Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

PvP unplayable as a Sentinel

STAR WARS: The Old Republic > English > PvP
PvP unplayable as a Sentinel

enderandrew's Avatar


enderandrew
01.19.2012 , 02:08 PM | #71
Quote: Originally Posted by Furyofwar View Post
You cast them when other people cant move. Pretty simple?
I can't stun them unless I can get in range, earn a few focus, and then slowly activate Force Statis, which has a nasty cool down. It doesn't activate quickly, can be interrupted easily, and then is wasted.

But assuming the first move I had was Force Stasis, I could stun them, get in range, stay in range, and do a bunch of damage. But to do that, I need to get in range, and rack up focus to begin with.

http://en.wikipedia.org/wiki/Catch-22

Vados's Avatar


Vados
01.19.2012 , 02:08 PM | #72
Quote: Originally Posted by Mahdii View Post
As a level 50 Republic Focus spec'd Sentinel, prior to 1.1 patch the class/spec was fine.

Our biggest issue right now is the new CD indicator on the Quickslot bars.
Man, you read my mind. It is obviously horrible what they have done with this indicator. Now as Sentinel I am not able to understand when CD is over especially when it's almost almost over. Who plays Sents/Mar will understand me.

Fumouffu's Avatar


Fumouffu
01.19.2012 , 02:09 PM | #73
Check out my sig link. Plenty of footage of sentinel pvp and being successful.

Its frustrating as hell but also rewarding. Fyi im not fifty yet and all of the footage is pre 1.1, there is still plenty of killing.

Playing a melee class without stealth and in happy knockback land means knowing when and how to engage, and who to engage. Going in, murdering a healer and popping cooldowns to get out or survive long enough to be healed is just one example.

The resolve system does **** us hard, getting stunned multiple times and never reaching full resolve before dying sucks. Killing people after they use everything and get you to 15% and then they go from full to dead makes up for it.

I pvp as watchman, I tried out combat and I just didn't like the eng nature of burst from status form, and bladestorm cries not being enough to compare with watchman zenith + merciless slash. Focus i'll try out when im geared.

If you want something easier just go watch that epic bounty hunter video where he has one ability on his bar.

Laikacosmo's Avatar


Laikacosmo
01.19.2012 , 02:11 PM | #74
Quote: Originally Posted by enderandrew View Post
I can't stun them unless I can get in range, earn a few focus, and then slowly activate Force Statis, which has a nasty cool down. It doesn't activate quickly, can be interrupted easily, and then is wasted.
You have to channel stasis, which means standing still. Also, you do not need any focus to apply it, because it is a focus builder. Still pointless as an opener...

Furyofwar's Avatar


Furyofwar
01.19.2012 , 02:11 PM | #75
You have a free cast slow... that u can keep up 100% of the time. You have a Force Crush that removes SPRINT from councelors/sorc class(ONLY one in game). You have mortal strike. You have Multiple leaps. You have temp vanish to close the gap. You have Stun imunnity. You are not helpless. I am sorry. But heres some real world advice: 1 person says your a duck ignore it does not mean jack. 2 people say your a duck then you should think about it. 10people say your a duck then start quacking your a duck.

The world is not out to get you. If the rest of the people taking time to post on your dang thread are telling you they have success then the problem is obviously yourself and your negative attitude which is probably the main reason you have a mental block and no ability to get better from your own mistakes cause you pass blame.

thejingle's Avatar


thejingle
01.19.2012 , 02:13 PM | #76
They aren't impossible to play but they're most definitely the hardest to get a feel for as a relatively ungeared 50 with the new 50 bracket I would say, if you're pugging that is. They aren't as reliant as heals as some say but they do make a huge difference and they are more important to you than to most and if you don't have much gear you will absolutely explode if the enemy team focuses you while you're stunned and you don't have your stronger defensive cooldowns up. The class probably suffers more from chain stuns than any other in the game because its defense is so cooldown dependant and it's so vunlerable to cc.

Laikacosmo's Avatar


Laikacosmo
01.19.2012 , 02:18 PM | #77
Quote: Originally Posted by Furyofwar View Post
You have a free cast slow... that u can keep up 100% of the time. You have a Force Crush that removes SPRINT from councelors/sorc class(ONLY one in game). You have mortal strike. You have Multiple leaps. You have temp vanish to close the gap. You have Stun imunnity. You are not helpless. I am sorry.
Snare is helpful, won't lie. "Force Crush" is a touchstone ability in a tree that is not very good with DPS, so not many Sentinels will ever take it, same with the second leap. Mortal strike is on a completely different tree, so unless you are insinuating that we can spec up fully two different trees...

As for stun immunity...am I missing something, because I am stunned all the time, within my resolve's 2min CD...

enderandrew's Avatar


enderandrew
01.19.2012 , 02:18 PM | #78
Quote: Originally Posted by Fumouffu View Post
Check out my sig link. Plenty of footage of sentinel pvp and being successful.

Its frustrating as hell but also rewarding. Fyi im not fifty yet and all of the footage is pre 1.1, there is still plenty of killing.

