Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

What 1.2 patch notes SHOULD look like....

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
What 1.2 patch notes SHOULD look like....

BrimeS's Avatar


BrimeS
01.20.2012 , 11:48 AM | #1
With the introduction of patch 1.2, we have made many optimization and balance changes to overall benefit the health of the game.



Quote:
---Population Imbalances---
-To solve the population imbalance that was forseen, we have decided to merge servers.
We will be picking out 3 servers at a time and merging them. The merges will be of the same ruleset (PVP/PVE/RP-PVP/ETC). The population cap before a que is in place has been also raised.

-In addition, a new algorithm has been implemented that will auto-check faction population on servers every 12 hours. If the system detects an imbalance of greater than 10%. The lesser population receives a 30% buff to exp, and valor gains, for the next 12 hours until the pop is checked again. If the imbalance is greater than 50% the lesser faction gets a 10% max health bonus and a 5% bonus to damage and healing in addition to the above buff, again until the population is checked again.



-We have also decided to implement certain character customization options including faction changes, gender changes, and cosmetic changes (ones usually done at creation) for a small fee of $15.
Quote:
---------------Class changes and fixes-------------

-All Empire faction abilities that were instantly registering damage to the target where the mirrored ability on the Republic faction was not have, had their animation slowed as well as damage register delay increased to match the republic version.



Quote:
Imperial Agent Operative, and Smuggler Scoundrel.

-Lowered the armor penetration of Acid Blade/Flechette round to 25%, and the ability now respects the Global cooldown. We also increased the damage of the DoT element by 20%. Altered the talent description to match.

-lowered the critical strike rating granted by Underdog/Meticuously Kept blades to 5% and increasing by 5% each point. Altered the talent description to represent this.




Quote:
Jedi Counselor Sage, and Sith Inquisitor Sorcerer.

-Increased the immunity element offrom receiving another Force Armor, or Static barrier by 20 seconds. We also added a cast time to the ability of 1.5 seconds. Changed the tooltip of the ability to display changed values
.





Quote:
Sith Warrior Juggernaut, and Jedi Knight Guardian.

- Raised the health bonus percent on Endure Pain/Enure to 40% and increased duration to 20 seconds. Changed the tooltip to represent the alterations.

- Lowered the duration of the DoT effect of Shatter/Plasma Brand to 6 seconds, but did not change the total damage so the ability now deals more damage per tick in relation.
Quote:
Sith Warrior Marauder, and Jedi Knight Sentinel.

-Lowered the total damagedone over time of Rupture/Cauterize by 20%. Tooltip changed to reflect alteration.

- Increased damage done by Ataru form's extra attack by 15%. Talent and tooltip changed to reflect alteration.

- Massacre/Blade rush now heals the Marauder/Sentinel for 2% (of maximum health) for every Ataru Form attack gained during the buff granted by this ability in addition to the 30% trigger chance increase. (6 second duration unchanged)
Quote:
Imperial Agent Sniper, and Smuggler Gunslinger

- Critical chance increase on Between the Eyes/Slick Shooter has been increased to 4/8/12% respectively.

- Ambush/Aimed Shot, and Sniper/Charged burst now also reduce the duration of all damage absorbtion shield abilities currently in effect on the target by 2 seconds per hit. The tooltip of these abilities have been updated.

- Cover Pulse/Pulse Detonator now roots the target after the knockback for 2 seconds. Tooltips have been updated to corrently display this change.

- Increased the damage of Plasma probe/Incendiary Grenade by 15% and reduced duration by 3 seconds. Talent description and ability tooltip updated.

- Reduced duration of Interrogation Probe/Shock Charge to 12 seconds without changing damage, therefore increasing damage per tick.
Talent description and ability tooltip updated.
Quote:
Sith Inquisitor Assassin. and Jedi Consulor Shadow.

- Increased the damage increase on Static Charge/Exit Strategy stacks to 8%, and reduced maximum amount of stacks to 3. Updated talent description.

- Reduced the internal cooldown of Surging Charge/Shadow Technique to 1.0 seconds, down from 1.5 seconds. Also increased the damage of the technique's attack by 5%.
Updated talent description and ability tooltip to represent change.

- Maul/Shadow Strike now has a 15% increased chance to crit when used from stealth. Ability tooltip has been updated.

- Reduced the force cost of Low Slash to 10, down from 30. Updated ability tooltip and talent description to match change.

- Overcharge Saber/Battle Readiness now reduce the force cost of all abilities by 15% and removes all internal cooldowns on techniques during it's duration. Ability tooltip has been updated.
Quote:
Bounty Hunter Mercenary, Trooper Commando.

- Reduced the damage of Tracer Missile/Grav Round by 20% and reduced armor reduction debuff to 2% per stack. Updated tooltips to display changed values.
Quote:
------------------------General Changes-----
-Performance tweaks to the engine to increase stability, and framrate when many players are on the screen at once.

-All PVP Warzone daily quests that required wins, where wins were not being counted, has been fixed.

- When a premade group ques for warzones they are placed in a que to be only pitted against other premade groups.

- Almost all abilities now have the option to be toggled(automated) via right click. Only one ability may be toggled at a time. Stance abilities are seperate from this addition and still follow their already in place ruleset. Casting or Activating an ability whilst another is toggled immediately deactivates the toggled ability until the animation for the ability is complete.

- PVP tier armor system reworked. Centurion gear can now be purchased for high amounts of Warzone and Mercenary commendations. Centurion PVP gear now requires a valor rank of 20. In addition, Champion bags will always drop champion commendations but still have the same unchanged chance to drop champion tokens and now require valor rank 40. Finally, Battlemaster bags will always drop at least 1 Battlemaster commendation, with a chance to drop up to 3. The commendation cost for Battlemaster gear has been increased across the board by 2 for every piece.

=====================

When you reply to this thread, make sure to rate it via the stars at the bottom.

1 star= Never want these changes
2 star= Only want some of these changes
3 star= Don't like the changes, but could adapt and except them.
4 star= Like the changes, but want extensive testing done
5 star= Love the changes, need them ASAP
~SiC~

Tumba's Avatar


Tumba
01.20.2012 , 11:50 AM | #2
WHAT THEY WILL LOOK LIKE:

Fixed the mission "Defend the Shipments" now works for 20 min on server reset before breaking again.
Party size limit reached. Companion has been dismissed.
Party size limit reached. Companion has been dismissed.
Party size limit reached. Companion has been dismissed.
Party size limit reached. Companion has been dismissed.

Berezo's Avatar


Berezo
01.20.2012 , 11:52 AM | #3
1 star, you fail
Squad 367 Member

cycao's Avatar


cycao
01.20.2012 , 11:53 AM | #4
some great ideas but you know as well as i do that this post is not going to change anything

AntoniusDelitan's Avatar


AntoniusDelitan
01.20.2012 , 11:55 AM | #5
Knee-jerk nerfs are lolworthy. 10% faction imbalace = more than acceptable.
30% faction buff = laughably overpowered.


You also forgot to whine about expertise.

0 stars.
<Down with the Sithness> - Daragon Trail - Empire

BrimeS's Avatar


BrimeS
01.20.2012 , 11:55 AM | #6
Quote: Originally Posted by Berezo View Post
1 star, you fail
I should have mentioned to explain your opinion as well. Now we can only guess you are an op/scound/merc/commando...
~SiC~

Kjetl's Avatar


Kjetl
01.20.2012 , 11:56 AM | #7
Lol... Did you just call for a nerf on Jedi/Sith warriors??

BrimeS's Avatar


BrimeS
01.20.2012 , 11:56 AM | #8
Quote: Originally Posted by AntoniusDelitan View Post
XP debuff for factions more than 10% imbalanced?

LOL

0 stars...
Where does it say xp debuff, learn to read
~SiC~

Berezo's Avatar


Berezo
01.20.2012 , 11:57 AM | #9
Quote: Originally Posted by BrimeS View Post
I should have mentioned to explain your opinion as well. Now we can only guess you are an op/scound/merc/commando...
assume away
Squad 367 Member

Naroga's Avatar


Naroga
01.20.2012 , 11:57 AM | #10
Your Marauder / Sentinel changes would break the class. Your population balance adjustments would ruin the game.

Whatever your day job is, don't quit it. And speaking of your day job, you should probably get back to work instead of trying to fix a videogame