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Stop complaining about EXPERTISE

STAR WARS: The Old Republic > English > PvP
Stop complaining about EXPERTISE

Toranna's Avatar


Toranna
01.16.2012 , 05:00 AM | #181
Just becaue you PvPed for 100 hours does not mean you should insta gib someone who PvEed. I am not saying you should not win or have advantage, but having "PvP Stat" (especially one as broken as Expertise) is the lazy way out of developing. So many free MMOs out ther have came up with more ways to deal with this, that could be modeled to fit a PTP game.

Ashes_Arizona's Avatar


Ashes_Arizona
01.16.2012 , 05:04 AM | #182
Quote: Originally Posted by SandTrout View Post
No, MMOs are all about playing with large numbers of other players. That is the definition.

The progression treadmill is a way to addict players rather than making a good game, and if that is truly all that TOR is, I won't be sticking around. I'm almost upset that I got pulled into it in the first place by my friends.

This is not good game design, no matter how addictive it is to some people.
+1, well more like +1000.

Gear progression didn't even exist in MMO's in its current state until Everquest released its class craftable armors, which was a great idea, but then after that started opening the "Planes" which did class gear drops.

MMO's prior to that were more about acquisition of the best things possible but not in a gated manner. In UO for example you could literally BUY the best set of dex monkey gear there was, without all this grinding through dungeons trash, then spend your day wandering around killing people cause they couldn't hit you or avoid your attacks. Not saying that was super good as an example of game design cause it actually highlights an old UO balance issue, but deal is, the whole idea of having to "grind" for gear at all in MMO's is not good game design, its built around the concepts of psychological addiction. And developers purposefully exploit this design schema with the intent of creating a psychological addiction of almost Pavlovian standards in their user base, so their user base stays subscribed and continues to shell out cash for subs and expansions.

God forbid a company try to make money right? I know, it sounds like I'm some kind of flaming hippy and I'm not, but I think you'd probably have an issue with me if I ran an ice cream shop and your kids were addicted to my crap because I willfully put crack cocaine in the mix when I made my ice cream. And thats sorta what MMO developers do these days.

They know they're exploiting a psychological addiction that many online gamers are susceptible to. And thus they don't do anything different because it makes money.

R.J. Reynolds doesn't have to start trying to sell cabbage cigarettes cause people are addicted to tobacco, same goes for MMO designers.

They forgot that Massively Multiplayer means I get to play the game with lots of people and enjoy an experience that requires a lot of other players to fully enjoy the length and breadth of the content, and they're more focused on making content they can design to singularly attempt to turn each individual customer into an addict. WoW already showed how to do that, so people keep pushing the same junk and hoping for the same returns.

Freewareplayer's Avatar


Freewareplayer
01.16.2012 , 05:07 AM | #183
Quote: Originally Posted by Toranna View Post
Just becaue you PvPed for 100 hours does not mean you should insta gib someone who PvEed. I am not saying you should not win or have advantage, but having "PvP Stat" (especially one as broken as Expertise) is the lazy way out of developing. So many free MMOs out ther have came up with more ways to deal with this, that could be modeled to fit a PTP game.
Yes what a great argument. Lets remove LEVELING too, cause the argument applies there too.

Quote: Originally Posted by Toranna View Post
Just becaue you leveled for 100 hours does not mean you should insta gib someone who did not level. I am not saying you should not win or have advantage, but having Levels is the lazy way out of developing. So many free MMOs out ther have came up with more ways to deal with this, that could be modeled to fit a PTP game.
This is by far the *******st argumentation to criticise an mmoRPG i ever heard. Go play Leage of Legends.

Prendoza's Avatar


Prendoza
01.16.2012 , 05:07 AM | #184
Quote: Originally Posted by Goldenstar View Post
Expertise isn't the problem...the problem is that gear shouldn't have a role in determining the outcome of a PvP match. Why should you have a competetive advantage over me because you've played longer. The most talented player should be the winner in any match, not the one who spent the most time grinding gear.
yeah thats right so lets all PVP with our character in his/her underwear gear should not be allowed, or weapons come to that only hair pulling and spitting allowed. PMSL

SandTrout's Avatar


SandTrout
01.16.2012 , 05:08 AM | #185
Quote: Originally Posted by Prendoza View Post
yeah thats right so lets all PVP with our character in his/her underwear gear should not be allowed, or weapons come to that only hair pulling and spitting allowed. PMSL
Sounds like fun, if we could just have it arranged!
Nerf not, lest ye be nerfed.

Eranus's Avatar


Eranus
01.16.2012 , 05:08 AM | #186
The thing I dislike about the current system is quite simple: Healing. The problem lies here: You take x % less damage and do y% more damage. That cancels each other out and net values 0 - if you had the same gear.
However than there is healing. YOu get the same bonus % on healing aswell which means:
I face Random Sage / Sorcerer with 10% Expertise, he has 10% expertise aswell.
I do 10% more damage and take 10% less damage - can't heal myself as a shadow.
He does 10 % more damage, takes 10% less damage (cancels me out) but has 10% more healing which comes out on top of the equal net value between the damage and defense.

Result: Killing a healer is a pain in the arse.
Miriej - 50 Shadow - Frostclaw. Guarding slave of Gunski and Wiisy and "truly ****ed up in the brain" /quote by Valarion.

