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Operatives: Most broken garbage balance ever.

STAR WARS: The Old Republic > English > PvP
Operatives: Most broken garbage balance ever.

BegaTasty's Avatar


BegaTasty
01.16.2012 , 11:53 PM | #141
they just dont like the idea of having to work together when farming their shinys. I find it quite amusing, because in world pvp this crap doesn't happen. They all farm BGs solo so they are free kills, an its their own fault, but you cant tell them that. Ive been reported already for daring to tell them not to stand still an always travel with your group....

staysa's Avatar


staysa
01.16.2012 , 11:56 PM | #142
Get knocked off more ledges and thrown into fire imo.

200k dmg done, 30-40k healing and 6 medals on my lvl20 Mercenary tonight. I think you people just suck balls at PvP.

Tikreity's Avatar


Tikreity
01.17.2012 , 12:09 AM | #143
Quote: Originally Posted by Dezerian View Post
Actually I'm 50 with half pvp gear, couldn't get out of spawn in huttball.
before you jump down like a useless sheep, walk to the side then jump outside of where he is camping taaddaaaa

only reason he would camp there becaue ops are useless in huttball, cant pull enemy to fire, or pull teammate to safty or knock back people or jump on people, and you are a weak under geared char who know not what to do
Valor 66 battlemaster
SWTOR is the worst pvp game I ever played (i only played wow and war though -_-)

Bellatrix's Avatar


Bellatrix
01.17.2012 , 12:10 AM | #144
Sure nerf my burst damage and remove the knockdown stun.

Then I want overload shot range increased to 30m, a pbae knockback+slow, explosive probe usable outside cover, and sever tendons range increased.

I have never done 9k damage in a single hit. Have I done it while they still knocked down? Yeah sure I have, have I done it too pvp geared people? Maybe, with the expertise buff.

And I'm not biochem, as classes shouldn't be balanced around a crewskill.

And also the entire healing tree should be buffed, was a operative healer first, and it's subpar to any other healer. I couldn't heal as much as them, I certainly couldn't survive as them.
I intend to live forever or die trying!

Loki_'s Avatar


Loki_
01.17.2012 , 12:14 AM | #145
The problem with operative/scoundrel is not the damage, they are suposed to have high spike damage, its the fact that the action / power costs are not high enough.

It should take nearly all your action to drop somebody in a few seconds with burst damage, however they usualy manage this with 25-50% of thier action/power used and it regenerates so fast you can do it all over again a few seconds later.

If they want to be the best 1v1 PVP class for burst damage no problem.. let them but they should suffer in pve because of it due to high action costs.

belialle's Avatar


belialle
01.17.2012 , 12:15 AM | #146
Quote: Originally Posted by Rediwill View Post
It doesn't even matter if you have battlemaster gear...if you get opened up on by a operative from stealth you will be dead.




You are so full of BS. Why must you people turn our happy forums into a DEN OF LIES?

I play a Medicine Operative (not yet level 50), and I have survived being opened on by a level 50 scoundrel many, many times (and I play solo, so no tank guarding me). If you don't know, we aren't particularly durable....and we are forced to stand around with no stealth in order to keep our team alive and fighting.

How does a level 30-something survive a melee scoundrel? CC break, stun, snare, and get the hell out of line of sight to pop a quick heal if needed....and move to a new location very quickly. Most of them don't even bother following once you are out of range. Sure, sometimes they score a kill, but that's how it goes. You'll forgive me if I'm skeptical of all these ridiculous claims from level 50 players who are supposedly getting globaled. I'll grant that being a healer makes it easier for me to pick my health up after a sudden drop, but still.....Call me cynical, but it sounds to me like a lot of people have some L2P issues.

Burst is supposed to be scary in PvP. It's supposed to intimidate you. When you are playing against a bursty character who has opened on you from stealth, one of the keys to your survival is how well you manage to keep a cool head. Sometimes your cooldowns aren't up and you die. Sometimes your brain freezes up, and you don't do the right things in time. Oh well.

Biochem is getting nerfed, right? Since that's what is causing the insane burst we see from a lot of players right now, how about we wait and see how that turns out before going on a crusade with the rest of the lemmings? It's too early to see if they need to be nerfed yet. Perhaps once these changes go live, more adjustments will need to be made.....Then again, maybe the planned changes will do the trick.

Azsariell's Avatar


Azsariell
01.17.2012 , 12:16 AM | #147
Quote: Originally Posted by Loki_ View Post
If they want to be the best 1v1 PVP class for burst damage no problem.. let them but they should suffer in pve because of it due to high action costs.
This is the pvp forum.
Too close for misses, switching to guns.

staysa's Avatar


staysa
01.17.2012 , 12:16 AM | #148
Quote: Originally Posted by Loki_ View Post
The problem with operative/scoundrel is not the damage, they are suposed to have high spike damage, its the fact that the action / power costs are not high enough.

It should take nearly all your action to drop somebody in a few seconds with burst damage, however they usualy manage this with 25-50% of thier action/power used and it regenerates so fast you can do it all over again a few seconds later.

If they want to be the best 1v1 PVP class for burst damage no problem.. let them but they should suffer in pve because of it due to high action costs.
You can't really drop below 75% energy except every 2mins for adrenaline probe unless you want to gimp the **** out of your dps. The reason Operative/Scoundrel don't go below that mark isn't because they can't, its because its dps suicide.

Also, it does generally take every you've got to drop an equal geared player, assuming you can actually drop him.

Gavien's Avatar


Gavien
01.17.2012 , 12:17 AM | #149
You have to be an operative/scoundrel to deny that they are overpowered. I'm in near full PvP gear and Ops in less gear than me are still able to roflstomp me, and it's not because I don't know what I'm doing. They're just plain overpowered.

Nerf their opening burst and buff sustained and we'll talk.

Loki_'s Avatar


Loki_
01.17.2012 , 12:20 AM | #150
Quote: Originally Posted by Azsariell View Post
This is the pvp forum.
The same reason they should suffer in PVE due to action costs also makes it impossible for them to kill more than one person at a time without having to wait for action regen.

They play very similar to SWG melee spy, you could pretty much one string anyone you wanted with a SWG melee spy but after that you were out of action and were forced to cloak. This blanced them out and made them nothing more than the occasional nusiance.

It aslo meant they couldnt do any dps on anything gold or pvp tankish class because they ran out of action, so to keep your action costs low you had to sacrifice damage buffs for action cost ones.