Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Operatives: Most broken garbage balance ever.

STAR WARS: The Old Republic > English > PvP
Operatives: Most broken garbage balance ever.

carbocat's Avatar


carbocat
01.17.2012 , 04:02 AM | #161
Quote: Originally Posted by BambulaGTS View Post
Again (like 1000 times):

1. First 2 shots deal so much damage that u have no chances to fight back alone, even if u have trinketed stun.

2. If trinket is on cooldown u have no chances at all to fight back alone.

3. Dots do nothing since:

a) on 24 lvl they get avoidance training ability that makes evasion remove all hostile removable effects.

b) on 32 lvl they have shield probe ability that absorbs dot damage.

c) on 24 lvl they get toxin scan ability that removes 2 negative tech or physical effects.

4. Advice to trinket and stun them is useless since they will trinket too and you are again on uneven ground.

5. Advice to kite them is useless for most classes since u need a slow (sorc or war) but they have ranged slow too and u need to be genius strafer to have them in line of sight to use ur own abilities and do not show ur back since when u are turned to them with ur back - u r dead.

6. Suggestion about when they out of stealth they can't do damage is not accurate. They surely can, especially from the back. To be accurate one need to say they can't do same tons of damage as from stealth, but it is sufficient.

7. The control from the first jump does not fill ur resolve bar on max, and resolve starts to fade even when knockdown animation is not over. Tooltip says it is 3 sec, but animation of getting up lasts much longer, so if u trinket is on cooldown it is auto GG.
all i heard was: cry cry cry, whine whine whine

BambulaGTS's Avatar


BambulaGTS
01.17.2012 , 04:04 AM | #162
Quote: Originally Posted by carbocat View Post
all i heard was: cry cry cry, whine whine whine
No prob bro.

I will cry and whine until nerf, then u will cry or start new character to 50.

Personally I'm fine with both variants.

RobNightfall's Avatar


RobNightfall
01.17.2012 , 04:08 AM | #163
Also, you don't have to hop down immediately. You can actually run around the sides and drop down later. Try this next time someone decides to be an *** and single you out.

sumfizz's Avatar


sumfizz
01.17.2012 , 04:08 AM | #164
NOTHING is as bad as Rift. That is hands down the worst mmo I have ever experienced when it comes to pvp.

Eventually Bioware will get their update right and get rid of those 50 feebs so the rest of us can enjoy the warzones again.

Andreasus's Avatar


Andreasus
01.17.2012 , 04:12 AM | #165
Quote: Originally Posted by LordZanos View Post
Paper is fine, nerf rock. -Scissors.
I guess this fits
"No lesson is truly learned until it has been purchased with pain."
—Vergere

Thanks to GeorgZoeller

Lushbits's Avatar


Lushbits
01.17.2012 , 04:16 AM | #166
Quote: Originally Posted by BambulaGTS View Post

1. First 2 shots deal so much damage that u have no chances to fight back alone, even if u have trinketed stun.

2. If trinket is on cooldown u have no chances at all to fight back alone.
Stop running around alone then?

To be honest - sure Ops do a lot of burst coming out of stealth. But that's kinda what they are good for? Remove that and what would they bring to the table? They are good at taking out solo players, who wander away from the "pack".

I think there are just too many under geared players who had bad experience with chemed-up champion Ops. Stick to your mates and play like a team.

Sabredance's Avatar


Sabredance
01.17.2012 , 04:17 AM | #167
Operatives in denial.

Crowleyz's Avatar


Crowleyz
01.17.2012 , 04:22 AM | #168
Quote: Originally Posted by BambulaGTS View Post
Again (like 1000 times):

1. First 2 shots deal so much damage that u have no chances to fight back alone, even if u have trinketed stun.

2. If trinket is on cooldown u have no chances at all to fight back alone.

3. Dots do nothing since:

a) on 24 lvl they get avoidance training ability that makes evasion remove all hostile removable effects.

b) on 32 lvl they have shield probe ability that absorbs dot damage.

c) on 24 lvl they get toxin scan ability that removes 2 negative tech or physical effects.

4. Advice to trinket and stun them is useless since they will trinket too and you are again on uneven ground.

5. Advice to kite them is useless for most classes since u need a slow (sorc or war) but they have ranged slow too and u need to be genius strafer to have them in line of sight to use ur own abilities and do not show ur back since when u are turned to them with ur back - u r dead.

6. Suggestion about when they out of stealth they can't do damage is not accurate. They surely can, especially from the back. To be accurate one need to say they can't do same tons of damage as from stealth, but it is sufficient.

7. The control from the first jump does not fill ur resolve bar on max, and resolve starts to fade even when knockdown animation is not over. Tooltip says it is 3 sec, but animation of getting up lasts much longer, so if u trinket is on cooldown it is auto GG.
+1 qft

And don't be mad at poor carbocat. You can't expect much from someone who says stuff like this:

Quote: Originally Posted by carbocat View Post
stop come with this random numbers you looser, 9 k in 1 hit isnt possible not for any class
Much sadness there

BambulaGTS's Avatar


BambulaGTS
01.17.2012 , 04:25 AM | #169
Quote: Originally Posted by Lushbits View Post
Stop running around alone then?

To be honest - sure Ops do a lot of burst coming out of stealth. But that's kinda what they are good for? Remove that and what would they bring to the table? They are good at taking out solo players, who wander away from the "pack".

I think there are just too many under geared players who had bad experience with chemed-up champion Ops. Stick to your mates and play like a team.
I can't.

Only if people would die in large groups and respawn in large groups, than may be.

BTW don't u think it is working as intended to have 1 spec of 1 adv class 100 % guaranteed win 1 on 1 with majority of other specs/adv classes excluding tanks (which he will not jump anyways) and marader/sentinel (which he will not jump anyways too)?

Lushbits's Avatar


Lushbits
01.17.2012 , 04:48 AM | #170
Quote: Originally Posted by BambulaGTS View Post
I can't.

Only if people would die in large groups and respawn in large groups, than may be.

BTW don't u think it is working as intended to have 1 spec of 1 adv class 100 % guaranteed win 1 on 1 with majority of other specs/adv classes excluding tanks (which he will not jump anyways) and marader/sentinel (which he will not jump anyways too)?
Well, you can always wait a few seconds to have more of your teammates spawn instead of running out like cannon fodder as soon as you spawn.

Regarding the guaranteed win 1v1. Well, in a WZ perspective the Operative/Scoundrel have zero utility. It sole purpose is to be the predator that easily dispose of solo enemies. This is where this rage comes from, no one rages on a marauder being able to charge directly in to the endzone in Huttball. It doesn't effect them in person. I can GUARANTEE YOU that a team with 8 concealment operatives would loose in Huttball vs. a team without any Ops - 100 times out of 100. Or do you disagree?

As someone said earlier. It's not a requirement that "all classes are equal". You can compare this with a sniper in BF3 for example. Sure, he can one-shot you. Over and over if you keep running down the same street. But if you remove that from a sniper, what use would he be to his team?

Well, as someone has mentioned before:
1. Toning down the damage: I would wait for the 50's only bracket and see what that does. I would give it some more time to see the reactions once EVERYONE starts getting their proper PvP gear. I just think it's too early to succumb to the (pardon me) whine just yet. If the issue persists when EVERYONE is in equal gear. Sure, maybe a tad toning down.
2. Toning down the damage would require some sort of WZ-utility. Sprint perhaps? As in sprint from WoW. Just a random suggestion.
3. Healing would probably need a tone-down as well then, since an Ops wouldn't be able to do **** against a healer if you remove too much of their only use.

Cheers.