Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Operatives: Most broken garbage balance ever.

STAR WARS: The Old Republic > English > PvP
Operatives: Most broken garbage balance ever.

Eeri's Avatar


Eeri
01.17.2012 , 09:10 AM | #251
I have no problems killing ops. Just learn to play your path they die easy enough..then again i guess i do have heals lmao. CC and stun abilitys are always your best friend when fighting them. The person getting 4 on 1 well its just destiny for you to lose i suppose...But yeah pvp isn't even close to being fair in these matches. Cause of gear and skills they should do away with it all together and make them run around planets to get their medals killing people that way i'm sure your entire nation will be their to help you if you bring them down cause it would be making your pvp gear much harder to get and you would see very few people in it.
To late to do this now anyway cause most would just camp the quest area's.

zqsd's Avatar


zqsd
01.17.2012 , 09:10 AM | #252
Quote: Originally Posted by Ossos View Post
That being said, have you caught an Operative/Scoundrel in the out in the open and won?

...just curious...because you're saying you've beaten a class that had an UNSTOPPABLE/INSURMOUNTABLE ADVANTAGE. If this is the case, well, by the logic of people in this thread...


...you need a HUGE NERF because you're OP.
Rofl, every post you make is so biaised, it's hilarious.

I completely roflstomp operative if i get the opener on them, this doesen"t mean they are balanced.

OPness has nothing to do with being unkillable, or 1v1, or whatever you try to argue.

The problem is actually taking 70% hp of a target while it can do nothing to prevent it. It's totally retarded, takes absolutely no skill and needs to go.


Quote:
Fact is:

With 500+ expertise, you still drop to 30-40% hp during the knockdown (2s) vs average operative if you don't have your trinket up. This damage is completely unavoidable, no matter what you do.
You can be the best pgm in the world you will still lose more than half your life in 2s by any keyboard turner playing a decently geared operative.
There is nothing to argue, nothing to defend, this simple fact is enough to prove imbalance and anyone stating this is normal behavior has absolutely no idea what a good gameplay and a good balance class are.

Amp_'s Avatar


Amp_
01.17.2012 , 09:16 AM | #253
Quote: Originally Posted by Ossos View Post
That being said, have you caught an Operative/Scoundrel in the out in the open and won?

...just curious...because you're saying you've beaten a class that had an UNSTOPPABLE/INSURMOUNTABLE ADVANTAGE. If this is the case, well, by the logic of people in this thread...


...you need a HUGE NERF because you're OP.
The problem is it's only survivable if you have every tool in the kit available at the time and that's just for my particular class and build. The chances of having every cooldown up is very slim the warzone environment. I have to blow my wad so to speak just to have the chance at coming out on top.

Don't get me wrong. It's good they're addressing the consumables issue first and creating the 50 only bracket before they go changing classes, but that doesn't mean there's not a possible issue of balancing to work out still. It's definitely worth looking into after we finally get this next patch.


Quote: Originally Posted by belialle View Post
So....

You have been jumped by an operative/scoundrel and .... you somehow managed to live to tell the tale?? How can this be?? It's hard to concentrate with all the shrieking going on in this thread, and I think you have just BLOWN MY MIND, MAN.

Everyone knows that they are so OP that no one could ever survive the opener from a level 50 scoundrel. I mean, I have survived, too.....but I'm only in my 30s and a healer, so what I do is survive and escape. But you.....You survived and won. I guess, using the logic apparent in this thread, that someone ought to nerf you, eh?
Read above. What I have to do to survive is under perfect conditions and in no way is sustainable.

Eeri's Avatar


Eeri
01.17.2012 , 09:17 AM | #254
Make sure sheild is up shock stun them for 6 secs then if they even try to use their main ability simple enough since it has a long enough cast time wait for it to get half way then diable it with your abilty stop. By the time it comes up again rinse and repeat don't forget your slows incase they try to run away healers cause your gonna need it they always run unless the dots kill them :P Only good OP is a dead one. And if your a Sorc crying you should just reroll cause you can't play since you died to a OP....

