Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Operatives: Most broken garbage balance ever.

STAR WARS: The Old Republic > English > PvP
Operatives: Most broken garbage balance ever.

Reeny's Avatar


Reeny
01.16.2012 , 04:38 PM | #51
Operatives really need to be toned down.

Their opening stun and damage followed by subsequent CCs, Vanish and Heal are just too much.

I'm at 500 Expertise, Medium armor and an Operative can just take my health down 70% before I get out of the stun(assuming stun break ability is on cooldown).

The fact that they can sneak up and do such massive damage is just ridiculous.

BegaTasty's Avatar


BegaTasty
01.16.2012 , 04:39 PM | #52
Quote: Originally Posted by richardya View Post
Read what he wrote. Full pVp gear operatives are ridiculous on anyone not in full PvP gear. Not to say this particular Operative was not a complete A-hole.
hes doing exactly what they are designed to do. Why were you rushing out without help, why were you not working with team ? I know... because you were rambo'ing it ... as usual in BG farming. This crusade you people are on, is so silly. Your hoping that posting post after post after post, an making each consecutive one more dramatic than the last will force bioware to give you what you want. Then you will move onto next class....

Beats me why you are on a pvp server in first place. You will notice a common thread to these complaints, its all done in BG farming. World pvp this doesn't happen.

Dezerian's Avatar


Dezerian
01.16.2012 , 04:41 PM | #53
Quote: Originally Posted by BegaTasty View Post
hes doing exactly what they are designed to do. Why were you rushing out without help, why were you not working with team ? I know... because you were rambo'ing it ... as usual in BG farming. This crusade you people are on, is so silly. Your hoping that posting post after post after post, an making each consecutive one more dramatic than the last will force bioware to give you what you want. Then you will move onto next class....

Beats me why you are on a pvp server in first place. You will notice a common thread to these complaints, its all done in BG farming. World pvp this doesn't happen.
I was being spawn camped... how is that possibly ramboing.
Get balance right, and you fix pvp.

Knifewrench's Avatar


Knifewrench
01.16.2012 , 04:43 PM | #54
Quote: Originally Posted by Corran View Post
if the two you are takling about are a battlemaster powertech with a battlemaster merc healer who is guarded then...um no.

even in equal gear popping consumables you arent giong to break open that powertech or that merc
I've had this situation, myself, going up against that set. Any time defensive CDs or whitebar happens it's a lot of chain interrupting. If they're not whitebarred it's possible to just CC lock them out of their defensive shield while beating on the other.

A tank+medic is supposed to be synergetically devastating but they're totally killable if played against correctly. And operative is not powerless against that unless they're really bad.
War Hero with a bounty on him by his own faction. Aren't I popular.

MetalT's Avatar


MetalT
01.16.2012 , 04:44 PM | #55
If they would just remove the stun from that knife spam crap that they do I think it would be fine.

As a consular in almost full champion gear I get taken down to about 25% before I can even do anything from knife spamming operatives. Its the most broken thing I have seen in this game.

Ossos's Avatar


Ossos
01.16.2012 , 04:45 PM | #56
Quote: Originally Posted by Reeny View Post
Operatives really need to be toned down.

Their opening stun and damage followed by subsequent CCs, Vanish and Heal are just too much.

I'm at 500 Expertise, Medium armor and an Operative can just take my health down 70% before I get out of the stun(assuming stun break ability is on cooldown).

The fact that they can sneak up and do such massive damage is just ridiculous.
Okay...

Lets say the damage is nerfed so that they take off...15% of your HP. The rest of the damage they do is meh at best.

Ops/Scoundrels have NO gap closers. We can slow you, but most can knock us back, knock back+root, root, sprint, leap away, stun, etc.

We have 1 damage mitigation skill that basically makes us invulnerable for 3 sec. I guess that's good for a heal.

Take a look at all those leet Ops PvP videos. Notice that most Operatives are ignored while out in the open. Ask an Operative you know how fast they are blasted down once they are "focused" on.

We have a hard hit that requires positioning and stealth. We can't close gaps, and most of the 4 hit deaths people have experienced are at the hands of Champions and above, with stacking biochem against targets a that are typically sub-50.

So...after that hard opener is nerfed. What to do with the class?
Preventing Hackers and Exploiters from ruining the game is not a priority. Preventing you from mentioning the fact that they exist and go unpunished is.

Ossos's Avatar


Ossos
01.16.2012 , 04:47 PM | #57
Quote: Originally Posted by Knifewrench View Post
I've had this situation, myself, going up against that set. Any time defensive CDs or whitebar happens it's a lot of chain interrupting. If they're not whitebarred it's possible to just CC lock them out of their defensive shield while beating on the other.

A tank+medic is supposed to be synergetically devastating but just like our operative friend, they're still very well killable if played against correctly.
Your scenario assumes that the other players have no CC breaker and no CC themselves.

i.e. you end up vanishing or dying.
Preventing Hackers and Exploiters from ruining the game is not a priority. Preventing you from mentioning the fact that they exist and go unpunished is.

Silverspar's Avatar


Silverspar
01.16.2012 , 04:47 PM | #58
Quote: Originally Posted by Ossos View Post
Okay...

Lets say the damage is nerfed so that they take off...15% of your HP. The rest of the damage they do is meh at best.

Ops/Scoundrels have NO gap closers. We can slow you, but most can knock us back, knock back+root, root, sprint, leap away, stun, etc.

We have 1 damage mitigation skill that basically makes us invulnerable for 3 sec. I guess that's good for a heal.

Take a look at all those leet Ops PvP videos. Notice that most Operatives are ignored while out in the open. Ask an Operative you know how fast they are blasted down once they are "focused" on.

We have a hard hit that requires positioning and stealth. We can't close gaps, and most of the 4 hit deaths people have experienced are at the hands of Champions and above, with stacking biochem against targets a that are typically sub-50.

So...after that hard opener is nerfed. What to do with the class?
Your logic is full of holes considering everyone's damage is meh outside of one ability on a long CD or requiring a successive chain to even get effectiveness out of it. Next excuse.

BegaTasty's Avatar


BegaTasty
01.16.2012 , 04:47 PM | #59
Quote: Originally Posted by Ossos View Post
Okay...

Lets say the damage is nerfed so that they take off...15% of your HP. The rest of the damage they do is meh at best.

Ops/Scoundrels have NO gap closers. We can slow you, but most can knock us back, knock back+root, root, sprint, leap away, stun, etc.

We have 1 damage mitigation skill that basically makes us invulnerable for 3 sec. I guess that's good for a heal.

Take a look at all those leet Ops PvP videos. Notice that most Operatives are ignored while out in the open. Ask an Operative you know how fast they are blasted down once they are "focused" on.

We have a hard hit that requires positioning and stealth. We can't close gaps, and most of the 4 hit deaths people have experienced are at the hands of Champions and above, with stacking biochem against targets a that are typically sub-50.

So...after that hard opener is nerfed. What to do with the class?
They dont care about that mate, they can only see the fact that someone kills them in a battleground, so it isn't their fault. They ignore the facts when you tell them how to protect themselves, an all they know is the "we want nerfs" mantra.

"Silverspar showed exactly how they think"..... Good post by the way mate first logical an mature one I have seen here int his rubbish.

Campaigner's Avatar


Campaigner
01.16.2012 , 04:48 PM | #60
Least played classes in the game are clearly OP.

(lol)
OldTraunus (Formerly Traunus from SoEK)
Prophecy of the Five
<Old Republic War>