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PvP unplayable as a Sentinel

STAR WARS: The Old Republic > English > PvP
PvP unplayable as a Sentinel

Chiricahua's Avatar


Chiricahua
01.19.2012 , 01:50 PM | #51
Your class does pretty good against all my alts. The only words of encouragement I can give is that stuns and knockbacks for all classes needs a big nerf.

Silverveign's Avatar


Silverveign
01.19.2012 , 01:50 PM | #52
Quote: Originally Posted by Mahdii View Post
As a level 50 Republic Focus spec'd Sentinel, prior to 1.1 patch the class/spec was fine.

Our biggest issue right now is the new CD indicator on the Quickslot bars.
This. Oh my.

Light blue over light blue. BEST.IDEA.EVER.
Crimson
Lord Praven (US)
Mazui - 50 Sentinel & Kokoro - 50 Sage

ChrisMun's Avatar


ChrisMun
01.19.2012 , 01:51 PM | #53
Sounds like the OP just needs to re-roll or ya know, take some suggestions about his class and put them to use. You think you have it rough OP? Try being a Sniper. We may hit hard as hell, but we sure do get hit hard as hell. Classic Glass Cannon 101.

Furyofwar's Avatar


Furyofwar
01.19.2012 , 01:51 PM | #54
Quote: Originally Posted by enderandrew View Post
Am I going too far to suggest that PvP is utterly unplayable as a Sentinel?

1. As a melee DPS character, I am literally useless outside of melee range.
2. I can be routinely stunned and killed before reaching melee range. Resolve has a two-minute cool-down, so sometimes I am killed 3-4 times in a row without once reaching range to attack anyone back with no defense possible.
3. Assuming I can get to melee range, some of my better abilities require that I not move to activate them, where as my target only need to step backwards to get out of melee range and render me again completely useless.
4. Melee DPS is not significantly higher damage than ranged DPS to make up for these short-comings.

I love SWTOR on the whole. SWTOR excels in story, but arguably long term sustainability of an MMO depends on enjoyable mechanics for after you've completed your story. The disparity between classes/builds in PvP just absolutely baffles me. I believe Bounty Hunters and Troopers can both "run-and-gun" to stay out of range while killing me, but I can't activate abilities while trying to get/stay in range. This is immediately apparent to most players I've spoken to, but apparently not to the PvP team.

I was fortunate enough to play in early betas, where I saw the exact same feedback being given in the tester forums. I had hoped these concerns would be addressed before launch. And I've been paying attention to any interviews or posts from developers discussing future development. I've seen no indication these concerns will ever be addressed at this point.

PvP wasn't the selling point of the game for me, but it concerns me that such a glaring problem could impact the sustainability of the game with a larger audience.

I sincerely hope that my character will be able to get gear on par with the best PvP gear (best in game I've seen so far) via crafting or Operations/Flashpoints so that I'm not forced to play PvP at end-game.
Just by reading this I can tell you are playing as the wrong spec. Your issue is yourself.

enderandrew's Avatar


enderandrew
01.19.2012 , 01:52 PM | #55
Quote: Originally Posted by Qeuzolt View Post
lets reread that sentence over and rethink the meaning of the word balanced. Melee shouldn't do more dps because they need to be in melee. They should just have the ability to get into melee range. Called a gap closer. You have that...
1. Force Leap has a cool-down.
2. I'm routinely stunned and killed at range before I can get off a single Force Leap.
3. Even if I can get into range initially with Force Leap, my opponents can continue attacking while moving away, while some of my abilities require that I remain stationery to use them, so I can't stay in melee range.
4. Given the above three points, do you still really contend that melee DPS shouldn't be higher than ranged DPS?

