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1.1 delay... impact on progression guilds


Wuzseen's Avatar


Wuzseen
01.17.2012 , 11:57 AM | #21
I think most people stopped caring about your post when you pretended to represent a group of people you do not represent.

Furthermore, I am the 99% (lul...).
Wuzseen - Iron Citadel - Kinetic Jedi Shadow

Krazy_Karl's Avatar


Krazy_Karl
01.17.2012 , 11:58 AM | #22
Quote: Originally Posted by eezee View Post
3. Maybe 1% do make up the players that do end game progression style raids. Guess what though, those 1% are the same 1% that post videos and help generate interest in the game. I think many, many, people underestimate how important it is to have a strong end game progression community. Our MC videos had around 2-3 million views on youtube when they were released. So, re-think the whole "why appeal to 1%" attitude.
This might be the most self-important post I have ever seen on the forums. Congratulations.

Regards,
KK
Try not. Do or do not, there is no try. - Yoda

Helagoth's Avatar


Helagoth
01.17.2012 , 12:01 PM | #23
Quote: Originally Posted by Krazy_Karl View Post
"Progression" Raiding in this game currently makes up what % of their revenue stream? When you find the answer to that, you will then know the amount of effort Bioware will put in to addressing your complaint.

If it doesn't concern them, it should. I'd gues that the majority of people who have played wow "since vanilla" are people primarily concerned with either end game PvP or PvE content.

We may not be the bulk of the current player base, but we're the ones that keep our subs going consistently, rather than playing for a month or 2, then dropping for 3 months, then coming back.


The pertinent expression is "one in the hand vs 2 in the bush".
Integrity MMO Community
Casual, no pressure, Quality Raiding - Juyo Server
PvE - EST - Mature Players Only

Wuzseen's Avatar


Wuzseen
01.17.2012 , 12:09 PM | #24
Quote: Originally Posted by Helagoth View Post
If it doesn't concern them, it should. I'd gues that the majority of people who have played wow "since vanilla" are people primarily concerned with either end game PvP or PvE content.

We may not be the bulk of the current player base, but we're the ones that keep our subs going consistently, rather than playing for a month or 2, then dropping for 3 months, then coming back.


The pertinent expression is "one in the hand vs 2 in the bush".
Right, you just explained WHY they shouldn't focus on catering to the 1% of the "hardcore." Many people sub for 1 or 2 months and leave, agreed. So maybe if they cater to them, instead of the 1% of the population that resubscribes consistently, they'll sub for months to come! Fact is, the uber hardcore progression raider is a sheep. They will consistently flock to the most juicy content and pay their subscription. Evidence: see every so called hardcore MMO released in the past 15 years.
Wuzseen - Iron Citadel - Kinetic Jedi Shadow

GengisKahn's Avatar


GengisKahn
01.17.2012 , 12:16 PM | #25
Quote: Originally Posted by Iusedtoplaywow View Post
It fails harder at immersion with the stale world than it does with raiding, and the story is stock-adventure stuff. Your point kinda sucks.
Subjective appreciation. I actually like the stories and with every single char i leveled i got inmersed in the story to the point of actually wanting to kill people or know more about others. So for me, not only didnt fail but actually delivered a lot more than any other MMO ever.

Krazy_Karl's Avatar


Krazy_Karl
01.17.2012 , 12:35 PM | #26
Quote: Originally Posted by Wuzseen View Post
Right, you just explained WHY they shouldn't focus on catering to the 1% of the "hardcore." Many people sub for 1 or 2 months and leave, agreed. So maybe if they cater to them, instead of the 1% of the population that resubscribes consistently, they'll sub for months to come! Fact is, the uber hardcore progression raider is a sheep. They will consistently flock to the most juicy content and pay their subscription. Evidence: see every so called hardcore MMO released in the past 15 years.
/thread

Regards,
KK
Try not. Do or do not, there is no try. - Yoda

ramianzz's Avatar


ramianzz
01.17.2012 , 12:42 PM | #27
Quote: Originally Posted by Krazy_Karl View Post
This might be the most self-important post I have ever seen on the forums. Congratulations.

