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Gunslinger is to weak compared to other classes

STAR WARS: The Old Republic > English > PvP
Gunslinger is to weak compared to other classes

Trukharma's Avatar


Trukharma
01.17.2012 , 11:34 PM | #41
Quote: Originally Posted by Aneu View Post
Positioning is key for gunslinger, learn this and you will thrive, don't and you will continue to get roflstomped over and over.
Position means nothing when you have sents and marads just jumping 35 meters and shadows popping in and out of stealth...

zugumbamamba's Avatar


zugumbamamba
01.17.2012 , 11:45 PM | #42
you know a class is weak when you don't see anyone raging on the forums about it being overpowered.

maximusedward's Avatar


maximusedward
01.17.2012 , 11:49 PM | #43
Gunslinger description"
Master of the trick and shot and willing to take advantage of every opportunity , The gunslinger learns how to fire two blasters at once, specializing in longe range..............
Which translate into the Gunslinger just looks kool.

Scoundrel:
In addition to his trusty blaster, The scoundrel packs a stealth belt, a scatter gun and a med pack-everything he needs to get in, Knock the enemy for a loop and gets out.
This description is so accurate its not even funny
The scoundrel actually gets in knocks the enemy, but instead it beats its enemy into oblivion leaving it to feel like a **** victim.
To top it up its actually much more kooler to punch, kick, and blow a shotgun into the face of your enemy than blasting 2 blasters that pews pews.

Lady_Alyria's Avatar


Lady_Alyria
01.18.2012 , 12:19 AM | #44
Quote: Originally Posted by zugumbamamba View Post
you know a class is weak when you don't see anyone raging on the forums about it being overpowered.
Exactly. I don't think someone could say "Nerf Gunslinger/Sniper" with a straight face.

Murdertrane's Avatar


Murdertrane
01.18.2012 , 12:23 AM | #45
We do amazing burst, yeah.

We burst bubbles.

I do extremely well with my gunslinger, but I have to play a lot better than other classes to achieve the same/slightly better results.

We have a lot of tools. But now that everyone's getting 50 and pvp gear, we are not the terrors we were early on.

And to the guy that got 3shotted--either you're lying or you went into a BG undergeared and underleveled and got ***** by stacking buffs/stims. Either way, you won't have to worry about it after patch.

I've been 50 with full pvp gear for a long time and I have never 3shotted anybody.

The minimum HP pool I've seen is 12k.

My aimed shot his for 4.5k tops. And it's on a cooldown.



EDIT: "TOO." FFS is it that hard?

Cynan_Ski's Avatar


Cynan_Ski
01.18.2012 , 01:16 AM | #46
I think gunslingers need some loving in terms of more energy regen and i think most would be happy. But until we can get combat logs or something to base our OPINIONS on its kinda moot to complain about any class and how they are Over/Under Powered.


Also i think alot of this pvp gripes happens to stem from playing HUTTBALL way too much as in that game type requires you to be very mobile and has a very small focus ((kill the guy with the ball, which gets into OMG i died quick threads)). I see gunsligers and sniper dominate "hold the point" for reasons that they are the masters of entrenching "if skills used right". sorry rambling more i wanna type but late and most arnt gonna read this small wall of text.

Shmn's Avatar


Shmn
01.18.2012 , 01:21 AM | #47
Snipers are really solid.

Cover cannot be leaped to. Cannot be interrupted in. Cannot be pulled from, and as if that wasn't enough, 1/3 of the time you're immune to CC (entrenched). Add to this ballistic dampeners shielding you from sudden burst such as scoperatives opening on you and you're pretty much equipped for every situation.

No other class can frontload as much damage (explosive probe, ambush followed by guaranteed crit snipe, follow-through and takedown). The burst is unrivaled and balanced through the energy hog that it is. But without that the class would just be too good.

Against sorcs you have a ranged interrupt but cannot be interrupted yourself. Against warriors you have a 5 second root on 12/15s CD while they cannot gap close you and if they run to you, you have cover pulse with built-in root as well as entrench to protect from choke when they're near.

Against scoperatives the initial burst is absorbed by dampeners after which you have half a dozen options if you trinket the opener. If you see them even briefly before they open up, you have a good chance of using entrench or cover pulse (which activates so so much faster than Force Wave, too). You can flash gren them and set up for a knockbacking ambush, or you can root, cover pulse, debilitate and use any of these even after they trinket one of them not to mention the two roots you have don't care about resolve either.

I'd probably say mercs are the toughest matchup, but even so it can go either way. Dampeners are almost built for taking tracer missiles, which you can also interrupt. Then it just becomes a damage race that depends on gear and RNG; they're favoured because of heavy armor but that's about it. If it's going bad, you can still often just leg it while leg shotting them (they're kinda poor at the whole mobility thing).

Anyway all in all, very solid. Not OP, not UP. Just solid, and right beasts in capable hands.

TehStevo's Avatar


TehStevo
01.18.2012 , 01:24 AM | #48
Please keep thinking this class is bad. Thank you.
||STEVO||
PEAR/Sylkie

Dalnar's Avatar


Dalnar
01.18.2012 , 01:25 AM | #49
I think the greatest misconception of OP is that he thinks gunslinger is mirror of mercenary...

SwordoftheStars's Avatar


SwordoftheStars
01.18.2012 , 01:27 AM | #50
im not saying its bad entirely but the cover system is just arkward to play with.

i would be happy if we get some more energy reggen and maybe buff the absorb shield a bit
faster cooldown or more damage absorb