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So when can I actually see where to position Soa?

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
So when can I actually see where to position Soa?

Leadros's Avatar


Leadros
01.17.2012 , 12:54 AM | #11
Quote: Originally Posted by Blutelf View Post
Ahahah how cute he thinks his normal experience is relevant. Try hard mode, cutiepie.


The fight is absolute ******** without being able to see accurately where the stupid pylon stops. It travels to one of six predetermined points, but since you can't see that stupid thing unless you squeeze the camera all the way to the ground, and you have no depth perception on a monitor, it really does not help very much. And you have to position Soa underneath, too, not just yourself.

It's dumb as hell. You can barely catch the pylon at max camera distance looking straight down on yourself and only if you happen to be just underneath it.

yeah, because the pylons look totally different on hardmode!


sorry, its the ONE the ONE THING in all the raidbosses where the tank has something hard to do, and what happens? you guys complain about it like little babys.

if you cant handle it, let others tank it who can controll the camera better then you guys.
Lord Leadros <Faule Studis>
Sith-Juggernaut Server: Darth Traya

TaxmanBob's Avatar


TaxmanBob
01.17.2012 , 01:01 AM | #12
Quote: Originally Posted by Leadros View Post
yeah, because the pylons look totally different on hardmode!


sorry, its the ONE the ONE THING in all the raidbosses where the tank has something hard to do, and what happens? you guys complain about it like little babys.

if you cant handle it, let others tank it who can controll the camera better then you guys.
...

It's dumb. It should be changed. Do you realize you JUST SAID it's hard because of the camera and not the encounter itself? I didn't realize BWs intent was to make some kind of Film Tycoon encounter where you have to master camera angles to win.

Craxim's Avatar


Craxim
01.17.2012 , 01:58 AM | #13
I've positioned him correctly in 16 normal and hard, I guess camera work is just something I'm used to. A shadow would be nice however. If you're at 100% zoom and YOU (not boss) are standing right under it and go bird's eye, it will cover up your camera and you won't be able to see anything. I do this, see I'm under it, then move back a few more steps and he's under it.

The only problems I've encountered is the pylon coming down on him, smashing, him going to his knees for a split second then coming back up. The shield never goes down as he apparently isn't hit. A bug, but annoying.

I try to save 1 defensive cool down for each smash, as unless you run away at the perfect moment you will take some damage. Popping one cool down, being topped off, and/or having a sage shield on you should make it so you don't have to worry about death, just make sure you don't get knocked off the edge to the lava.

Hope this helps you at all, I agree the mechanic is annoying, but it isn't impossible and I've seen much harder.
Aoroc Jugg Tank -||- Maul Tankasin

Asolar's Avatar


Asolar
01.17.2012 , 02:26 AM | #14
Instead of zoming out max for the pylons in the end phase do it like me.
As soon as you have seen a pylon coming zoom into first person view and run to it then look straight up while you run right under it and over to the other side (with the boss following you because you tauntet him) This is making it super easy to get into the right position and to see where the beam will hit.

Oh and when the pylon comes, say pylon and have you sage/sorc shield you because you will prolly get hit by it 50% of the time. Just live with it, you should be able to take it or you need better gear.

Then zoom out to max again so you can watch for a new pylon and ligthing balls.

(alittle show off, 20k hps now weee)

Blutelf's Avatar


Blutelf
01.17.2012 , 02:32 AM | #15
Can't afford to run around in first person more in HM. Balls will kill you.

Asolar's Avatar


Asolar
01.17.2012 , 03:29 AM | #16
Quote: Originally Posted by Blutelf View Post
Can't afford to run around in first person more in HM. Balls will kill you.
Read the last few lines i wrote
ONLY go into first person view when you are running to the pylon and under it, to look straight up so you know the correct spot it will hit.

fmangel's Avatar


fmangel
01.17.2012 , 03:46 AM | #17
there is no problem at all seeing where to put him to get knocked down. It actually quite easy to see. But why you guys TRYING so hard to put him RIGHt under it, he just need to be in the Aoe dmg to be knocked down, he can be about 3 meters out to be knocked down. its like a 5-7 meter area you put him in, if you can get the boss in that size, then your doing something wrong.

Leadros's Avatar


Leadros
01.17.2012 , 04:37 AM | #18
Quote: Originally Posted by TaxmanBob View Post
...

It's dumb. It should be changed. Do you realize you JUST SAID it's hard because of the camera and not the encounter itself? I didn't realize BWs intent was to make some kind of Film Tycoon encounter where you have to master camera angles to win.
Yeah, its so damn hard, i should earn a medal for every pylon I land.

I die on the second boss too if i cant use the camera to spot the islands and land a jump.
If you cant even watch your sorroundings well enough in a phase where you dont even have to worry about the aggro that much, you really shouldnt tank at all, since, you know, its a kind of important role.

Really, just pass the role to someone who can use it, because it seems there are more then enough who know how to tank soa.
Lord Leadros <Faule Studis>
Sith-Juggernaut Server: Darth Traya

Blutelf's Avatar


Blutelf
01.17.2012 , 06:36 AM | #19
Quote: Originally Posted by Asolar View Post
Read the last few lines i wrote
ONLY go into first person view when you are running to the pylon and under it, to look straight up so you know the correct spot it will hit.

Can't run around in first person mode in HM. Balls will kill you.

Blutelf's Avatar


Blutelf
01.17.2012 , 06:46 AM | #20
There is no reason why I, or my raid, should have to fight the game's UI or the camera rather than the incredibly straightforward game mechanics.

Make a shadow fall where the pylon lands, or allow the camera to be zoomed out further.