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Post 1.1 Ilum PVP Issues Discussion

STAR WARS: The Old Republic > English > PvP
Post 1.1 Ilum PVP Issues Discussion
First BioWare Post First BioWare Post

Gimpadora's Avatar


Gimpadora
01.18.2012 , 03:05 PM | #1651
I'm a level 62 pvp Republic player and this spawn camping garbage by the Empire side is pathetic.

How did Bioware not see this coming?

Their has been countless threads about population issues/Illum and of course - common sense...

Sad, sad. 2 days and my Sub is up.

Pandas to the rescue.

Judocs's Avatar


Judocs
01.18.2012 , 03:05 PM | #1652
Terrible , can't even log into ilum

Yori's Avatar


Yori
01.18.2012 , 03:05 PM | #1653
Quote: Originally Posted by Aweus View Post
Everyone else can just stop posting this wins the thread.

Grabemx's Avatar


Grabemx
01.18.2012 , 03:05 PM | #1654
All you people who are complaining about being outnumbered like 300 to 1 should look to King Leonidas for inspiration.
BOOM HEADSHOT

Kaskae's Avatar


Kaskae
01.18.2012 , 03:05 PM | #1655
Horrible lag fest. Even if the turrets aren't being camped, the only other 'acceptable' option is to group en masse and fight face to face at one point on map. There's no point to this garbage. I've played other MMOs where my computer could handle world pvp with lots of people with no problem. Why is it so awful here? Please just shut west Ilum down until you guys come up with something worthwhile that has been thoroughly tested.

dblamcvy's Avatar


dblamcvy
01.18.2012 , 03:05 PM | #1656
Ok, think about it in a business sense. They don't have "proof", they have screenshots and some data floating around. There is no way they would shut down servers on a maybe. There is probably red tape to go through to get anything major OK'd. This means having data most likely in a predetermined format. They probably have some issue escalation process, which involves some form that has to be filled out with data they've collected and sorted etc, about what the problem is. Then they have a meeting about it. Then they go through the data and see what the best course of action is that would least likely impact $ but also provide a sense of "we're listening and care.

They can't NOT care. They want to have jobs, no one wants something they work on to fail. They'll try their best, maybe it will be enough for some people, maybe it won't be enough for others.

Am I happy about the current state? (not just the PVP issues) Not really. Did I change my sub to 1 month- yes. Will I wait to see how they handle this- yes. Will I continue to give them another chance- yes.

I like the game in general, but if I have to unsub for a bit until I'm comfortable coming back so be it. Or maybe I'll be fine with what they do and people will be like "oh we didn't actually get valor really fast".

I do feel like how they handle this is key, that's why they won't be making some rash decision or some poorly put together official response. I'm waiting, somewhat impatiently, and hope for the best!

InfernalApocryph's Avatar


InfernalApocryph
01.18.2012 , 03:05 PM | #1657
Take the money and run.

Kyuuu's Avatar


Kyuuu
01.18.2012 , 03:05 PM | #1658
these changes to ilum pvp are very bad, especial on servers that have 10:1 ratio for either rep or empire. there are very lil crates, spawn to long, either up the crate spawn time and count, or let us.

What took maybe 30minutes will now take hours, forget about how long weekly will take on servers that have no republic or no empire

TechMaestro's Avatar


TechMaestro
01.18.2012 , 03:05 PM | #1659
Quote: Originally Posted by Truepk View Post
if only the pvp were as cool as warhammers pvp.
I actually prefer Warhammer's end game city pvp to this garbage. Even if the instance you were in was overrun with the opposite faction, you could force them out slowly if you organised yourself since each instance was balanced in numbers when it was full.

Even with the lag when there were hundreds of players in the zone, you could still enjoy the pvp.

Dosris's Avatar


Dosris
01.18.2012 , 03:06 PM | #1660
They could perhaps use powerful NPC soldiers to even the balances out for either side, if one side outnumbers the other. As in, for example, if there is 10 Republics and 20 Imp's then give the Pub's 10 additional NPC soldiers. I think I've seen a game or two that used a similar tactic to decent effect . . .