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The Expertise stat has to go...

STAR WARS: The Old Republic > English > PvP
The Expertise stat has to go...

Jargonaut's Avatar


Jargonaut
01.14.2012 , 02:44 PM | #721
Quote: Originally Posted by EternalFinality View Post
I am.
Allow me to add my name to that assertation. Why shouldn't they be equal? There's not enough time to grind both, why restrict proper access to one type of content or the other?
Mcpodd Stomp, Ithilmar's Chosen, Vengeance Juggernaut.

GlobalMMO.com - MyToons

xxdragonragexx's Avatar


xxdragonragexx
01.14.2012 , 02:48 PM | #722
People will no longer play PvE encounters if both gears are equal.
PvP gear can be soloed. PvE gear requires a group.
If they are equal, most will just pvp since it is easier and can be soloed.
No one will see the PvE zones and quests.

There are many more things that can go wrong with this but I really don't want to educate people. Go research it and stuff. But taking the pvp stat will never happen. WILL NEVER HAPPEN. No matter how hard you people cry.

SandTrout's Avatar


SandTrout
01.14.2012 , 02:53 PM | #723
Quote: Originally Posted by xxdragonragexx View Post
People will no longer play PvE encounters if both gears are equal.
PvP gear can be soloed. PvE gear requires a group.
If they are equal, most will just pvp since it is easier and can be soloed.
No one will see the PvE zones and quests.

There are many more things that can go wrong with this but I really don't want to educate people. Go research it and stuff. But taking the pvp stat will never happen. WILL NEVER HAPPEN. No matter how hard you people cry.
So, what you're saying here is that the PvE content is crap.
Nerf not, lest ye be nerfed.

Treebyrn's Avatar


Treebyrn
01.14.2012 , 02:58 PM | #724
Quote: Originally Posted by xxdragonragexx View Post
People will no longer play PvE encounters if both gears are equal.
PvP gear can be soloed. PvE gear requires a group.
If they are equal, most will just pvp since it is easier and can be soloed.
No one will see the PvE zones and quests.

There are many more things that can go wrong with this but I really don't want to educate people. Go research it and stuff. But taking the pvp stat will never happen. WILL NEVER HAPPEN. No matter how hard you people cry.
Notice what I highlighted in red... why does this not make sense to me? Pve'ers who want to raid and experience all the pve content, plan to pvp for their gear because it is easier but then refuse to use that gear to raid or explore pve content? You know it is passable to add stuff into the pve content that you can not get via pvp thus insuring players will venture into the land of raiding and questing... I mean they already have needed crafting materials tied into hard modes already.
"I'm not insane! My mother had me tested!" -Sheldon Cooper

Feskitt's Avatar


Feskitt
01.14.2012 , 02:58 PM | #725

Said it before, will say it again.


Comparable top notch gear/mods should be achievable by either PvE or PvP of equal effort, time, and accomplishment.

Crafting should also allow (limited) top-notch gear.




Tracer Missile wasn't even close to a Merc's most powerful attack.
Suckwads spammed it, other suckwads lost to it.
Most apparently didn't even know they had an interrupt. Smart nerf, BW!

caultonpos's Avatar


caultonpos
01.14.2012 , 02:59 PM | #726
People PvP for better PvP gear, if you are not grinding for something - to be rewarded and to make you stronger at PvP whats the point.

No incentives and people will get bored.

I'm not opposed to PvE gear being good enough to keep up with PvP - but being a pure PvPer should give you an edge in PvP.

Treebyrn's Avatar


Treebyrn
01.14.2012 , 03:15 PM | #727
Quote: Originally Posted by caultonpos View Post
People PvP for better PvP gear, if you are not grinding for something - to be rewarded and to make you stronger at PvP whats the point.

No incentives and people will get bored.

I'm not opposed to PvE gear being good enough to keep up with PvP - but being a pure PvPer should give you an edge in PvP.
True people need incentives but those incentives do not need to be tied to something that is 100% needed to be competitive.
"I'm not insane! My mother had me tested!" -Sheldon Cooper

CommandoPower's Avatar


CommandoPower
01.14.2012 , 05:10 PM | #728
Quote: Originally Posted by xxdragonragexx View Post
People will no longer play PvE encounters if both gears are equal.
PvP gear can be soloed. PvE gear requires a group.
If they are equal, most will just pvp since it is easier and can be soloed.
No one will see the PvE zones and quests.

