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Never going to ding 50, 1-49 is Skill based.

STAR WARS: The Old Republic > English > PvP
Never going to ding 50, 1-49 is Skill based.

BocaProwler's Avatar


BocaProwler
01.19.2012 , 02:22 PM | #181
Quote: Originally Posted by Veala View Post
That is kind of his point. Let's put it this way. At the top levels of pvp tournaments in WoW, is there anyone who isn't wearing the maximum resilience available in game? The answer is obviously no, which begs the question of what is the purpose of the gear grind at all?

Yes, a new player can get the same gear as someone who started earlier, with time, but if the end result is that both players are effectively playing with 0 expertise since they cancel each other out, what's the point? Why not just put everyone on a level playing field and make pvp about status symbols like mounts, titles, and appearance gear (Since stats would no longer matter) instead?

As far as I'm concerned the most satisfying thing a pvp-er can achieve is such name notoriety that the other faction dreads seeing you on the opposing team. Making pvp about status symbols instead of stats would play right into that.
I think this is my first post since launch, I banned myself from doing so because there is no point. I have unbanned myself just because it's nice to know that there are intelligent logical people out there like you.

100% agree.

By the way - I have been PvPing since level 10 on both my toons (48 Trooper/46 Jedi Knight). Some days PvP was fun, but over the last 2 weeks I started getting queued vs much better geared 50s. Those were not competitive, so they were not fun. I have also been on the other side, where my team just dominates the other, that also is not fun. Last night I played 5-6 matches, was like 4-2, but more importantly, it was much more fun.

Berlain's Avatar


Berlain
01.19.2012 , 02:25 PM | #182
The change they made was stupid the only change they need to make was the failure of the person who gave the low end PVP vendor gear that does not have expertise on it.
I mean come on, if u want PVE gear goto those vendors.

AidenPryde's Avatar


AidenPryde
01.19.2012 , 02:26 PM | #183
Remove expertise from the game I say.

It is completely unnecessary.
Through passion, I gain strength.
Through strength, I gain power.
Through Power, I gain victory.
Through victory, my chains are broken.

Skuishe's Avatar


Skuishe
01.19.2012 , 02:26 PM | #184
Quote: Originally Posted by Veala View Post
All true, but also all irrelevant. None of this has anything to do with the huge mathematical disparity between a geared 50 and a fresh 50. Seeing as a geared Battlemaster probably has somewhere in the neighborhood of 15% effectiveness, getting those 2-3 pvp purples will get you up to the scenario I outlined above instead of in an even worse position. With a week of hard pvp-ing you could probably reduce the difference to 5% or so even.

But I ask you, what's the point? Why create a scenario where a player who has invested more time get's a huge mathematical advantage over someone who is new to the game? Why make the difference 15% instead of 5% or even 0% and just give the armor a set bonus or something to that effect?

If anything, giving players who have invested more time bigger numbers as a reward creates an environment that is less conducive to better competition, and what's the point in that?
Because frequently nowadays, the time investment gives you something to work toward. This question is like asking, why allow people who have been playing the game for 2 months and hit 50 the ability to do 50 flash points and hardmodes, because they're a more powerful character than someone who just rerolled at 1? That incentive is what keeps the majority of people playing, the prospect of getting more and more powerful. The problem here lies with if the new player can't have fun with their lower amounts of power. This is obviously not true with levelling because they get to play through the content.

But I'm here to argue this is not the case with 50 pvp either. Sure I'm at a disadvantage. I'm at a disadvantage still. But I still have a lot of fun because I'm still competitive, and can still contribute to a winning team very clearly. Do you hate pve gear progression too because someone can do more damage than you because he's put more effort into improving his gear?

And it comes perhaps with the extra satisfaction of knowing that I beat superior geared competition. I guarantee you that I have a win rate at over 50% since hitting 50. This isn't because I'm some kind of godly player, but because all things considered, the WZs will likely be balanced. Sometimes you run against big premades and that sucks (premading is another issue entirely) but sometimes you still even win those games because of a similar premade on your side. Sometimes everyone is ungeared. It all evens out.

