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The Biochem-Bioanalysis-Diplomacy Setup

STAR WARS: The Old Republic > English > Crew Skills
The Biochem-Bioanalysis-Diplomacy Setup

The_Old_One's Avatar


The_Old_One
12.13.2011 , 07:12 PM | #1
I am getting to know more people are choosing the BBD setup, particularly for those in the PvP servers. I am thinking of that too.

BUT I want to pick Slicing instead of Bioanalysis for earning some money first. So would just Biochem and Diplomacy be good enough to craft some useful stuff, particularly at a lower levels?

Thanks

StealthStalker's Avatar


StealthStalker
12.13.2011 , 07:15 PM | #2
It's my understanding Diplomacy provides the rare materials in this setup. You'd probably need Biochem/Bioanalysis for the generic crafting, and slicing as a third so you can purchase the rarer stuff when needed.
Dual Targeting, any AAA MMO released today should have this included. Don't let your next one release without it.
Quote:
So what exactly is Dual Targeting? You have 2 targets available at all times, one offensive and one defensive. That's it, it's that simple.

Blinkomatic's Avatar


Blinkomatic
12.13.2011 , 07:15 PM | #3
You wont be able to craft the reusable kits without diplomacy or spending the credits you get from slicing on the mats

ialsoagree's Avatar


ialsoagree
12.13.2011 , 07:23 PM | #4
If you're looking to pick up slicing only temporarily, and then switch it later, you might consider going bioanalysis, diplomacy, and slicing. Then, when you're ready to start crafting, drop slicing and pick up your craft skill. Just make sure to save any materials you get from bioanalysis and diplomacy.
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The_Old_One's Avatar


The_Old_One
12.13.2011 , 07:23 PM | #5
hmm... I want to have a good foundation of credits on my first character. Well, I suppose I can always make a second one and keep the first one as a BBD.

JekRendar's Avatar


JekRendar
12.13.2011 , 07:35 PM | #6
This is a great setup for any class, because
1.) It helps your guild/group
2.) Allows you to sell stims for extra credits

My main (Sniper) has this setup. The first stims you can create heal 800-1000...at level 10. That's a huge help while grinding for a squishy profession.
Star Wars Galaxies (Starsider): June 27, 2003 - December 15, 2011

Wrathofnatur's Avatar


Wrathofnatur
12.14.2011 , 09:34 AM | #7
i have a question about diplomacy i've readed it gived light/dark side points i'm planning on going sith but in the most possible dark way (at least try)

I'm planning on taking biochem with bioanalisys aand diplomacy will diplomacy give me light side point also?

thx
We will meet AGAIN!!! In this MMO or the next!!!

Sildroni's Avatar


Sildroni
12.14.2011 , 09:43 AM | #8
Diplomacy Missions show you which alignment you'll get along with the rewards.

in the 10-16 lvl range there are like 8 quests - 4 LS and 4 DS. They offer Companion gifts on the cheap end and Rare Medical components on the expensive end.

You wont have to pick a LS giving Mission unless you really want to. The beginning Missions were giving me +6 and +10 DS points so its not too much even if you do pick the LS stuff.
Sqn ()
eleven*ELEVEN*eleven

"Improvised interrogations are my speciality."

Wrathofnatur's Avatar


Wrathofnatur
12.14.2011 , 09:45 AM | #9
alright thx for the info just the awnser i was looking for
We will meet AGAIN!!! In this MMO or the next!!!