Coinkee's Avatar


Coinkee
01.16.2012 , 05:11 AM | #187
Quote: Originally Posted by Ashes_Arizona View Post
+1, well more like +1000.

Gear progression didn't even exist in MMO's in its current state until Everquest released its class craftable armors, which was a great idea, but then after that started opening the "Planes" which did class gear drops.

MMO's prior to that were more about acquisition of the best things possible but not in a gated manner. In UO for example you could literally BUY the best set of dex monkey gear there was, without all this grinding through dungeons trash, then spend your day wandering around killing people cause they couldn't hit you or avoid your attacks. Not saying that was super good as an example of game design cause it actually highlights an old UO balance issue, but deal is, the whole idea of having to "grind" for gear at all in MMO's is not good game design, its built around the concepts of psychological addiction. And developers purposefully exploit this design schema with the intent of creating a psychological addiction of almost Pavlovian standards in their user base, so their user base stays subscribed and continues to shell out cash for subs and expansions.

God forbid a company try to make money right? I know, it sounds like I'm some kind of flaming hippy and I'm not, but I think you'd probably have an issue with me if I ran an ice cream shop and your kids were addicted to my crap because I willfully put crack cocaine in the mix when I made my ice cream. And thats sorta what MMO developers do these days.

They know they're exploiting a psychological addiction that many online gamers are susceptible to. And thus they don't do anything different because it makes money.

R.J. Reynolds doesn't have to start trying to sell cabbage cigarettes cause people are addicted to tobacco, same goes for MMO designers.

They forgot that Massively Multiplayer means I get to play the game with lots of people and enjoy an experience that requires a lot of other players to fully enjoy the length and breadth of the content, and they're more focused on making content they can design to singularly attempt to turn each individual customer into an addict. WoW already showed how to do that, so people keep pushing the same junk and hoping for the same returns.
And with this i totally agree. Which is why i also say. Such is the life of an MMO. Deal with it or don't play them.

We are all just hamsters in the wheel. KWe keep turning and turning hoping to find the door to something in the past that just isn't there anymore.

Our youth didn't grow up on the games we did. Tell a 16 yr old how UO used to be and they'll think you went senile. How can that be FUN?!?!!!111! is all they'll think. Which in turn makes it non productive for companies to produce as the technology has also changed and it costs more to make these games now. Without the subs, you fail.

Ashes_Arizona's Avatar


Ashes_Arizona
01.16.2012 , 05:11 AM | #188
Quote: Originally Posted by Coinkee View Post
You can't go into a raid as a fresh 50.. You have to grind out the gear or 'Resolution" as you so put a title on it..

I already stated they needed a starter pvp set thats easily attaintable to ease a fresh 50 into pvp.

You also can't make the top end purple crafts without doing hardmodes to get the mat for them.

Don't pick and choose your arguements against mine. It isn't working for you.

I get it. You want everything to stay stale as soon as you hit 50. You want your alt to have the exact same attributes/abilities/stats/gear that your main that you spent say 100 hours on playing at lvl 50 has. In fact lvling to lvl 2 in your Utopian MMO is a nono and counter productive.

You are being unrealistic.

There is a linear path for every part of every single MMO starting from char creation. Deal with it or unsub.
You still didn't answer the question. Any plans on joining the rest of the meat in the grinder on a "fresh 50" yourself? Probably not.

And the very last sentence of your response says so many wrong things about the MMO industry that its really no surprise at all why we can't seem to advance the concept of it, because you and people like you have literally drank the kool-aid some developers tend to push around like "well theres only so many ways you can design an RPG blah blah blah". Then theres people like me and Notch and even Ragnar Tornquist who go...what? Thats silly. Dunno about you but Minecraft has to be the most ridiculously boring RPG ever, I mean...wheres the progression? Why can everyone that digs down deep enough get diamonds? Only I should get diamonds cause I've been playing Minecraft since 0.1.2 beta!

Coinkee's Avatar


Coinkee
01.16.2012 , 05:16 AM | #189
Quote: Originally Posted by Ashes_Arizona View Post
You still didn't answer the question. Any plans on joining the rest of the meat in the grinder on a "fresh 50" yourself? Probably not.

!
Don't assume. I have my decked out 50 and I'm playing on a lvl 26 with my friends simply because i have more time to play than they do so i have a higher lvl toon. That toon is shelved mostly because i enjoy playing with my friends more than soloing and killing stuff beneath my lvl. I only take her out to do the dailies to make cash for my crafter alts otherwise she is shelved.

Coinkee's Avatar


Coinkee
01.16.2012 , 05:23 AM | #190
To go one step further. Ive been on these forums and playing FACEBOOK games.. Guess what? There's a progression in those too.

Damn Castleville not letting me make bakery til i hit lvl 21.
Why can't i expand my Castleville lot to full instantly?? My friends who have been playing longer have the full lot opened up!

Wow hey look.. Playing BINGO on Facebook.. why can't i play certain diff types of BINGO?? Oh CUZ I HAVE TO UNLOCK THEM FIRST!!! Why can't i get those special power up for my Bingo game?? oh gotta unlock those too! DAMN THEM ALL!

There is progression in EVERYTHING nowadays.