At the end of the day, don't be afraid to try. That gear will come quicker than you think, and you might even enjoy your time playing with the slight disadvantage. It'll make you a stronger player.

Daraco's Avatar


Daraco
01.19.2012 , 02:26 PM | #185
Quote: Originally Posted by Skuishe View Post
......
Btw I have around 400 expertise and that translates to 8.75%. That's all. Those battlemasters that were doing 4x your damage before the change? It wasn't just because of their gear. It was because they had a massive skill AND gear advantage over you. There are battlemasters that put up mediocre numbers as well, but I see you ignore them and point at the top performers who must also just be terrible because they put in the time to get the gear.
That 8.75% is actually 17.50% becuase at the same time your attacks are getting 8.75% buffed by the boost, Others are getting their attacks debuffed 8.75% by it.

hatchington's Avatar


hatchington
01.19.2012 , 02:29 PM | #186
Totally agree with the OP. PVP on my 34 assassin is a blast right now. Previously it was just a numbers game, as there was no way to take down a geared 50 1v1, so you just had to join in on whoever was being swarmed. Now relative gear level is close enough that you can 1v1 anyone (even 40-49's). This is how it should be. There's room for skill now, not just sprinting to throw your little bucket on the fire.

I understand that Resilience/Expertise were invented primarily to keep raid-geared no-lifers from being untouchable in pvp, but a better solution is a higher bracket for raid-geared or high-expertise players.

shavethewookie's Avatar


shavethewookie
01.19.2012 , 02:29 PM | #187
Its funny because I think both brackets are way more fun now.

My alts don't get destroyed, and my 50 is now at the centre of really competitive games.

Plus I play republic and we are actually winning 50% of our warzones now and not 1 in 10!

AidenPryde's Avatar


AidenPryde
01.19.2012 , 02:30 PM | #188
Quote: Originally Posted by Berlain View Post
The change they made was stupid the only change they need to make was the failure of the person who gave the low end PVP vendor gear that does not have expertise on it.
I mean come on, if u want PVE gear goto those vendors.
In a number of the late betas the PvP vendors sold 35+ gear that had expertise on it.

Dunno why they removed those. But it was a silly thing to do.
Through passion, I gain strength.
Through strength, I gain power.
Through Power, I gain victory.
Through victory, my chains are broken.

Krylaancelo's Avatar


Krylaancelo
01.19.2012 , 02:30 PM | #189
Taking 50s out of your bracket doesn't make it anymore skill based than it was before. It just allows you to be lazy in leveling and gearing whereas at 50 it is a lot less forgiving.

Congratulations on getting the playing field catered to mediocrity. I applaud you.

We should make it so no one higher than 49 can play warzones in my bracket cuz those high levels are so unfair to play with. It's their own fault for leveling so much. Get rid of them and then we can play skill-based games!!!

We should also make it so no one taller than 6' can play basketball in my bracket cuz those tall guys are so unfair to play with. It's their own fault for growing so much. Get rid of them and then we can play skill-based games!

The difference being, of course, that you can level and gear yourself whereas a short person can't make himself grow. But man, those unfair advantages are so unfair. Everyone should be equal at everything!!! Especially when the only difference in the equality is being lazy and not putting in the time to be good. I should be able to be awesome without effort!

Let's remove bolster entirely and see how "skill based" your game is. LOL!

Venilator's Avatar


Venilator
01.19.2012 , 02:30 PM | #190
Quote: Originally Posted by chillbro View Post
Level 50 pvp gear with expertise is not hard to get.
Expertise in its current form is a terrible system. When two people fight wearing PvP gear the expertise of their gear negates every bonus of their expertise EXCEPT the healing bonus....


In truth expertise should be handled like WoW's resilience. The last thing is game needs is more damage... The damage values in PvP are so out of whack it is horrible... Players should not be able to do the crits they are doing in PvP.

This is worse then in Wrath where even the devs thought 5 to 7k crits on people with 30 to 40k hp was too much. swtor has those crits possible on characters with 50 to 65% less hp.