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Operatives: Most broken garbage balance ever.

STAR WARS: The Old Republic > English > PvP
Operatives: Most broken garbage balance ever.

Sathid's Avatar


Sathid
01.16.2012 , 06:25 PM | #91
Quote: Originally Posted by Nuara View Post
I agree that buff stacking is a major part of the problem - but it just goes to show which classes are already abit over the top, with consumable stacking and buff it becomes very obvious. I would prefer less burst damage and more utility - so the class requires abit more skill to play - cause it doesnt take much effort or skill to kill people as things are now - and Sages and Sorcs are just walking free solo kills. In its current form, a 4v4 deathmatch (if there was such a thing) would be won by 4 Ops/scrappers every time.
I still would like to know how you guys that claim that the sorcs bubble is no big deal because i do WZ's daily many hours every day and im not seeing what you are stating,matter of fact i bet i can count on one hand where i was able to get a sorc to half his hit points after the bubble dropped,where as i get steam rolled 85% of the time by sorcs/inquis (Of equal gear) and yes i have 4 or more pieces of champ gear.

I think you have motives here and you are not being honest,sry if i am wrong but your description is far and away from what i see daily.

thekrazo's Avatar


thekrazo
01.16.2012 , 06:33 PM | #92
Quote: Originally Posted by Nuara View Post
Prove me wrong then Never seen a 8-9k crit on an opner? Thats about 1/2 of most peoples healthbar and its doable with consumables on people in Champ gear - and if ya dont have about a GCD after being knocked down and getting up even when breaking it instantly with your CC-breaker, you're lucky or a liar.

You sir fail at PvP
Haha just for fun I searched your post history to see if you really were an operative. And a week ago you were saying you rarely break 6k.

I guess you decided to level the soon to be nerfed biochem this week and it made you really good at the game. Nice work, bro.

http://www.swtor.com/community/showt...48#post1215048

Scroll down.

RemyDMartin's Avatar


RemyDMartin
01.16.2012 , 06:33 PM | #93
Quote: Originally Posted by Dezerian View Post
I was being spawn camped... how is that possibly ramboing.
Seriously stop complaining and blaming operatives for a second and take a look at yourself. Have you or any one else defending you considered you just might suck in game?

I mean I have been killed by just about every class and not once thought "Waaa it's because they are OP". closest i EVER get is "Hmm, how the **** did I die?" ... or "Hahah ***?!? lol"

The thing is, you as far as I can tell ( apologies but I got sick of reading all the whining and blaming about 6 pages in) never stated A. What level you were at the time of "camp killing" or "Lynching" as I enjoy calling it.

B.
What class you are/were

and C. if you even attempted to ask for help from those other players around you with green letters above their heads also know as ...YOUR TEAM!

oh my god you had a team?...wait? you mean other people were playing and uh..oh jeeze here is a crazy idea "dying" other than you?... and in dying needed to also re-spawn.

Here's a fun thought: ever consider running out at the same time as other people on your team.


Truth be told, I am not an Operative. Nor do I intend to play as one until I have completed the already massive amount of game play stories I already started...

I am simply putting in my 2 cents in for the devils or in this case as OP (original poster) called them "the OP-OPS"

It seems to me, when grouped in large amounts Troopers can become "OP". Same with a **** ton of lighting all at once from inquisitors.

Hell, imaging a three on one with gunslingers, vanguards, ANY CLASS scares me a little. But more so it inspires me to become skilled enough to take them all on.

How about you stop being a wuss over a little "knock back stun invisible killing" and instead either A start a new toon which better suits your IMO lack of tact game play. Or B stop playing PVP

In my experience and mind you I simply have armor from game play have not even bought a single "PVP" piece yet. (something I reserve for when I hit level 50 as a reward for dedication to becoming awesome and one with my toon)

I have killed OPS, Snipers, Jedis', Troopers, Mercs, Smugglers...the list goes on.

And I have also like previously stated...been OMG imagine this "Killed" by them.

My current Toons are as follows for those who wish to "debate" and I use that term loosely...

Level 26 Merc.
Level 27 Vanguard
Level 25 Jugg Head
Level ... well the rest truly don't matter they are simply pack mules with no purpose in life until the former 3 hit lev. 50.

That's all I have to say on that.

PS: Invisible = not really all that invisible. I flame throw/trooper shock the **** out of these so called "invisible" *********** all the time. Blurry and Opaque maybe but certainly non invisible at least in pvp...
Old Woman:"I sense great conflict in your heart. It is by no mere chance we met. The force is at work."
Remy D:"And what of it? You Jedi are all the same, self righteous.Yet, one blaster shot and you still bleed;just like the rest of us."

zizzefex's Avatar


zizzefex
01.16.2012 , 06:34 PM | #94
Quote: Originally Posted by Nuara View Post
I agree that buff stacking is a major part of the problem - but it just goes to show which classes are already abit over the top, with consumable stacking and buff it becomes very obvious. I would prefer less burst damage and more utility - so the class requires abit more skill to play - cause it doesnt take much effort or skill to kill people as things are now - and Sages and Sorcs are just walking free solo kills. In its current form, a 4v4 deathmatch (if there was such a thing) would be won by 4 Ops/scrappers every time.
I really wouldn't agree with that... I don't instant kill most people and it certainly takes as much if not more skill to run people down than it does to pop constant knockbacks/cc's and shoot someone from range.

