARS: The Old Republic > English > PvP
premade pvp teams should be banned

Neverendingname's Avatar


Neverendingname
01.20.2012 , 11:08 AM | #41
i think if wee make the arguement good enough SWTOR would have to do somthing about the premades lets do this sh****** lol

maradigamer's Avatar


maradigamer
01.20.2012 , 11:11 AM | #42
We need separate brackets for premades and pugs but there's no sense even talking about that until and unless they implement cross server warzones. And there's probably no sense talking about cross server warzones until and unless some of the more pressing issues are resolved, including bugs and probably faction imbalance and its effects on Ilum.

TheBiggyj's Avatar


TheBiggyj
01.20.2012 , 11:13 AM | #43
There is nothing wrong with premade groups. like someone said they are only half of the team and are just as easily rolled

Madmage's Avatar


Madmage
01.20.2012 , 11:15 AM | #44
They already stated they will be implementing rated warzones as recently as yesterday in the video of upcoming changes. Until then, as multiple people have already informed you that you can queue up at most 4 people at a single time. Just because other players are willing to put an effort and organize, doesn't mean they should be penalized because you are A) unwilling B) unprepared C) unorganized or D) lack time.

If you go up against premades, I encourage you to suck it up. Or you can just do like many other solo queuers and just leave the WZ until Bioware implements a proper deserter debuff to discourage such a defeatist behaviour in the zone that allows the most balanced gameplay in PVP (i.e. unlike Ilum).

-Arcane-'s Avatar


-Arcane-
01.20.2012 , 11:18 AM | #45
LOL


/thread
Arcane Nerdherder - GM of Glory Guild on Niman
PvE Completion 10/10 Nightmare 16man - Videos


Gone to Play Diablo III, SWTOR failed.

Madsax's Avatar


Madsax
01.20.2012 , 11:34 AM | #46
Quote: Originally Posted by Vlaid View Post
Simple fix. Premades get put into a cross server queue to fight other premades.

Pug players fight people on their server.

It makes a lot of sense and gives everyone what they want.

Only facing your own server is too small a pool of players to allow premades to just get free wins. It's free wins when I premade, and it's free wins when the opposition premades. The only time it's even fun is when it's a premade against a premade.
Sorry, Sir, but this will never work because it makes too much sense.

/end sarcasm

great idea.

goulet's Avatar


goulet
01.20.2012 , 11:41 AM | #47
correct me if im wrong here, but the same opportunity to group is afforded to every player. don't get me wrong its annoying as crap when that team consists of one guy to grab the ball and 3 pull to chain pull him over the goal line, but that's more a class problem then grouping.

the problem is you can't really design pvp situations around solo queuers if for the simple reason that if you didnt have group queueing there wouldn't be anything to stop people from just queueing at the same time and winding up in the same warzone.
"Better to remain silent and be thought a fool, then to type on your keyboard and remove all doubt."

Vlaid's Avatar


Vlaid
01.20.2012 , 11:58 AM | #48
Quote: Originally Posted by Madsax View Post
Sorry, Sir, but this will never work because it makes too much sense.

/end sarcasm

great idea.
There was too much sarcasm in your reply for me to tell if you liked my post or not.

But thank you.

/endsarcasm
50 Commando - Atreus - Hyperspace Cannon (PVE West Coast)
Because there's more to PVP than open world PVP.

caultonpos's Avatar


caultonpos
01.20.2012 , 12:02 PM | #49
dumb *** idea

why should a premade wait longer than everyone else for another premade???

if you cant handle a premade make your own - guess what you will still lose because you are bad.

Bolbis's Avatar


Bolbis
01.20.2012 , 12:06 PM | #50
Dumbest post ever (ok, maybe not, but the idea is lame). There is always enough time for communication prior to a match. I am in a guild that has a lot of PvP'ers. We almost always are rolling at least one full pre-made group, and it is a blast. When we get in a WZ, most of the time it is only one of the pre-made groups. Only one time did we get a group of 4 and 3 into the same WZ while I was playing, and most of the times our two groups end up in different WZ's. I find that the time before you actually begin the WZ is the time that makes or breaks the WZ success. Stop just dancing and clapping while waiting for the doors to open and communicate with your teammates.

Here are some suggestions to make your Pug more effective. Ask who is a healer before the match. The Ops leader can put marks on friendly and enemy players, so use it. Put a shield over your team's healers so everyone knows who to protect. When you find an enemy healer, put a target over them. You will be surprised how everyone will attack the person who is targeted. Coordinate PRIOR to starting the WZ, and you will need less communication in a WZ. Every WZ I bark orders (yes it might piss some people off, but when people listen we tend to win more than lose). I am always typing things like "we are going left with 4, don't follow us."

In the end, if you like PvP'ing and are tired of losing because you are in a Pug - join a guild that PvP's with groups. The OP is basically saying "I am a selfish player who doesn't want to work with anyone else and am tired of losing because there are other people who have figured out that the way to win is through teamwork." IMHO.