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[POLL] Do you think a Rollback is necessary?

STAR WARS: The Old Republic > English > PvP
[POLL] Do you think a Rollback is necessary?

Xenokane's Avatar


Xenokane
01.19.2012 , 06:24 AM | #421
Quote: Originally Posted by Barrechor View Post
Shut up knobhead and ****
so mad.

Andoris's Avatar


Andoris
01.19.2012 , 06:27 AM | #422
Quote: Originally Posted by Barrechor View Post
Shut up knobhead and ****
Your tears are delicious

Xenokane's Avatar


Xenokane
01.19.2012 , 06:27 AM | #423
here you go scrubs now shut up.

FROM GABE.

Hello everyone; I wanted to update you on the issues we’ve been seeing today on the live servers, specifically within the Open World PvP area on Ilum. We’re aware that on some servers, either Republic or Empire groups have been capturing the Ilum control points, entering the enemy’s base and ‘camping’ the medcenters, preventing the opposite faction from leaving their base to recapture control points. This is not a fair or balanced gameplay experience and can also severely affect client performance, so we’re taking steps to address this.

Our intended design for Ilum Open World PvP is that players are instantly killed when entering the enemy’s base safe area, just like in Warzones, and that the defending faction can take taxis to other points within the zone. In Game Update 1.1, this is not working as intended. We have found the issue preventing this from happening under server load and will be publishing an Emergency Patch to address the issue. We’re aiming to have this patch published early tomorrow morning (January 19th, 5 AM US CST). [Note, please check the launcher and the main thread for the latest information on patch deployment timing -JG]

In addition to these changes, we’ll be reducing the population cap on Ilum. This should help increase performance by requiring your client to render fewer characters on-screen at once.

Regarding Valor gains, with the 1.1 update, players now receive a base reward of 20 Valor per unique enemy player defeated in a short time, and this base reward is modified by the number of objectives that the player’s faction owns. The gains are rate limited per player killed, encouraging players to attack unique players, not to pursue vendettas. The Valor gains players can see over time will vary greatly depending on the activity level in the zone. This is expected.

To dispel a couple of rumors that have been seen today – there is no Valor gain from destroying turrets within enemy bases, and none from killing NPCs.

We encourage players to avoid Ilum until our patch is deployed. As a temporary measure we will be disabling taxi services which would normally take players into the Open World PvP area. However, players will still be able to taxi out of the area.

We will continue to monitor Ilum across all servers and will make further changes to gameplay if required. We welcome your feedback here on the Forums, but please ensure your feedback is constructive and specific. Feedback based on rumor does not help us isolate potential issues.

Update: Please see Associate Community Manager Joveth Gonzalez's update below:

-Toxe-'s Avatar


-Toxe-
01.19.2012 , 06:29 AM | #424

Shalashasa's Avatar


Shalashasa
01.19.2012 , 06:29 AM | #425
such a big mess. they need to clean it up.
Shalashaska - Level 50 - Valor Rank 82
www.BloodPactHQ.com
CE 7.21.2011

D_Rock_'s Avatar


D_Rock_
01.19.2012 , 06:30 AM | #426
Yes.....

ToxinFett's Avatar


ToxinFett
01.19.2012 , 06:31 AM | #427
:sy_lightside :

My reason being: This game is already too imbalanced towards the Empire as it were, BEFORE 1.1 Patch. Those of us that played Republic, just accepted it, and dealt with it. Post patch, we got steamrolled as I predicted. We never stood a chance. I'm almost Valor 50, and some of my friends in-game had only just reached Valor 60 mere days before the patch released. Hearing that people achieved 60 in a few minutes/hours from Ilum PVP when so many had strived so hard. I think it is owed to THEM that a roll back is called for. Tricky situation, because you don't want to drive the Imperial players away. The Imperial players know what they did was unfair and wrong, I don't think they will cry if their Valor is rolled back. Those who abused it excessively should maybe have it rolled a bit further as punishment for exploiting the situation to the fullest instead of finishing their Daily, realizing what is happening and submit a ticket and have others do the same. We don't want this game to fail, we love this game. So make the effort to help the Dev's out instead of being immature and creating an absolute nightmare for them.

