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The Planets Feel Too Static


Mordalus's Avatar


Mordalus
01.20.2012 , 11:08 AM | #1
SWTOR's planets feel kind of static and lacking. They don't feel large, alive, and dynamic to me. I can't quite put my finger on why. Maybe a less linear world design, weather, and day/night cycles would have helped. Lotro and Eve Online's worlds feel large, alive, and expansive. Maybe it's the dearth of loading screens and liberal use of instancing. Not once have I had the earth to stop, look around, and go, "wow look at that view" or "check out that sunset!"

Tengobotas's Avatar


Tengobotas
01.20.2012 , 11:10 AM | #2
I agree and its a major problem for replay-ability. The lack of day/night cycle really bummed me out and its odd because I would have never thought something like that would matter so much. All in all the concepts are good but the actual game art is bad but I would imagine thats largely due to the terrible engine.
The body cannot go where the mind has not already been.

Ulstercycle's Avatar


Ulstercycle
01.20.2012 , 11:10 AM | #3
I think part of the problem is that it feels like you move from box to box within a larger box on every single map. I mean it doesn't have that feeling of vastness. It just feels like a decent sized cage.

Sonnya's Avatar


Sonnya
01.20.2012 , 11:11 AM | #4
I agree.. The areas are very small and designed only to hold the 2-3 quests that you can get in the near vicinity. Basically they've made the worlds large by making you move really really slow.

barwnKesteven's Avatar


barwnKesteven
01.20.2012 , 11:13 AM | #5
I agree as well. I'd suggest day/night might help - at least provide a feeling of change. It might also help if there were taller plants that swayed in the wind and animals, etc. that pathed over a bit longer distances. Right now much of it has a feeling of a topiary garden where I'm sure if I wander long enough I'll find a gardner with a mower and some clippers, doing his daily round tidying up the ENTIRE planet.

Interestingly, Taris - which is a wreck - seems more 'living' to me than Alderraan or Belsavis, etc.
There is no such thing as society.
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Legatum's Avatar


Legatum
01.20.2012 , 11:14 AM | #6
Sadly i must agree as well, the planets look fantastic,but they feel like a single player RPG map

Ulstercycle's Avatar


Ulstercycle
01.20.2012 , 11:16 AM | #7
Quote: Originally Posted by Legatum View Post
Sadly i must agree as well, the planets look fantastic,but they feel like a single player RPG map
That wouldn't be a bad thing if this wasn't an MMO. Which brings up another point. This game feels like it was designed to be a single player experience and then after 90% of that was done, they added in the MMO elements.

MilkPudding's Avatar


MilkPudding
01.20.2012 , 11:18 AM | #8
It's everything from weather, living organisms (other than the mobs we kill) to twinkling stars and moving clouds that create a captivating world. I wish to see this happening in TOR, someday.

Geoduck's Avatar


Geoduck
01.20.2012 , 11:19 AM | #9
That would be because the planets are static.

Just like zones in just about every other theme park MMO

Avrose's Avatar


Avrose
01.20.2012 , 11:19 AM | #10
As much as I tend to agree when I got hunting for datacrons the things I find kinda makes up for that.

You find area's you had no intention of going to before due to 'linear' plot and quests you want to check out.

Maybe the issue is there needs to be more incentive to explore.
"Yes… and what are they without the Force? Take the greatest Jedi Knight, strip away the Force, and what remains?."
―Kreia