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FULL AUTO AND MORTAR VOLLEY: Blatantly Broken

STAR WARS: The Old Republic > English > Classes
FULL AUTO AND MORTAR VOLLEY: Blatantly Broken

gluefoot's Avatar


gluefoot
01.14.2012 , 01:30 AM | #301
Quote: Originally Posted by Dalidaa View Post
epic statement
empire players say republic got advantage
republic players say republic got adavantage
john doe say all classes are OP

maybe just L2P !
Try learning from an English book ripped in two while your fellow student gets a whole one then you will know our pain.

jewel's Avatar


jewel
01.14.2012 , 07:01 AM | #302
Quote: Originally Posted by Dashall View Post
Not following you. You can clearly see when the damage hits in that vid for Mortar Volley. MV and DFA are ground target AE.
I think he is referring to the the issue with stock strike and what the videos show.. ie. that the damage is shown on the enemies health bar quite quickly but the damage numbers are delayed for some reason. I would like to see a video like that, were they also slow it down a little as well so we can see the time inbetween the cast, damage registered, and damage numbers.
I don't think this is the case though, having watched both death from above and mortar volley you can see a very noticeable difference in cast times and damage being registered and mv is lagged in comparison.. also with mv if you time it wrong you can actually cancel that last shot even after the channel has finished.
i also played BM for comparison and their skills just do feel a lot smother and more responsive.

and just forget the troll, i think by now the wealth of posts makes the issue undeniable by all but the most ignorant of trolls

Kuriby's Avatar


Kuriby
01.14.2012 , 09:18 PM | #303
Any word on this getting fixed in patch 1.1?

Fryseboks's Avatar


Fryseboks
01.15.2012 , 05:20 AM | #305
Actually reported this as a bug in-game now, and got the "this will be forwarded to the correct department blabla"

Surely can't be the first one to do this. If you haven't already, I suggest you do, as I doubt any devs actually read these forums.

Hopefully we'll get a fix soon

Dashall's Avatar


Dashall
01.15.2012 , 11:19 AM | #306
Bug report it in game and if anyone is on the PTS server report it there as well.
-Dash

schwiz's Avatar


schwiz
01.15.2012 , 06:20 PM | #307
really annoying this thread won't die since the OP took down his video... bump.

Fryseboks's Avatar


Fryseboks
01.16.2012 , 11:06 AM | #308
Quote: Originally Posted by schwiz View Post
really annoying this thread won't die since the OP took down his video... bump.
Does it matter? It's pretty important that one of our best abilities do 66% of the damage compared to our "mirror class".

genesiser's Avatar


genesiser
01.16.2012 , 03:09 PM | #309
Quote: Originally Posted by schwiz View Post
really annoying this thread won't die since the OP took down his video... bump.
It's really annoying that people deny the problem exists. Sure the guy took down the video but anyone can test the differences by getting a trooper to lvl 3 and a bh to lvl 3 and use full auto on the trooper and unload on the bh.

Turn-XGundam's Avatar


Turn-XGundam
01.16.2012 , 05:11 PM | #310
i was playing mercenary before making vanguard toon, i just assumed that trooper were crying/whining about this non-existent issue. until i tried this abilities myself, all the complaints are true. mortar volley has too much delay, full auto is not that but annoying.