Kyromoo's Avatar


Kyromoo
01.19.2012 , 01:52 PM | #56
Quote: Originally Posted by strikeviperMKII View Post
Seriously? Speaking as a sorc, I effing hate marauders and sentinels. They have way too many stuns and roots, so much so that if I pop UW, they just stun me again and beat me down before my resolve meter even procs. Sure, I've seen Mars and Sents that are bad, but the class is OP in terms of stuns/roots (and what's with the damn stealth). I can do as much damage as them, but they can burn through my 20% armor reduction in less time than I can cast a few spells and I can't even kite them to kill them. Sometimes, if I get lucky.

It has gotten better now that 50's have their own pvp, but i still do not like facing a mar or a sentinel.

Not to be an ***, but the only ability we have that's actually a stun is Force Choke/Stasis. Everything else is slows and immobilizes, with one 6 second Daze effect that breaks on damage.
.
12/1/2011
RIP OPOD

fest's Avatar


fest
01.19.2012 , 01:54 PM | #57
Quote: Originally Posted by enderandrew View Post
Can you explain to me how it is balanced or fair that I don't do more damage than a ranged DPS, but I am literally useless outside of melee range?

Isn't that a pretty massive disadvantage that I need to find a way to get into, and stay in melee range of a target, especially given that I can't activate many abilities while moving?

I'm not sure how playing as a Sage (ranged class) gives you insight into playing a Sentinel.
The marauder/sentinel class is actually capable of doing more damage than ALL of the ranged classes at the moment. Just because YOU don't do more doesn't mean anything is wrong with the class.

enderandrew's Avatar


enderandrew
01.19.2012 , 01:54 PM | #58
Quote: Originally Posted by Furyofwar View Post
Just by reading this I can tell you are playing as the wrong spec. Your issue is yourself.
Please tell me which of the three specs (I've played with two of the maxed) addresses the points I raised.

The answer is none. Why am I not surprised that pretty much the only responses I'm getting are ad hominem attacks?

Not a soul has tried to explain why and how the classes are truly balanced as designed, because I don't think you can make that argument logically.

Ssfbistimg's Avatar


Ssfbistimg
01.19.2012 , 01:55 PM | #59
Quote: Originally Posted by enderandrew View Post
Am I going too far to suggest that PvP is utterly unplayable as a Sentinel?

1. As a melee DPS character, I am literally useless outside of melee range.
2. I can be routinely stunned and killed before reaching melee range. Resolve has a two-minute cool-down, so sometimes I am killed 3-4 times in a row without once reaching range to attack anyone back with no defense possible.
3. Assuming I can get to melee range, some of my better abilities require that I not move to activate them, where as my target only need to step backwards to get out of melee range and render me again completely useless.
4. Melee DPS is not significantly higher damage than ranged DPS to make up for these short-comings.

I love SWTOR on the whole. SWTOR excels in story, but arguably long term sustainability of an MMO depends on enjoyable mechanics for after you've completed your story. The disparity between classes/builds in PvP just absolutely baffles me. I believe Bounty Hunters and Troopers can both "run-and-gun" to stay out of range while killing me, but I can't activate abilities while trying to get/stay in range. This is immediately apparent to most players I've spoken to, but apparently not to the PvP team.

I was fortunate enough to play in early betas, where I saw the exact same feedback being given in the tester forums. I had hoped these concerns would be addressed before launch. And I've been paying attention to any interviews or posts from developers discussing future development. I've seen no indication these concerns will ever be addressed at this point.

PvP wasn't the selling point of the game for me, but it concerns me that such a glaring problem could impact the sustainability of the game with a larger audience.

I sincerely hope that my character will be able to get gear on par with the best PvP gear (best in game I've seen so far) via crafting or Operations/Flashpoints so that I'm not forced to play PvP at end-game.

you are going to far. I've seen many sentinel's / marauders absolutely own pvp.

Jabbb's Avatar


Jabbb
01.19.2012 , 01:56 PM | #60
As a PT who is not quite as melee restricted as a marauder but who doesn't have jump, I don't find staying in melee hard, are you lacking a snare? Regardless Most maras are bad cause they're so hard to play but I've seen a few insane ones that show me the class is fine