OrionBowman's Avatar


OrionBowman
01.19.2012 , 06:33 AM | #428
Rollback Please

The_Stargazer's Avatar


The_Stargazer
01.19.2012 , 06:34 AM | #429
Problem with the rollback...

How far do you roll it back?

Every time there's a problem some people are exploiting, do we roll it back?

There are still people sitting on 20 million + credits from when slicing was majorly over powered.

Do we roll back to the start of the game to correct this?

Every time you roll back, you piss alot of players off. More you piss off, more leave, and the shorter life span of the game.

Xenokane's Avatar


Xenokane
01.19.2012 , 06:34 AM | #430
Quote: Originally Posted by ToxinFett View Post
:sy_lightside :

My reason being: This game is already too imbalanced towards the Empire as it were, BEFORE 1.1 Patch. Those of us that played Republic, just accepted it, and dealt with it. Post patch, we got steamrolled as I predicted. We never stood a chance. I'm almost Valor 50, and some of my friends in-game had only just reached Valor 60 mere days before the patch released. Hearing that people achieved 60 in a few minutes/hours from Ilum PVP when so many had strived so hard. I think it is owed to THEM that a roll back is called for. Tricky situation, because you don't want to drive the Imperial players away. The Imperial players know what they did was unfair and wrong, I don't think they will cry if their Valor is rolled back. Those who abused it excessively should maybe have it rolled a bit further as punishment for exploiting the situation to the fullest instead of finishing their Daily, realizing what is happening and submit a ticket and have others do the same. We don't want this game to fail, we love this game. So make the effort to help the Dev's out instead of being immature and creating an absolute nightmare for them.
Hello everyone; I wanted to update you on the issues we’ve been seeing today on the live servers, specifically within the Open World PvP area on Ilum. We’re aware that on some servers, either Republic or Empire groups have been capturing the Ilum control points, entering the enemy’s base and ‘camping’ the medcenters, preventing the opposite faction from leaving their base to recapture control points. This is not a fair or balanced gameplay experience and can also severely affect client performance, so we’re taking steps to address this.

Our intended design for Ilum Open World PvP is that players are instantly killed when entering the enemy’s base safe area, just like in Warzones, and that the defending faction can take taxis to other points within the zone. In Game Update 1.1, this is not working as intended. We have found the issue preventing this from happening under server load and will be publishing an Emergency Patch to address the issue. We’re aiming to have this patch published early tomorrow morning (January 19th, 5 AM US CST). [Note, please check the launcher and the main thread for the latest information on patch deployment timing -JG]

In addition to these changes, we’ll be reducing the population cap on Ilum. This should help increase performance by requiring your client to render fewer characters on-screen at once.

Regarding Valor gains, with the 1.1 update, players now receive a base reward of 20 Valor per unique enemy player defeated in a short time, and this base reward is modified by the number of objectives that the player’s faction owns. The gains are rate limited per player killed, encouraging players to attack unique players, not to pursue vendettas. The Valor gains players can see over time will vary greatly depending on the activity level in the zone. This is expected.

To dispel a couple of rumors that have been seen today – there is no Valor gain from destroying turrets within enemy bases, and none from killing NPCs.

We encourage players to avoid Ilum until our patch is deployed. As a temporary measure we will be disabling taxi services which would normally take players into the Open World PvP area. However, players will still be able to taxi out of the area.

We will continue to monitor Ilum across all servers and will make further changes to gameplay if required. We welcome your feedback here on the Forums, but please ensure your feedback is constructive and specific. Feedback based on rumor does not help us isolate potential issues.

Update: Please see Associate Community Manager Joveth Gonzalez's update below: