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Operatives: Most broken garbage balance ever.

STAR WARS: The Old Republic > English > PvP
Operatives: Most broken garbage balance ever.

Jordan_Hoffman's Avatar


Jordan_Hoffman
01.17.2012 , 08:46 AM | #231
23 pages, hahahahahahahaha. Makes me so happy I am an Operative. You guys are hilarious

Wait!! I just made it 24 pages
Live life quick...

sunsu's Avatar


sunsu
01.17.2012 , 08:47 AM | #232
Im a 50 operative and while I do get a few solo kills in I cant compete with, consulors, inqs, juggs, troopers and mercs equally geared. Im squishy compared to the rest I timed how long I stay alive with cs and esc on cooldown and its around 20 secs. While we do have good burst from stealth we die quickly after so I see it as a trade off, the amount of cc in this game is just insane, imo ill trade some damage for some survivability. Hope the knockdown stays, without it the class is garbage.

Ossos's Avatar


Ossos
01.17.2012 , 08:47 AM | #233
Quote: Originally Posted by richardya View Post
I play assassin, if you triple my current dps you could still wipe me with a bunch of your teammates. That does not mean if I get triple my current DPS I am balanced.
You missed the point. I was significantly undergeared by comparison. I was not out, alone, hanging by my lonesome and not paying attention. I was around other players, and ensured THROUGH MY OWN ACTIONS AND NOT A NERF CRY TO THE DEVS, that the Operative was UNSUCCESSFUL and ended up dead.

See, you want to be "Billy Bad @-ss". You want to be all muscle and no brain...and that's why you're crying on a forum, because your approach doesn't work.
Preventing Hackers and Exploiters from ruining the game is not a priority. Preventing you from mentioning the fact that they exist and go unpunished is.

HyperThomas's Avatar


HyperThomas
01.17.2012 , 08:48 AM | #234
"BREAK CC!!! SHIELD/SPRINT/KNOCKBACK/SMOKE BOMB/EVADE!! RUN and KITE!"[/QUOTE]
You do realize that CC breaker is on a 2 min cooldown for most classes right? In that massive *** stun that operatives have if you cannot CC break they can get you down to 10-20% health just while in the stun.
Chilastra - SWG
Master Dar’Nala
Ciraf - Justin Biebs

Ossos's Avatar


Ossos
01.17.2012 , 08:49 AM | #235
Quote: Originally Posted by zqsd View Post
Rofl, il always find it cute when a newbie tries to give lessons to confirmed players.

At level 26 you have absolutely no clue what pvp is, please go back to Tattoïne and ****.
Oh I'm sorry, is my current lvl 50 Commando not good enough? Were my 50s (Gunslinger, Merc, and Juggernaut) in beta not good enough?

****. You're a crybaby and you don't know what you're talking about.
Preventing Hackers and Exploiters from ruining the game is not a priority. Preventing you from mentioning the fact that they exist and go unpunished is.

ArmoredJuneBug's Avatar


ArmoredJuneBug
01.17.2012 , 08:51 AM | #236
Quote: Originally Posted by Bragah View Post
I witnessed a lvl 49 Operative absolutely destroy a Powertech in FULL tank spec with a FULL set of Champion PVP gear. The Operative had him down to 45% in seconds.
That's partly due to another issue, namely that defensive stats do **** all in PvP.

Your Defense and Shielding/Absorption stats only work against attacks that do weapon damage, not Force/Tech.

Operatives/Scoundrels do mostly Kinetic damage with their poking abilities, which can't defended or shielded against.

Add a 50% armor ignore debuff and tanks are generally worse off against Operatives/Scoundrels than anyone else because their conventional defenses don't work.

The best defensive abilities in PvP are damage shields like the Sage/Sorcerer bubble and hard mitigation abilities (those that reduce incoming damage by xx%).

On topic:

As a Shadow tank and Operative healer myself I'd wait to see what the stacking consumables fix will do first. Heck, I'd advocate getting rid of the PvP damage buffs altogether - the last thing PvP needs is more burst. If that's not enough I'd say the next step is start making more attacks (for most classes mind, not just Operatives/Scoundrels) respect defensive stats and take a hard look at the armor ignore percentages.

It's likely that there need not be any significant changes to the classes in question, most likely it's a number of different issues stacking to exacerbate the situation.

Moosefeathers's Avatar


Moosefeathers
01.17.2012 , 08:52 AM | #237
I had gripes with operatives too until i hit the level cap and got some gear, I'd hope that bioware would never address issues largely presented by people not even playing the game at its most balanced state

mastercosby's Avatar


mastercosby
01.17.2012 , 08:53 AM | #238
Quote: Originally Posted by HyperThomas View Post
"BREAK CC!!! SHIELD/SPRINT/KNOCKBACK/SMOKE BOMB/EVADE!! RUN and KITE!"
You do realize that CC breaker is on a 2 min cooldown for most classes right? In that massive *** stun that operatives have if you cannot CC break they can get you down to 10-20% health just while in the stun.
An OP without his stun breaker will get owned just as bad by any other class if he gets stunned without cooldowns so this argument is pointless.
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Jordan_Hoffman's Avatar


Jordan_Hoffman
01.17.2012 , 08:53 AM | #239
Quote: Originally Posted by Dezerian View Post
Even pyromancers in rift and fire wizards in warhammer didn't have stealth, just got out of a super fun game where an operative decided to camp me in spawn in huttball so I couldn't even get a single medal, he just sat outside my spawn and waited for me. I didn't even know the guy, but I could literally do nothing to him before I was killed in his 5 second knockdown out of stealth.

Good balance bioware, you made rift and warhammer look good.
I one time, at Band Camp on Hoth, saw a Wampa One hit a Sage!!
Live life quick...

Ossos's Avatar


Ossos
01.17.2012 , 08:53 AM | #240
Quote: Originally Posted by HyperThomas View Post
"BREAK CC!!! SHIELD/SPRINT/KNOCKBACK/SMOKE BOMB/EVADE!! RUN and KITE!"
You do realize that CC breaker is on a 2 min cooldown for most classes right? In that massive *** stun that operatives have if you cannot CC break they can get you down to 10-20% health just while in the stun.[/QUOTE]

So what you're telling me is that PvP = you undergeared, locked in a phone booth with a level 50 fully geared Operative while you're just...well...you?


How about this. How about at the end of the match you divide that Operative's damage by the number of kills. See what the average damage on target is. Then do it for yourself. I'm willing to bet you come out with a higher Time On Target (more damage per target).
Preventing Hackers and Exploiters from ruining the game is not a priority. Preventing you from mentioning the fact that they exist and go unpunished is.