Iridor's Avatar


Iridor
01.17.2012 , 09:19 AM | #255
I need to take more screenshots. Had a match the other day where I (as a level 40 focus-spec guardian) sat on a level 50 ops (w/ biochem stims) every time I saw him, and held him to 0 (that's right, zero) kills. Between Taunt, Guard, and my cc, he never got enough snap damage to kill. And the couple of times he tried to open on me, I was fine... either I cc broke and blew him up, or I just sat in it and got heals because I explained to my team before the round started that I'd be pvp tanking, and after you save a healer's life a time or two they tend to start looking for your health bar.

Honestly I felt pretty bad for the guy... ops have only one trick, and guardian just wrecks it if the guardian is actually paying attention.

relkar's Avatar


relkar
01.17.2012 , 09:31 AM | #256
Yeah as a 50 sorc, I've had Ops and their republic counterparts knock me down and slaughter me before I can stand up. If we're questioning something being out of balance, there's no question. A mechanic of a class in PvP that allows for killing someone outright with nothing that player can do to survive is not balanced. There's all these lovely arguements, "oh break cc" or "only if he gets the jump on you" but that's a vassal argument woodhouse, stealth by its very nature is sneaky, and if you can't see the unstoppable killing machine coming, how exactly do you prevent it? Also, considering there is no diminishing return on stuns or cc, and everyone has 1 cc break with a fairly long cooldown (when considered to the amount of ways you can be cc'd) it's not really a valid option. You broke the knock down cc, but that's okay, they've got 2 or 3 other stuns they can hit you with.

So yeah, thread starter guy is right, this needs a fixin', no, you defenders of the operative/smuggler you're not right, go to your room.

“Equality is a chain, like obedience. Like fear or uncertainty or self doubt.”

belialle's Avatar


belialle
01.17.2012 , 09:40 AM | #257
Quote: Originally Posted by relkar View Post
A mechanic of a class in PvP that allows for killing someone outright with nothing that player can do to survive is not balanced.

I agree. However, I believe that the trouble is the way they can stack buffs right now, rather than the class itself.....and that is being addressed in the next patch.

Also, I think this thread is full of liars. I find it very hard to believe that I can survive an opener from a level 50 scoundrel as a healer in my 30s.....but the OP is a 50 in PvP gear who can't figure out how to get out of the starting gate? Come the **** on. OP is either a huge liar or a terrible player. In either case, the problem is not the class he was confronted with.

mastercosby's Avatar


mastercosby
01.17.2012 , 09:43 AM | #258
Quote: Originally Posted by Amp_ View Post
Read above. What I have to do to survive is under perfect conditions and in no way is sustainable.
What an OP has to do to kill someone before they can "fight back" is under perfect conditions: Have expertise buff, adrenal buff, stims, and on top of that, have everything crit. Most of the time this happens against undergeared or lower level players. Against someone of equal gear/skill, you will only get someone below 50% in 1 stun probably less than 20% of the time. If the OP doesn't get you below 50% in his opener chances are hes going to lose 1v1. I don't see how someone can see this as unbalanced.
(████████████████°ị\█████۝█████/ị°████████████████)

kyokot's Avatar


kyokot
01.17.2012 , 09:59 AM | #259
Quote: Originally Posted by Dezerian View Post
Actually, sages and sorcs would be the runner up for most overpowered class after operative.
Yea they are being shadowed by the god mode of Operative atm.

Amp_'s Avatar


Amp_
01.17.2012 , 10:12 AM | #260
Quote: Originally Posted by mastercosby View Post
What an OP has to do to kill someone before they can "fight back" is under perfect conditions: Have expertise buff, adrenal buff, stims, and on top of that, have everything crit. Most of the time this happens against undergeared or lower level players. Against someone of equal gear/skill, you will only get someone below 50% in 1 stun probably less than 20% of the time. If the OP doesn't get you below 50% in his opener chances are hes going to lose 1v1. I don't see how someone can see this as unbalanced.
If you read the entire post I said it's good they're addressing the buff stacking and a 50 bracket before they go changing the class and we will have to wait to see what the results are.

That being said, I'm surprised you don't even consider that to be unbalanced because if it wasn't then it wouldn't be getting changed in the first place. The current state is definitely not WAI.