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Scoundrels/Operatives ridculously OP.

STAR WARS: The Old Republic > English > PvP
Scoundrels/Operatives ridculously OP.

zizzefex's Avatar


zizzefex
01.16.2012 , 10:58 PM | #1051
Quote: Originally Posted by UnimatrixSteel View Post
It's already been stated too many times operatives/scoundrels are way OP. The only people who play operatives/scoundrels keep chiming in to say that they are not OP, some bias there. Ok, knockdown/stun and incredible burst damage and no ability for the victim to react or break from the CC while continuing to be pulverized to death. It's ridiculous that there is no counter to the operatives/scoundrel's attack initial attack. At least there should be a fighting chance and the player with better skill and lack of error should be the victor. I play a healing sorcerer and get my *** handed to me by every other class, but I at least have a chance to escape or to react and fight. With the operative/scoundrel, there is absolutely nothing that I can do or react with. I'm just stun locked to death. So, let's see. Many others are also complaining and with all of the numerous complaints from all of the different classes, it has to be presumed that there is a basis for the complaint. Simply put, operatives/scoundrels are way overpowered in one versus one pvp.
Um no.

You can either:

A: trinket the first knockdown and immediately run or use one of your CC's

or B: put points into the talent that makes people get CC'd for breaking your shield.

Either way you have more than a fighting chance against any Scoundrel/Operative and even one who Vanishes and reopens on you.

Wynn's Avatar


Wynn
01.17.2012 , 12:27 AM | #1052
So after doing my daily for 3 wins took 4 hours and I saw one other IA and like me he was a healer. It was all Hutt ball so didn't see any cowboy aka smugglers.

One match the field was 70% Sorc/Assassin

I have a feeling people are getting own because its a rare spec. People just don't know what to do vs them is my guess. I mean how many Lethality IAs have you seen running around. I still don't think I've seen one.

Got to say this again as a healer I fear range Merc/Commandos way way more then melee IA/Smugglers. That stacking debuff they do get nasty and if I don't have some way to LoS them they melt me.

Escape or Shield prob gives me breathing room with the stealthers then I run across the map to friends with HoTs ticking on me.

PVP is team base they going to look for the target that alone or in a weak state use tactics vs them. Most IA dps are not picking there targets at random I know I wont
Crazy old dyslexic Healer that loves cakecheese
Operative: Wynn, Mercenary: Fenrich, Sorcerer: Nall
Also old Droid Engineer from Starsider

Conq's Avatar


Conq
01.17.2012 , 12:36 AM | #1053
Usually don't post on these threads but I'll add in to the call, operatives and scoundrels need their damage adjusted or their defense dropped substantially more or further restrictions put on stealth. They have it far too easy now. This is a mmorpg, not a shooter. No class should be able to one-two shot kill anyone at full health of equal level.

From the amount of hysteria they are causing on the forums it's easy to tell that this imbalance is costing Bioware subscriptions.

Nerf them and soon.

UnimatrixSteel's Avatar


UnimatrixSteel
01.17.2012 , 12:37 AM | #1054
Quote: Originally Posted by zizzefex View Post
Um no.

You can either:

A: trinket the first knockdown and immediately run or use one of your CC's

or B: put points into the talent that makes people get CC'd for breaking your shield.

Either way you have more than a fighting chance against any Scoundrel/Operative and even one who Vanishes and reopens on you.
Fail! Operative's 3 second knockdown cannot be broken. Therefore, cannot use CC break or run. After getting knockdown/hit for 5-6K, they hit at least for two more times while I'm still down on the ground, and by then I'm dead before I can even react. Oh, and nevermind, that Operatives/Scoundrels don't even have to be right next to you to hit as their attack has good range. If you read my post, I am playing a pure healing spec, so you're suggestion is for me to change my spec to full dps spec or even hybrid. You're either a pure healing spec, or become a mediocre one if you're a hybrid. Again, fail. What points into the skill that makes people get CC'd for breaking shield are you referring to? I'm not the only one having problems, if you read the entirety of this thread, plenty of other dps and tanking specs are being overpowered easily, and not by gear or level. Have you even seen the videos that were posted? That's proof enough, even though we don't have a combat log to back it up. Operative/Scoundrels attack sequence: stealth, unstealth, knockdown, kill opposing team, immediately stealth, move onto next target, rinse/repeat. All in a matter of seconds.

