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Patch 1.1: PvP failure

STAR WARS: The Old Republic > English > PvP
Patch 1.1: PvP failure

HollowVamp's Avatar


HollowVamp
01.17.2012 , 04:27 AM | #141
Quote: Originally Posted by Luckyguyangelo View Post
I find it funny how people in MMO's think PvP is the main point to playing ANY and EVERY mmo...sorry to burst your bubble but PvP is not the ONLY reason to play an MMO, as well as its not the only content that matters. People that PvP only do so because what skill does it take to capture a flag or throw a ball and kill people (or be killed 1000000 times and then let your team carry you to a win). PvP is rediculous. Its the god father of all Carry Me's. Most of you are too high to even know which attacks to use....so do everyone a favor and put down the laced weed that is killing your brain cells, and accept that PvE is the MAIN focus of MMOs such as WoW and this game. I accept that PvE is part of the game as well as PvP.
its an integral part of any mmo, pvp requires skills and teaches you. dont get hit with aoe, dont pull attention, dps your buttox off. all the elements will make you a better raider, its its like the force, pve and pvp, light and dark, only with both will you realize your full potential.
It's not the GREAT who are STRONG
It's the STRONG who are GREAT

yamaya's Avatar


yamaya
01.17.2012 , 04:30 AM | #142
Quote: Originally Posted by Viareggio View Post
We need full premade groups
Yes but only if they will be matched with other full premade groups.

Wisz_Rethon's Avatar


Wisz_Rethon
01.17.2012 , 04:54 AM | #143
Quote: Originally Posted by yamaya View Post
Yes but only if they will be matched with other full premade groups.
I think many want to be able to have full preamde lvl 50 groups fighting exclusively against level 11 toons in warzones. So they can just reap the medals faster

And obviously never loose. Because llosing is for nooobs.

One thing to implement is a deserter malus for those abandoning warzones.
Something like you can't enter warzones for 1 hour.
SWTOR: you expected .
you thought you got got .
but it's really .

Saviorofcamelot's Avatar


Saviorofcamelot
01.17.2012 , 05:00 AM | #144
Quote: Originally Posted by RobmanCool View Post
warzones are fine in my opinion, just need to add a lot more to really give people a variety (including more that offer same faction teams ie huttball to address the population imbalance)
Adding in more Huttball style WZ's would actually hurt game imbalance even more.

Part of playing a favored side is that you should have to wait longer for PvP matches.

As it stands... Empire currently suffers no penalty for outnumbering republic 500 to 1 on every server.
Kamikazi - 40+ Scoundrel Healer - The Courageous
Kamikazi - 50 Sage Healer- Jedi Covenant

ragamer's Avatar


ragamer
01.17.2012 , 05:09 AM | #145
So the OP was late to Illum "PvP" and now he is afraid that the Reps actually do not go there to be "sacrified"? Interesting...

...I hope that at some point he realizes what the problem is about PvP on "carebear MMOs"...

...The "PvPers" themselves.

Before you lit your flamethrowers, let me ellaborate in the following paragraphs what I mean by defining some terms:

"PvP carebear MMO". Any MMO were loosing a PvP engagement has no long lasting effect AND PvP performance is influenced by extra factors but time dedicated to play your alter ego. Are basically the ones that try to offer a "possitive" PvP experience were doesn't matter what you do you will always progress a bit further... This "placebo" effect backfires misserabily as it taints the PvP community by creating expectatives to a specific type of player that later will poison all the Community.

MMOs like the above instantaneously appeal a specific player... The "powerlevel PvPer". He wants to reach the TOP of his/her performance BEFORE the rest because he knows he will have a net advantage when "real fights" happen... The real paradox is that, following his solid logic, actual fights against players slow down his progress... So he will always try to maximize his power raising speed by any means necesary. Once this player reaches the top of the food chain, he usually discovers the game "lost appeal" to him. Here is were they will do the real damage, by applying that increased performance against others before they have the time to "level up".

Meanwhile the "naive PvPer", usually at his 1st MMO experience, still believes that "defeating other players" is what PvP is about, gradually starts to realize he is finding himself on disadvantageous situations, and after a while, he researches what the "powerlever" has been doing and he realizes the 2 options he has: Joining the powerleveling or... Frustating himself by "looking for real PvP".


If you are still awake by now... If you think clearly ALL the "weird" things you see on ANY "carebear MMO" are triggered by the above relations...

...So to "fix" them is to target what the "poweleveler PvP" looks for into a MMO... Which automatically will make him "loose interest" in it...

...I hope you understand now why the problem are the "PvPers" themselves...

...It's the definition of what PvP what differs and what creates false expectatives to each type of PvPer... The only thing BW can do is to select which group to appeal...

...And sadly for the "Naive PvPer" that decission was already taken.

Learn to live with the consequences of what you ask and look for your definition of "PvP" somewhere else, if been a "powerleveler" on a "carebear MMO" is not what you want.

