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Never going to ding 50, 1-49 is Skill based.

STAR WARS: The Old Republic > English > PvP
Never going to ding 50, 1-49 is Skill based.

jokerxdragon's Avatar


jokerxdragon
01.19.2012 , 01:57 PM | #151
Look, the problem is NOT the expertise. That is minimal, 15% is hardly anything, you won't win one on one, but lowbies ganging up on a 50 in a WZ regardless of his gear, will win, the problem is consumable stacking.

SneiK's Avatar


SneiK
01.19.2012 , 01:58 PM | #152
And if you had the skill, you would've downed lvl 50s at lvl20 like me. Gear is just 10%. The difference between a good player and a bad player is much more than that. Skill > gear (and level when stats are boosted).

L2P because you gonna need it when you hit lvl50 (not that mmo pvp really requires much of it). You just have to win, not that hard. If the other guy has the 10% you just play 10% better.

Veala's Avatar


Veala
01.19.2012 , 01:58 PM | #153
Quote: Originally Posted by Skuishe View Post
Btw I have around 400 expertise and that translates to 8.75%. That's all. Those battlemasters that were doing 4x your damage before the change? It wasn't just because of their gear. It was because they had a massive skill AND gear advantage over you. There are battlemasters that put up mediocre numbers as well, but I see you ignore them and point at the top performers who must also just be terrible because they put in the time to get the gear.
It's fun to fudge the math and pretend that 8% isn't a big deal, but that's not how math works. That's plus 8% damage dealt and 8% less damage received for a 16% performance difference against someone with zero Expertise. You're going to tell me that's minor?

Let's round up to 10% for simplicity's sake and pretend that I'm a fresh 50 and that you're a Battlemaster, that we both know our class equally well, and that we both do 1000 dps before factoring in gear. So at +/- 10%, you do 1100 dps to me and I do 900 dps to you. If we both have 12,000 hp, it takes me 13 seconds to kill you and it takes you 11 seconds to kill me. But we don't both have 12,000 hp, you have 16,000 hp because of your Expertise. Now it takes me 17 seconds to kill you and you can still do it in 11. Factor in that you're probably queue-ing with your Battlemaster friends and the problem is compounded.

You want to try and tell me that a fresh 50 needing 50% more time (17 seconds vs 11 seconds) to kill a Battlemaster isn't a big deal? I even fudged the numbers down, someone in full Battlemaster gear would probably be running closer to 15-20% more effectiveness.

TwaindaMain's Avatar


TwaindaMain
01.19.2012 , 01:59 PM | #154
Make a 10-39 queue and a 40-50 queue. Solved

EscVelocity's Avatar


EscVelocity
01.19.2012 , 02:00 PM | #155
Quote: Originally Posted by DrekorSilverfang View Post
1-49 is awesome.

Bolster effectively makes up for any sort of gear difference. Expertise is not in so no crazy OP players. You get the occasional team that can't tell their arse from their head but that happens at 50 too.

This is GREAT. This is why gear progression in PvP is *********** awful and shouldn't exist. It allows things to be skill based rather than gear based. Anyone that thinks MMO's = gear grind are simply deluded from years of themepark garbage with WoW, Rift, Aion etc etc. There's a reason none of those games are considered competitive whereas you have games like EVE or Guild wars that have regularly run tournaments.
I'll agree if Bioware can pull this off as a precedent of all PvP games. But I think it gives people the illusion that they can take on players 20 levels higher than them, but when they go play another MMO, it will not be the case.

Only other thing I'm on the fence on right now is if no PvP progression is actually a good thing. If we have PvE progression then there should also be PvP progression. Otherwise why would you have one and not the other?

Why not just let level 1 players enter level 50 flashpoints and bolster there stats there? What's the point in making them work for the gear to make it through PvE content and be on par with those mobs and bosses, when they shouldn't have to work for gear in PvP to be on par with other players?

Skuishe's Avatar


Skuishe
01.19.2012 , 02:00 PM | #156
Quote: Originally Posted by Veala View Post
It's fun to fudge the math and pretend that 8% isn't a big deal, but that's not how math works. That's plus 8% damage dealt and 8% less damage received for a 16% performance difference against someone with zero Expertise. You're going to tell me that's minor?