There are many more things that can go wrong with this but I really don't want to educate people. Go research it and stuff. But taking the pvp stat will never happen. WILL NEVER HAPPEN. No matter how hard you people cry.


Quote: Originally Posted by caultonpos View Post
People PvP for better PvP gear, if you are not grinding for something - to be rewarded and to make you stronger at PvP whats the point.

No incentives and people will get bored.

I'm not opposed to PvE gear being good enough to keep up with PvP - but being a pure PvPer should give you an edge in PvP.
If the only reason you play PVE is because of gear than you're just sad. You've obviously lost the point of playing video games in the first place.


WOW era MMORPG players just sadden me. Really really really sadden me. Yall obviously have ZERO idea of what a good/bad game is with that mantra. What happened to playing games because it was FUN!!?? Or do you have to be massively stronger than other people to have fun in your little ego-centric worlds?


I mean geez, look at City of Hero's. That game had very little end game and only just recently gained it. It's not only survived but thrived and is still going strong. It might not have WOW numbers to put forwards but since when has popularity meant something is good.

Digs out a pet rock. Ya, those were popular too. People paid money for rocks you could pick up off the ground. Countless singers, who can't sing OR perform, have been popular. Maybe you should jack out of the high school "POPULAR, IE MYSELF, IS EVERYTHING" mentality and, I dunno, judge something based on it's actual merits instead of a temporary empty ego boost?
I have faith in Bioware and Mythic to deliver a good game. I have more faith in myself to decide in an unbiased fashion whether or not it is good. Neither has any impact on the fact that I will kill you.

Sayoko's Avatar


Sayoko
01.17.2012 , 04:47 AM | #729
I consider myself a PVE player, altho i do pvp alot aswell. Now if PvP gear would be better or at least equal to PvE gear, i would as a dedicated raider feel urged to farm this PvP gear to smoothen our raids.
Now everyone who ever did raid PvE content knows the incentive and fun does drop after your first clear of a raid location. What keeps you going is the chance to improve your character and your gear and ofc the fun that comes from playing with your friends and chattering with them on TS while raiding.
But if i could get the same gear from doing solo PvP, why would i clear a raid more than 2 or 3 times and organize a guild with active raiders, setup schedules discuss the fairest way to go about loot and raidspots ect.? I can just press "queue solo" and get the same gear faster since i will always get the gear that is for my class and not have some boss drop gear for another class 3 weeks in a row.

TLDR: Operations require alot more organization and teamplay than PvP to get what you want. So it would be more than unfair to grant PvP focused players the same quality of gear for less effort.

Therefore PvP stats or for all i care PvE special stats to differentiate the gear.

CommandoPower's Avatar


CommandoPower
01.18.2012 , 01:07 AM | #730
Quote: Originally Posted by Sayoko View Post
I consider myself a PVE player, altho i do pvp alot aswell. Now if PvP gear would be better or at least equal to PvE gear, i would as a dedicated raider feel urged to farm this PvP gear to smoothen our raids.
Now everyone who ever did raid PvE content knows the incentive and fun does drop after your first clear of a raid location. What keeps you going is the chance to improve your character and your gear and ofc the fun that comes from playing with your friends and chattering with them on TS while raiding.
But if i could get the same gear from doing solo PvP, why would i clear a raid more than 2 or 3 times and organize a guild with active raiders, setup schedules discuss the fairest way to go about loot and raidspots ect.? I can just press "queue solo" and get the same gear faster since i will always get the gear that is for my class and not have some boss drop gear for another class 3 weeks in a row.

TLDR: Operations require alot more organization and teamplay than PvP to get what you want. So it would be more than unfair to grant PvP focused players the same quality of gear for less effort.

Therefore PvP stats or for all i care PvE special stats to differentiate the gear.
Not true, WZ are consistant and even if you fail you progress. Your far more likely to die, ALOT. Team play and organization will make you progress far faster as well.

The difference here is that raids are set up PVE style, which is either succeed or get nothing. There is no partial credit, there is no freebies for trying. It's also very linear in what and when you can do what. This is very simple why, it's not difficulty, it's simply dragging out how long it will take you to get those shinies.



In other words the only reason you get slower in PVE is that it is designed as a giant time sink. PVP is designed to be fun primarily and as a time sink only after that. THAT is your issue, nothing else. Not difficulty, not coordination.
I have faith in Bioware and Mythic to deliver a good game. I have more faith in myself to decide in an unbiased fashion whether or not it is good. Neither has any impact on the fact that I will kill you.