Playing a melee class without stealth and in happy knockback land means knowing when and how to engage, and who to engage. Going in, murdering a healer and popping cooldowns to get out or survive long enough to be healed is just one example.

The resolve system does **** us hard, getting stunned multiple times and never reaching full resolve before dying sucks. Killing people after they use everything and get you to 15% and then they go from full to dead makes up for it.

I pvp as watchman, I tried out combat and I just didn't like the eng nature of burst from status form, and bladestorm cries not being enough to compare with watchman zenith + merciless slash. Focus i'll try out when im geared.

If you want something easier just go watch that epic bounty hunter video where he has one ability on his bar.
Sigh. It sure seems like I need to repeat this with every new page.

Stating that some have had success in certain scenarios does not counter any of my logic. We're now a full 8 pages in and not a soul has attempted to counter my actual points.

You are correct that if I target a healer specifically, and can get them alone, I can ruin their day. But even if I concede that, we're only establishing that a Sentinel can only be effective in one particular use case. My overall point stands that the classes are far from balanced.

If I go against ranged DPS, I am sadly outmatched no matter what I do. They can knock me back or stun me easily. They can simply move out of my range. They can run-and-gun. I've yet to discover any strategy that does anything here, save perhaps for the suggestion earlier to use Force Camo, except on a JK I think our stealth is only good for 6 seconds. I had better take full advantage to get in range, and surprise a ranged DPS well enough to chain something before they move, or get enough focus for Force Stasis.

If I go against a tank, I Force Leap, and they knock back. My ability to get in range is now wasted while I took the brunt of the damage. Assuming that we're truly 1-on-1, I come out slightly worse here, but might be able to make up the difference assuming they are a melee tank. A ranged tank can now simply own on me at range while I crawl back into range. In any scenario where other players are present, getting knocked back and wasting my Force Leap just ruined my day.

Choocha's Avatar


Choocha
01.19.2012 , 02:21 PM | #79
Quote: Originally Posted by enderandrew View Post
Please tell me which of the three specs (I've played with two of the maxed) addresses the points I raised.

The answer is none. Why am I not surprised that pretty much the only responses I'm getting are ad hominem attacks?

Not a soul has tried to explain why and how the classes are truly balanced as designed, because I don't think you can make that argument logically.
Watchman Spec with full pvp gear = death to almost anyone. Unless you're stupid and trying to take on 3-4 people at once by yourself.

Can't get close? Force Leap, it's 12 second CD or something pathetic if you spec it and also has no minimum range = free focus.

Get stunned, Resolute.

Get stunned again? 4 second immortality from force camo,

Someone running from you? Valorous call + Trancendance and just smash their head in with mercilous strike

Someone too far ahead of you? Blade storm / crippling throw.

Still to far ahead of you? Force Stasis will help you eat time until force leap repops...

Need someone to die real fast? give this a try... as you're heading to your target, pop a pvp relic, rebuke, saber ward, overload saber and valorous call. Force Leap, Zen, Cauterize, Zealous Strike, Strike, Merciless Strike. From here the dots will eat through them and heal you and you need to decide what to do next. If they're dumb enough to stay in range spam slash to reset cauterize or if they run you still have Blade Storm/Crippling Throw and Dispatch.

Lots of buttons but takes about 4 seconds of in combat time if you hotkey everything. Obviously you can only bomb trinkets and rebuke/saber ward every 1-3 minutes but while you're waiting on those to reset you still have survivability in force camo, resolute, etc.

If you can think on your feet you can deal with almost any class with ease 1 on 1.

Between Force Sweep, awe and 2 point specced kick you can drop a healer solo without him getting many, if any heals off.

I'm full Champion gear and my Merciless Slash alone crits for 3.7-4.7k. Also with, 100% guarenteed crit dots eat through health fast enough that the person usually panics and screws up.

You picked a class that requires about 20-25 skills used together to be successful... If you're force leaping into crowds and expecting to stab everyone to death because you're a jedi with 2 sabers and that's how it should be... well that's your problem.

There is no middle ground with the sentinel class. You'll either absolutely destroy people or you will be terrible cannon fodder, it's not exactly a friendly class to learn but it is very, very rewarding if you do learn it (and have gear).

TheRealBrave's Avatar


TheRealBrave
01.19.2012 , 02:21 PM | #80
Quote: Originally Posted by enderandrew View Post
I now see the light. All of my points are meaningless. I'm an idiot. I've never played an MMO in my life. I have no idea what I'm talking about. You have bestowed wisdom on me that I can never repay.

I now suddenly realize that it is absolutely fine that I do zero damage at range, and I'm fine with that. I realize that it doesn't matter if I don't really have any means to keep people in range with me. I have one stun, that does require me to stand still to activate, and can easily be interrupted. It also requires focus that is hard to rack up when I can't stay in range in the first place, but why should that matter?

Sentinels are godly. Anyone who disagrees is just frankly an idiot, which I was until reading your post.

I will spread the gospel now that you have shared it with me.
Sounds good. Stay bad and mad. You don't want to improve yourself, you only want to whine. When rated warzones come out every team will be rolling with probably two Sentinels.