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Operatives: Most broken garbage balance ever.

STAR WARS: The Old Republic > English > PvP
Operatives: Most broken garbage balance ever.

carbocat's Avatar


carbocat
01.16.2012 , 04:48 PM | #61
Quote: Originally Posted by Silverspar View Post
The knockdown on Operatives lasts too long not to mention there are many who are abusing certain exploits and continuous delivering a high damage attack in a short amount of time. I know there are quite a few who will deny the possibility of that happening, but considering the fact how "great" BioWare has already proven at their PvP balancing act, it's funny these people will actually go out to defend this.
Ofcourse ppl defend thir class when ppl like you and other come up with random numbers crit from a OP.

Ofcourse a full geared oprative will kill a low lvl without gear in a knockdown, they are a burst class, and the knock down last 3 sec, and 1 GCD is 1.5 sec, that will say just 2 attacks before you are up on your feet again.

A oprative cant kill a equal geared player in a knockdown. And you know why they critted for over 5k, BECAUSE of BIOCHEM. stacking adrenal/stims etc. That will be nerfed tonight.

So just stop your stupid QQ now, think ppl are realy gettin tired of it.

Cant even post a good thread on PvP forums, because of all nerf this nerf that spam all the time.

Scoobings's Avatar


Scoobings
01.16.2012 , 04:49 PM | #62
Quote: Originally Posted by Dezerian View Post
Actually I'm 50 with half pvp gear, couldn't get out of spawn in huttball.
And yet you haven't found the alternate exit from spawn. Interesting.

Ossos's Avatar


Ossos
01.16.2012 , 04:51 PM | #63
Quote: Originally Posted by Silverspar View Post
Your logic is full of holes considering everyone's damage is meh outside of one ability on a long CD. Next excuse.
Everyone has a position ANDa state (stealth) requirement attached to the ONE hard hitting ability they have? Umm...no. I see where your head is at, but try again.

How about things like reactive shields, reactive heals, damage mitigating buffs that apply to state changes such as cover, or mid-combat selectable stances (Jedi/sith)? How about bubbles that full on mitigate all damage, not just kinetic (JC/SI)? Again, what about gap closers, or gap openers, knockback with root mechanics, etc.?


Try again.

BTW, what class do you play? Are you an SI/JC and upset about it? Possibly not spec Madness/Balance?
Preventing Hackers and Exploiters from ruining the game is not a priority. Preventing you from mentioning the fact that they exist and go unpunished is.

negativenergy's Avatar


negativenergy
01.16.2012 , 04:54 PM | #64
This has been a pretty good read so far, but yah we should take away the only decent thing from a class. Lets replace their opening move with a double fisted reach around.

Rediwill's Avatar


Rediwill
01.16.2012 , 04:56 PM | #65
It doesn't even matter if you have battlemaster gear...if you get opened up on by a operative from stealth you will be dead. Even the Operatives know it isnt fair. Same thing happened in WOW with Rogues and they put in some fixes. The problem is that the stealth itself is broken in my mind. Higher pvp gear should allow you to see them sooner and they should not be perm stealth. Also, they should have a serious health nerf and damage nerf and some cooldown tweaking. The armor pen should have a cap that is not 100% pen from what I hear. The combat stealth is way op skill and if they havea DOT on them it shouldn't even work at all. I have had 2 DOTs on a person and they run very far away before the stealth breaks. That is just a broken system. Then again all of the Imperial classes at this point are better then their mirrored Republic classes. Way to much proof of this fact on the forums. All you can do is...Run premades and or just live with dying and losing alot more on the Republc side until BW can get their heads out of their butts. The brackets will help a little bit for you non-50s but the 50s will still get 1-2 shotted by Operatives.

However, I do not think that you continually running out of your huttball spawn is a problem. If you do that and die that is on you. Wait for another person and go in pairs if you got a Operative camping.


Red
Rediwill

jcyrus's Avatar


jcyrus
01.16.2012 , 04:57 PM | #66
The OP does have a point.

As of right now the only defense against Operatives/Scoundrels is your 2minute CC escape ability, which let's be fair... even if you use it, you're still going to be down 1/3 to 1/2 your HP due to the initial damage you'll take.

When discussing PvP, BioWare has said all throughout the game's development that they do not want stunlock mechanics in the game. They don't want players to be able to be killed with no chance of fighting back, yet that is precisely the case if your CC escape is on cooldown.

No class should get an automatic "I Win" capability that can only be countered once every 2 minutes.

richardya's Avatar


richardya
01.16.2012 , 04:57 PM | #67
Quote: Originally Posted by Ossos View Post
Ask an Operative you know how fast they are blasted down once they are "focused" on.
?
Is there a class in any game that can survive being focused on? That is your balancing factor to the opener?

Ossos's Avatar


Ossos
01.16.2012 , 04:59 PM | #68
Quote: Originally Posted by richardya View Post
?
Is there a class in any game that can survive being focused on? That is your balancing factor to the opener?
Oh, I'm sorry. Should I revise it to "being caught in the open by any other class, unstealthed".
Preventing Hackers and Exploiters from ruining the game is not a priority. Preventing you from mentioning the fact that they exist and go unpunished is.

richardya's Avatar


richardya
01.16.2012 , 05:01 PM | #69
Quote: Originally Posted by Ossos View Post
Oh, I'm sorry. Should I revise it to "being caught in the open by any other class, unstealthed".
L2P

I imagine if I was in PvP for the first time and this was happening. Seriously, this is not healthy for the game.

Ossos's Avatar


Ossos
01.16.2012 , 05:03 PM | #70
Quote: Originally Posted by richardya View Post
L2P

I imagine if I was in PvP for the first time and this was happening. Seriously, this is not healthy for the game.
LOL too true.

How about they (BW) nerf Scoundrels and Operatives to the point that they are no longer functional. Actually, I really hope that's what happens.
Preventing Hackers and Exploiters from ruining the game is not a priority. Preventing you from mentioning the fact that they exist and go unpunished is.