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what's the point of bounty hunters having jetpacks if they barely use them?

STAR WARS: The Old Republic > English > General Discussion
what's the point of bounty hunters having jetpacks if they barely use them?

Razyr's Avatar


Razyr
01.20.2012 , 10:23 AM | #31
Quote: Originally Posted by Dusksoverture View Post
...That & DFA is not justification enough for the remaining five specs to have to lug that clunky thing on their back around all the time.

...
Whoah! Wait just a second! How could I have overlooked that the Jetpack is a large, clunky piece of equipment that we literally have to carry around? The strain of 'lugging' it around is certainly unfair to the Bounty Hunter class.

This is simply unacceptable. You have shown me the light. Thank you.
Disclaimer: My post is not intended in any way, shape or form to be offensive or rude. I claim no responsibility if you, or anyone reading, is unable to determine due to insanity, negative chi or lack of medication, that my post is meant to spread love, sunshine, unicorns and rainbows to anyone that may be fortunate enough to read it. Thanks!

Dusksoverture's Avatar


Dusksoverture
01.20.2012 , 10:31 AM | #32
Quote: Originally Posted by Razyr View Post
Whoah! Wait just a second! How could I have overlooked that the Jetpack is a large, clunky piece of equipment that we literally have to carry around? The strain of 'lugging' it around is certainly unfair to the Bounty Hunter class.

This is simply unacceptable. You have shown me the light. Thank you.
It looks clunky and they're always having to wear it. If it's not going to be functional, why even have it on the model?

Visual style =\= physical strain

Ban-daed's Avatar


Ban-daed
01.20.2012 , 10:58 AM | #33
Obviously people don't pay attention or actually ready posts...

I have said this in another thread and I will echo it here.


Force users = Force jump USABLE OUT OF COMBAT
BH/Mando = Jump Packs/boots USABLE OUT OF COMBAT
Agent/Smug = Grappling hook USABLE OUT OF COMBAT (as seen in Episode 1-2)


Decent distance (at least one level of a building)
reasonable cool down/overheat/exhaustion timer/bar.

Would make getting to some datacrons and other areas of the maps interesting. Give reason to extremely high ceilings in many interiors.

Some cases faster then running up ramps/steps/elevators.

These all see feasible/logical to me.

Ryzerion's Avatar


Ryzerion
01.20.2012 , 11:03 AM | #34
Quote: Originally Posted by SunwindIon View Post
why not a leap ability? it gives a targeting circle, you click where you want to fly to and the jetpack takes you up there, 30 sec cooldown? 15ft distance?

I don't even play imperial and I think this would be cool for bounty hunters
You know what devs would actually have done this from the start, I do

Like for thr devs one of there classes, they use rifle to blast them up into the air and do a ground AOE stomp, pretty epic IMO.

I won't name the devs or the game cause then it'd turn into a vs thread, but I pretty sure they'd do it with the BH if they did SWTOR lol.

This idea is good and isn't OP as long as other classes get something to counter this or similar ability, but that's if it were skilled based.

Galbatorrix's Avatar


Galbatorrix
01.20.2012 , 11:06 AM | #35
Powertechs use three abilities that need the jetpack, which is plenty. And if I have a Merc, I'd probably look for armor without a jetpack anyway. I'd want to look more like this...

http://www.deviantart.com/download/1...Taclobanon.jpg

DarthKhaos's Avatar


DarthKhaos
01.20.2012 , 11:12 AM | #36
I remember Boba and Jengo both experiencing critical failures with their Jetpacks causing their death. Would you like that?

Cyghon's Avatar


Cyghon
01.20.2012 , 11:12 AM | #37
Almost the first thing i thought when playing my BH,
was that it would be so cool if you could do a double jump.
Normal jump and then "rocket jump".
Or hover a while in the air. Even if it would serve no purpose, like give you an advantage in pvp/pve. It would still be really cool.

Dezzi's Avatar


Dezzi
01.20.2012 , 11:14 AM | #38
Quote: Originally Posted by Galbatorrix View Post
Powertechs use three abilities that need the jetpack, which is plenty. And if I have a Merc, I'd probably look for armor without a jetpack anyway. I'd want to look more like this...

http://www.deviantart.com/download/1...Taclobanon.jpg
Love Cad Bane. The funny thing is, they gave that outfit to smugglers, but Bane was a bounty hunter...

The Wild West look is more appropriate for hunters anwyay. I just don't understand the design decision behind giving this look to the smugglers when it could have given another distinct look to hunters other than, "Hey! I'm a Mandalorian!"
Ebon Hawk (RP)
Peace | Knowledge | Serenity | the Force
I'm a Jedi because the galaxy needs Jedi.

TyHeaton's Avatar


TyHeaton
01.20.2012 , 11:20 AM | #39
Love all the people who act surprised that others don't think it's a good idea to give one class out of eight a huge advantage by being able to freely fly around. Do they not think before they post?

Kasnova's Avatar


Kasnova
01.20.2012 , 11:25 AM | #40
Quote: Originally Posted by RainbowDaaash View Post
youd think you'd be able to use it to fly around and gain an aerial advantage but instead it just sits there is used in a few animations and like one move. seriously bioware!?
Shoulder slam uses the jetpack to propel your heavily armored shoulder into a mob.
Flame sweep uses the jetpack to spin you quickly while flame shoots out of your wrist.
Jet boost uses the jetpack to knock away nearby enemies.
Death from above uses to the jetpack to give you height to rain rockets and blaster fire on a wide area.
Rocket punch uses the jetpack to propel you fist first into someones chin.
Jet charge uses the jetpack to jump you to an enemy.

That plenty.