On my server the the imps are all Sorcerers.... 7/8 of them are Sorcs (I exaggerate but not by much). The sorcs I catch without their shield on are probably going to die... but there's a bunch that keep their shield on most of the time and they have the talent that stuns on break. They are impossible to kill.. impossible. I barely do 1-2k damage on my opener (if it crits) and I get stunned, they run, I vanish and open again, maybe get them down to 40%-50% maybe (if I get crits), they stun and run away, I trinket and cripple, they cyclone run away and spam lightning and kill me before I can reach them. This happened 6 times in a row one match vs a guild of all Sorc's and happens a lot vs any sorc specced right.

I made my Scoundrel to counter Sorcerers because I made a 50 Guardian already and saw all Sorcs almost every game and it just gets me I can't kill these guys. Not that they are better... they have more buttons and they know how to use them. So no I would not say Sorc/Sage are walking freekills... not by a longshot. Guardians are walking freekills... Sorc's not so much.

jamenta's Avatar


jamenta
01.16.2012 , 06:38 PM | #95
Quote: Originally Posted by WisePlagueis View Post
Operatives in full pvp gear < Any other class in full pvp gear.

Stealth opener is all we got, l2p and stop complaining.
>> Stealth opener is all we got

Yah. Isn't that the whole problem in a nutshell? Stealth and a 9k immediate drop - before a player can pick himself off the floor?

Good grief.

Sathid's Avatar


Sathid
01.16.2012 , 06:38 PM | #96
Quote: Originally Posted by zizzefex View Post
I really wouldn't agree with that... I don't instant kill most people and it certainly takes as much if not more skill to run people down than it does to pop constant knockbacks/cc's and shoot someone from range.

On my server the the imps are all Sorcerers.... 7/8 of them are Sorcs (I exaggerate but not by much). The sorcs I catch without their shield on are probably going to die... but there's a bunch that keep their shield on most of the time and they have the talent that stuns on break. They are impossible to kill.. impossible. I barely do 1-2k damage on my opener (if it crits) and I get stunned, they run, I vanish and open again, maybe get them down to 40%-50% maybe (if I get crits), they stun and run away, I trinket and cripple, they cyclone run away and spam lightning and kill me before I can reach them. This happened 6 times in a row one match vs a guild of all Sorc's and happens a lot vs any sorc specced right.

I made my Scoundrel to counter Sorcerers because I made a 50 Guardian already and saw all Sorcs almost every game and it just gets me I can't kill these guys. Not that they are better... they have more buttons and they know how to use them. So no I would not say Sorc/Sage are walking freekills... not by a longshot. Guardians are walking freekills... Sorc's not so much.
Your post and mine begs the question,why cant people be honest on this forum?

Urothefox's Avatar


Urothefox
01.16.2012 , 06:45 PM | #97
Quote: Originally Posted by Rediwill View Post
It doesn't even matter if you have battlemaster gear...if you get opened up on by a operative from stealth you will be dead. Even the Operatives know it isnt fair. Same thing happened in WOW with Rogues and they put in some fixes. The problem is that the stealth itself is broken in my mind. Higher pvp gear should allow you to see them sooner and they should not be perm stealth. Also, they should have a serious health nerf and damage nerf and some cooldown tweaking. The armor pen should have a cap that is not 100% pen from what I hear. The combat stealth is way op skill and if they havea DOT on them it shouldn't even work at all. I have had 2 DOTs on a person and they run very far away before the stealth breaks. That is just a broken system. Then again all of the Imperial classes at this point are better then their mirrored Republic classes. Way to much proof of this fact on the forums. All you can do is...Run premades and or just live with dying and losing alot more on the Republc side until BW can get their heads out of their butts. The brackets will help a little bit for you non-50s but the 50s will still get 1-2 shotted by Operatives.

However, I do not think that you continually running out of your huttball spawn is a problem. If you do that and die that is on you. Wait for another person and go in pairs if you got a Operative camping.


Red
Lol delusional...d e l u s i o n a l

The problem with tanks is that they have too much armor. We need to strip that down to right around light armor. And those snipers...how dare they hit me from range. 15 m max range for those fools.

MorluCa's Avatar


MorluCa
01.16.2012 , 07:00 PM | #98
Operatives are far worse than Rogues ever were. Rogues had to trade their burst for their stun lock. Operatives do not.
Morlu - 50 Sorceror(Corruption)
Guild - Excessive Force
Server - Veela (Empire)

Fergor's Avatar


Fergor
01.16.2012 , 07:07 PM | #99
Quote: Originally Posted by MorluCa View Post
Operatives are far worse than Rogues ever were. Rogues had to trade their burst for their stun lock. Operatives do not.


Mainly because OPs can't stun lock.....

Selixx's Avatar


Selixx
01.16.2012 , 07:12 PM | #100
Quote: Originally Posted by Dezerian View Post
I'm a bounty hunter. The different between medium and heavy armor mitigation is less than 10%. They also ignore 50% of armor.
10% may not sound like a lot, but it is. Otherwise, 10% expertise would not be as overpowered as it is.