Let's round up to 10% for simplicity's sake and pretend that I'm a fresh 50 and that you're a Battlemaster, that we both know our class equally well, and that we both do 1000 dps before factoring in gear. So at +/- 10%, you do 1100 dps to me and I do 900 dps to you. If we both have 12,000 hp, it takes me 13 seconds to kill you and it takes you 11 seconds to kill me. But we don't both have 12,000 hp, you have 16,000 hp because of your Expertise. Now it takes me 17 seconds to kill you and you can still do it in 11. Factor in that you're probably queue-ing with your Battlemaster friends and the problem is compounded.

You want to try and tell me that a fresh 50 needing 50% more time (17 seconds vs 11 seconds) to kill a Battlemaster isn't a big deal? I even fudged the numbers down, someone in full Battlemaster gear would probably be running closer to 15-20% more effectiveness.
I understand 1v1 that it's a big deal. He was talking about 6-7 v 1 and trying to pretend that the expertise and end was all that was keeping the 50 up. Per your math example, even 2 would be enough to take the 16,000 first without a loss, see what I mean?

TrueShadowCaller's Avatar


TrueShadowCaller
01.19.2012 , 02:00 PM | #157
I like the idea of Levels offering choice to Talent points but over all still having skill affect the outcome more than your stats (gear). I also like how you can wear gear that doesn't give much stats but makes you look cool (in your eyes anyway) and you can still have a chance at winning.

Besides, at least for the Sage, you have such a wide variety of skills that there really isn't a true rotation... if your enemy is far away than you stun them and get close, if they are close up you stun them and beat on them, if you can't stun or get close than increase your critical strike chance and hit them from afar, then put hinder spells to make it harder for them until your stunners are back up.

Sadly I can't do PVP until I get a better gaming computer... I will lag too much

EDIT:

Oh, and heals... because Healing "tanks" are boss that way

Junebugs's Avatar


Junebugs
01.19.2012 , 02:02 PM | #158
Sounds like half the people in here havent played an MMO

PhilCanuck's Avatar


PhilCanuck
01.19.2012 , 02:04 PM | #159
Quote: Originally Posted by Crujido View Post
I have no idea how people didn't get 50 within a week of playing.

10-49 skill based? Maybe, but there should always be a reward for PvPing.

Check ANY game that has no reward pvp and see how well PvP is doing.

SWG anyone? lol.
Jobs? Lives? Sex with something other than their hands?

FWIW, all I did in SWG endgame was PvP. Lasted until the NGE.

Skuishe's Avatar


Skuishe
01.19.2012 , 02:05 PM | #160
Quote: Originally Posted by Veala View Post
It's fun to fudge the math and pretend that 8% isn't a big deal, but that's not how math works. That's plus 8% damage dealt and 8% less damage received for a 16% performance difference against someone with zero Expertise. You're going to tell me that's minor?

Let's round up to 10% for simplicity's sake and pretend that I'm a fresh 50 and that you're a Battlemaster, that we both know our class equally well, and that we both do 1000 dps before factoring in gear. So at +/- 10%, you do 1100 dps to me and I do 900 dps to you. If we both have 12,000 hp, it takes me 13 seconds to kill you and it takes you 11 seconds to kill me. But we don't both have 12,000 hp, you have 16,000 hp because of your Expertise. Now it takes me 17 seconds to kill you and you can still do it in 11. Factor in that you're probably queue-ing with your Battlemaster friends and the problem is compounded.

You want to try and tell me that a fresh 50 needing 50% more time (17 seconds vs 11 seconds) to kill a Battlemaster isn't a big deal? I even fudged the numbers down, someone in full Battlemaster gear would probably be running closer to 15-20% more effectiveness.
Also people act like it's impossible to get pvp gear without already being decked out. First of all, the other team is not going to be all battlemasters. There are plenty of other newer 50s on the other team as well. Second, you will likely have battlemasters of your own. All things told, there will not be a huge huge imbalance in most of the games.

Secondly as I already listed in a previous example, your first day at 50 will likely see you get at least 2-3 pvp purples, and suddenly that expertise gap is significantly smaller. So why the fear? If you hit 50 and run into a 1v1 vs a battlemaster, sure you're probably gonna die. But that scenario is not indicative of 50s pvp, or at least it shouldn't be (ie, don't run into a 1v1 vs a battlemaster if you're in all greens)