Nevermind that the Operative/Soundrel can steal so soon. Stun you again after 8 seconds. I understand that they're a rogue class. Even if the Operative/Soundrel stealths and attacks again, you fail to mention they get to initiate the fight, (stun you again after 8 seconds) all the while their health is full and mine has been obliterated. It's just no contest. Might as well make an "I win" icon for them to press.

Sunflier's Avatar


Sunflier
01.17.2012 , 12:42 AM | #1055
Quote: Originally Posted by Urusai-Baka View Post
I like this comment.

Any class played properly all of a sudden makes then Overpowered.
I've only noticed that Sorcerers deal a lot of dmg and have that annoying heal, but that's how they are made
Look, a sorcerer doesn't take down a heavy armor character in 7 seconds flat.

Sunflier's Avatar


Sunflier
01.17.2012 , 12:45 AM | #1056
Look, the operative/scoundral has to give something up. Either they lose their in combat cloak or their knock down stun when they come out of cloak with their back stab. being able to murder somebody an get away with it more often than not, should not be the case. Saw 2 lvl 50 operatives hold off 6 people cause they murdered 4 and the healers were all that was left.

Atrox's Avatar


Atrox
01.17.2012 , 12:46 AM | #1057
So 1.1 was postponed to include nerfs for these broken classes, right?
Raijin - SI Assassin
Delacroix - IA Operative
Evil inside.

TheeWasp's Avatar


TheeWasp
01.17.2012 , 12:48 AM | #1058
Quote: Originally Posted by UnimatrixSteel View Post
Fail! Operative's 3 second knockdown cannot be broken. Therefore, cannot use CC break or run. After getting knockdown/hit for 5-6K, they hit at least for two more times while I'm still down on the ground, and by then I'm dead before I can even react. Oh, and nevermind, that Operatives/Scoundrels don't even have to be right next to you to hit as their attack has good range. If you read my post, I am playing a pure healing spec, so you're suggestion is for me to change my spec to full dps spec or even hybrid. You're either a pure healing spec, or become a mediocre one if you're a hybrid. Again, fail. What points into the skill that makes people get CC'd for breaking shield are you referring to? I'm not the only one having problems, if you read the entirety of this thread, plenty of other dps and tanking specs are being overpowered easily, and not by gear or level. Have you even seen the videos that were posted? That's proof enough, even though we don't have a combat log to back it up. Operative/Scoundrels attack sequence: stealth, unstealth, knockdown, kill opposing team, immediately stealth, move onto next target, rinse/repeat. All in a matter of seconds.
actually you can break their knockdown, but direcly after you press your 2 min cd ccbreak they use their next cc, debilitate/dirty kick and they still kill you. but hea thats alos a cd ability, 45 sec cd.

staysa's Avatar


staysa
01.17.2012 , 12:48 AM | #1059
Quote: Originally Posted by UnimatrixSteel View Post
Fail! Operative's 3 second knockdown cannot be broken
Actually it can. I trinketed a hidden strike and knocked the guy off my ledge into our pit on my lvl 18 Mercenary.

They have low mitigation, no gap closer and 95% dps comes from melee range, you figure it out lol

Also, got 247k damage done as a lvl20 Mercenary in my final bg for the night. You people just suck tbh.

staysa's Avatar


staysa
01.17.2012 , 12:49 AM | #1060
Quote: Originally Posted by TheeWasp View Post
actually you can break their knockdown, but direcly after you press your 2 min cd ccbreak they use their next cc, debilitate/dirty kick and they still kill you. but hea thats alos a cd ability, 45 sec cd.
Hidden Strike knockdown is full resolve, immune to stun for 8 seconds after it, just fyi. I've used it on hundreds of players, bar goes to full every time and debilitate does nothing.