Regards,
KK
I don't know about anyone else, but you kind of are coming off like a jerk yourself, as if your opinion is the only one that matters.

I'm not affiliated with NA at all, but his post was well thought out and honest. There is nothing wrong with scheduling maintenance windows on a regular basis, so people can schedule their gaming around it. I work long days, I try to squeeze gaming in where time permits (taking care of the family and such taking the priority) - its kind of frustrating to just be blindsided by a surprise patch in the middle of the day that should have just been done in the maintenance window, or delayed till the next one. This isnt a beta anymore, people pay for their gametime.

The second thing I took from that post was the new raid expansion on the hutt palace being completely untested due to their lack of allowing meaningful end-game participation on the PTR, along with the lack of bug fixes to existing raids (and hardmode encounters for flashpoints).

For a game that costed this much money and is now live, some of these bug fixes are mind-boggling. Random death for standing there, random death when a speeder lands, VoE console puzzle having to be done in a very specific order or the entire instance bugs out completely and has to be reset.... marauder bleed bugging out duel of fates, and I wont even go into the soa hardmode bugs. Just read some of the other threads on this stuff it isnt hard info to find.

It just boggles my mind that you think the endgame doesn't matter. There doesn't have to be a neverending plethora the first few months into the game, but it should certainly work right and be a priority. Even if you don't raid, there are enough bugs in just the hard mode flashpoint instances to justify everything he said in his post. It needs testing on the PTR. Period.

Barleigh's Avatar


Barleigh
01.17.2012 , 01:02 PM | #28
Quote: Originally Posted by Krazy_Karl View Post
This might be the most self-important post I have ever seen on the forums. Congratulations.

Regards,
KK
I don't particularly agree to all of what the OP is saying, but you're coming across just as self important (and a jerk).

I play the game casually, so raiding is a side adventure, but I strongly agree to better testing. Dying just by standing there is funny once or twice, not so much when you have to go through silly loops to finish instances.

Krazy_Karl's Avatar


Krazy_Karl
01.17.2012 , 01:06 PM | #29
Quote: Originally Posted by ramianzz View Post
It just boggles my mind that you think the endgame doesn't matter. There doesn't have to be a neverending plethora the first few months into the game, but it should certainly work right and be a priority. Even if you don't raid, there are enough bugs in just the hard mode flashpoint instances to justify everything he said in his post. It needs testing on the PTR. Period.
Literacy is something forum posters really need to work on. Re-read my posts. I never said nor insinuated that end game doesn't matter. I did say that the % of the revenue stream that it provides will be reflected in the attention that it will get. Period.

And if you want me to come off as more of a jerk, I can attempt to be more inflammatory.

Regards,
KK
Try not. Do or do not, there is no try. - Yoda

Bovinity's Avatar


Bovinity
01.17.2012 , 01:14 PM | #30
Quote:
While I understand that some might feel "why not just shut up and raid over the weekend if you care this much about progression" I hope those people try to see why this is an issue. Running a high end raiding guild is a lot of work, and adhering to a schedule is something that is needed for stability. Bioware/EA changing the rules and releasing content patches whenever they feel really needs to be re-thinked... if they care about the end game raiding community at all.
If you're really worried about strong competitive progression, then yes you will raid whenever you need to. On the other hand, if you're not in any progression races (and who is right now? Does anyone even track this stuff yet?) then why does it matter when the patch drops? Just raid whenever the next scheduled raid is.

Honestly the high-end raiding community in MMO's is never happy anyway. Coming from server-first raiding guilds in both EQ and WoW, I can say that the guild chat in these sorts of guilds is really just a never-ending pile of:

"There's too many bosses"
"There's not enough bosses"
"Attunements and keys suck, get rid of them"
"Casuals are getting into my raids now, why aren't there keys or attunements?"
"Gating sucks"
"Why wasn't this gated"
"Trash is boring"
"Why didn't this place have trash"
"RNG drops suck, make it easier"
"Casuals are getting loot, make it harder"

Eventually I think developers learn that they're not going to make everyone happy and they just have to do their best to release the best product they can.