For the "powelevelers" some food for the brain... You like to blame the Devs of everything but... Who are the ones that decide how to use a certain feature? Why you always forget the very basic of PvP which is to have an oponent to fight? Why you systematically neglect how your actions shape the availability of oponents... Now and in the near future? Why you always expect Devs to fix player behaviours?

Each time I read posts like this I cannot refrain to think on the kid that comes crying to his daddy with his prefered toy broken after smashing it mercilessly.

Warsik's Avatar


Warsik
01.17.2012 , 05:17 AM | #146
I guess I shouldn't be surprised at how soon this game is being influenced/ruined by the small portion of the community who ruined that other MMO.
I hope the developers don't take them too seriously, no matter how vocal/whiny they are.

Rephlexie's Avatar


Rephlexie
01.17.2012 , 05:35 AM | #147
Quote: Originally Posted by ragamer View Post
So the OP was late to Illum "PvP" and now he is afraid that the Reps actually do not go there to be "sacrified"? Interesting...

...I hope that at some point he realizes what the problem is about PvP on "carebear MMOs"...

...The "PvPers" themselves.

<Snip>
You've jumped WAY ahead.

The most memorable PVP experiences I have with PvP (DAOC, Anarchy Online, WoW, etc) was when there were NO gear based rewards, honor system or ranking involved.

Simply put, when you put forth the option of choosing two different factions at character creation and present a reason for those factions to despise each other, chances are that they will do so and you find some reason to venture out and kill anything red under some misguided reason of prejudice.

In Vanilla WoW, way before the honor system I would PvP into the wee hours of the morning defending some no-name outpost from hordes of... horde. I was not alone either, there were massive raids of us, moving the front line back and forth throughout the zone for hours on end. It was spectacular.

Mind you, there were no benefits from doing so, no honor points, no titles, no gear, no xp bonus, nothing other than the natural desire to prevent the opposing faction from having what was "Ours"... and man was it fun.

The problem with Ilum is that I don't feel that way. Bioware has not given me a reason to care about Ilum. There is nothing about the planet that makes me say "This is OURS!". No reward mechanic is going to change that, especially if it involves dailies, ranks or objectives. The aspect that is lost here is that a reward has been attached to PvP outside of basic faction loyalty, which is underdeveloped with PvP. The second you have equated PvP to rewards outside of comradeship it has failed.

I agree with what you are saying, but in my opinion there is nothing that can fix Ilum, its a "chasing the dragon" scenario, where you have instil rule after rule after rule to get it even functional, all the while missing the real point of it in the process. You have to develop a PvP environment that doesnt involve rewards for people to... PVP first, before you introduce rewards!
Rephlexie - Jedi Shadow
TORPIC - "The SWTOR UI Gallery" - Founder

Fashbinder's Avatar


Fashbinder
01.17.2012 , 05:42 AM | #148
At launch i made a level 50 bh, was first 50 and first BM on my server. First to obtain full pvp set, combined pve 2 piece bonuse for tracer crit. For a week or so everything i touched died, i was a walking god and everyone was on farm status.

A week or so later as the more casual gamers started gearing up and becomming competent, there was less ownage so i rerolled. Leveling from 1 to 50 in 4 days, and hitting rank 50 in 5 days.

I still won 99% of games, playing smart > eq. Doesnt matter really because win/loss rewards arent that much different if you farm correctly.

Yes, ilum is terribad. Trading will occur. Players will reroll for trading. Ilum will continue to fail until there is an objective worth holding.

50 Brackets will be a nightmare for que times, they're pretty bad as it is.
The only ones sticking to the "It's not launch yet!" spiel are the same fanbois who said "It's only beta!!" and will soon be saying "It's only 1-2-6 months since launch!!"

HillbiliesRule's Avatar


HillbiliesRule
01.17.2012 , 05:51 AM | #149
Quote: Originally Posted by Crylor View Post
Full Premades?











No.

awwww...no one wants to group with you?
Necroluvin
Shut Up and Fight!
HAKD

dakalro's Avatar


dakalro
01.17.2012 , 06:04 AM | #150
Quote: Originally Posted by HollowVamp View Post
its an integral part of any mmo, pvp requires skills and teaches you. dont get hit with aoe, dont pull attention, dps your buttox off. all the elements will make you a better raider, its its like the force, pve and pvp, light and dark, only with both will you realize your full potential.
Hahahahahahahahahahahahahahahahahahahahaha

I'm sorry but most of the PvPers I've seen try PvE are absolute failures. They just like to brag about their play against humans, humans that are more predictable than that scripted monster once you figure out what level they're on.

How do you learn to not pull attention from PvP and how is that comparable to PvE? Getting hit by AoE in PvP can't be helped, it's good when you get hit by AoE, means nobody gets focused.

...................... I've seen plenty of people getting gladiator ranks in WoW a couple of weeks before seasons end and only after they finished clearing PvE content but have yet to see someone that mainly PvPs, has done mostly PvP, just make an easy switch to PvE. Finishing the easier content maybe but not successfully going through the hundreds of wipes to get a HM boss down, before major nerfs or overgearing.