Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Hero Engine: why?


Skuggan's Avatar


Skuggan
01.18.2012 , 04:01 PM | #551
Quote: Originally Posted by Nemmar View Post
Wow... we sure have alot of professional programmers here. You really are programmers yes? Because otherwise theres no way you can tell what can and cant be done with this engine.

From the year i studied programming i learned that everything is possible and theres always a way to make your code more eficient. Maybe its the engine, or maybe its just a design choice they chose to rectify? We cant really tell until bioware tells us.
Is that why Warhammer Online never got any faster loading times?
Major changes to the engine wont happen without major changes in the games code.
But they could have let the game read faster than 80mb/sec on a SSD raid that can handle 1gb/sec sequential.

And everytime I've asked BW/EA for a reason I got some random copy/paste reply from their support asking me to send in various files. I guess I must be the only one having slow loading times...

lordgracy's Avatar


lordgracy
01.18.2012 , 04:14 PM | #552
Quote: Originally Posted by Daeborn View Post
The Hero Engine used is a highly modified version Bioware developed. It is not the "off the shelf" Hero Engine software. You guys should also stop trashing Hero Engine when you have absolutely no reason to. There's nothing bad about the basic design. It's no more buggy than any other gaming engine.

If any of you ever worked in software you'd know this is quit common. Get over it. It's not the excuse for bugs you think it is. Bugs happen in the most robust software.

I am in my 16th year as a Web Application Developer for a large Aerospace company. I do know what I am talking about.
Im sure web application developement is much different from game development my friend. This coming from web developer of 14 years. I am willing to bet this ability lag issue is embedded deep into the core of the net code of hero engine and I doubt they will be able to truly fix it unless they have the abililty to rewrite the core of the engine.
Deacon Zuul
55 Sage Healer
Harbinger

thasaint's Avatar


thasaint
01.18.2012 , 07:28 PM | #553
Well since my thread was closed and linked to this one by the forum gestapo... buried god knows where on the forums. Here's my addition to the Hero Engine:

I've waited years for THIS? | Today , 09:18 PM

I can't believe I've waited years for this game, since it was a rumor that bioware was making an MMO, and everyone was guessing it was a Star Wars MMO.

This is a hollow shell of an MMO. It's NOT massive. It's overly instanced. Why? Here's your answer:

http://www.heroengine.com/2011/11/he...eets-starwars/

"I NEED THIS"

That's why... they were too inexperienced to make their own engine, and EA was too cheap to use an established engine, so they went with this garbage we're using now. The person who made that decision is now banished to facebook games.

http://www.darthhater.com/articles/s...leaves-bioware

I'll still be subbing this game to play through the stories... but as an MMO I'm seriously doubting the future. Every single person I've played with, over 10 guys, are gone already, didn't even sub the first month. Almost every step Bioware has taken since I started in beta midway through last year has been a step backwards. Dual or multi spec? Nope. Easy way to respec? Nope. Dungeon finder or ANY KIND OF ALTERNATIVE? Nope. Being able to queue for specific warzones? Nope. Fair and balanced pvp reward system? Nope. Moddable UI? Nope. I'm sure I've forgotten more problems than other games have in total. Has anyone from this dev team played an MMO that hasn't come out 10+ years ago?

I honestly don't know what can be done. I feel the dev responses are at an all time low in the passed 2 weeks, there are 110+ page threads in the pvp forums asking valid questions with no dev response from before this patch, nevermind this disaster of 1.1.

Cue the fanboi rage.
Oo||||||||oO

Taurusaud's Avatar


Taurusaud
01.18.2012 , 07:31 PM | #554
mmm... yes.. come post here on the 51st page of a post nobody will ever read through..

thasaint's Avatar


thasaint
01.18.2012 , 07:39 PM | #555
Quote: Originally Posted by Taurusaud View Post
mmm... yes.. come post here on the 51st page of a post nobody will ever read through..
Just listening to what the forum Gestapo agent told me to do
Oo||||||||oO

Ellisande's Avatar


Ellisande
01.18.2012 , 08:17 PM | #556
Quote: Originally Posted by darthdoll View Post
You know that developing your own engine could take years... right? It was a smart thing to use another engine. Most games use UT3.

Please learn game development before you spout useless garbage like this.

Thank you.
Exactly.

Instead of 5 years to bring to market SWTOR would have taken 10 years.
Quote: Originally Posted by cjohnk View Post
You can't add completely arbitrary assumptions on to someone's statement. When a statement is made, take it for what it is not for what it could be if you tack on 7 more words of your own choosing.

iamzombie's Avatar


iamzombie
01.18.2012 , 08:26 PM | #557
I did actually did spend the last 45 mins or so reading most (not all, some were just too much garbage to stomach) and while I quit doing software development professionally years ago, I can provide this info. (this is on my system, and your mileage may vary)

a) SWTOR is multi-threaded
b) SWTOR uses (at least) 4 cores

SWTOR's version of the HeroEngine uses all 4 cores in my Q9450, and creates multiple threads (the renderer itself may only be single threaded, however, I don't know)

http://img403.imageshack.us/img403/5857/resmonswtor.jpg

Tyr-Axian's Avatar


Tyr-Axian
01.18.2012 , 10:02 PM | #558
Quote: Originally Posted by Daeborn View Post
The Hero Engine used is a highly modified version Bioware developed. It is not the "off the shelf" Hero Engine software. You guys should also stop trashing Hero Engine when you have absolutely no reason to. There's nothing bad about the basic design. It's no more buggy than any other gaming engine.

If any of you ever worked in software you'd know this is quit common. Get over it. It's not the excuse for bugs you think it is. Bugs happen in the most robust software.

I am in my 16th year as a Web Application Developer for a large Aerospace company. I do know what I am talking about.
QFT.

I'm so tired of armchair programmers.

Me... fifteen years of web development, twelve years of graphic design, and presently training in 3D modelling/game art. I'm with you on this completely.
Carpe Noctem

Tyr-Axian's Avatar


Tyr-Axian
01.18.2012 , 10:03 PM | #559
Quote: Originally Posted by its_them View Post
How can BW legally modify the game engine if the engine does not belong to them?

And where are you getting all your inside info from?
Ummm...

Not to put too fine a point on it, but...

That's what an engine is for. You license the core of it, and you modify it to fit your needs. Licensing an engine would be pretty pointless if you couldn't modify it to your own purposes.

That's the whole idea behind licensed engines.
Carpe Noctem

Sol_Taril's Avatar


Sol_Taril
01.19.2012 , 08:02 AM | #560
It's not only an engine.
First. Textures are made, it seems, by a non skill artist. Event at highest possible AA+filtering I can still see artifacts at texture edges at the distance. If I come closer artifacts disappear, but U know they are still there.
The second point is that this engine uses a lot (I mean A LOT) of objects, and all of them are texturized. Compare to something like wow/aoc/etc. you can see, that object in those games are simpler, and their shapes are "carved" with texture tricks (for example: the column is just a cylinder, but its texture makes it look like 3d column). That is why our GPU/CPU is so frustrated with the amount of data they need to process.
And the third point is about lights and textures. Why, JUST WHY did BW need to make textures with mirroring? For more beauty or more lags? With such heavily lighted areas with lots of different light sources and with mirroring textures you do nothing but a performance decrease.

P.S.
not everyone has latest intell/amd processor, latest nvidia/ati card. Most of our (community, players - you name it) hardware is about a year (1 year) old, and if you, BW, do your game only for hi ends - you suck. That's the truth.