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Stop complaining about EXPERTISE

STAR WARS: The Old Republic > English > PvP
Stop complaining about EXPERTISE

neocoma's Avatar


neocoma
01.16.2012 , 04:42 AM | #171
People dont get 2 things.

1. Expertise seperates PvP gear from PvE gear. Without expertise you would be forced to raid to gear up properly. PvP gear would be redundant as it must not be better than PvE gear in PvE and thus it must lack stats ofc. The lacking stats are compensated by expertise.

2. Gear: This game depends on gearing up as a timesink. It's a themepark MMO, that's how these games work. Deal with it or just leave.

Oh yeah ...Expertise does not have an impact as resilience in WoW does.

While I dont sit on 500 but 400 expertise atm I have about 8.5% effect in damage reduce and increase. Now what happens when I face someone with 400 expertise? I dont have any benefits from gear against him because he also has 8.5% dmg increase and reduction thus we are even. I have the edge over an undergeared player, however. But this is necessary because of point 2 I already spoke of: gear.

Toranna's Avatar


Toranna
01.16.2012 , 04:43 AM | #172
Quote: Originally Posted by Raxwars View Post
If you removed the Expertise Stat and replaced with a Crit bonus let's say, there would be no points in Doing normal raids, because my pvp gear > pve gear. That's not a solution also.
here is at thing in PvE that gets forgotten and that is Enimity or hate. The easiest way to make PvE gear better for PvE is to make +Hate -hate (AION tried but never implemented it full enough) system that actually matters.

Other stats that matter in PvE but not so much in fast pace PvP like this game are regen types stats.

It is not hard to come up with easy ways to make "Special PvE" Gear super special for the Care Bears.

Desgarden's Avatar


Desgarden
01.16.2012 , 04:44 AM | #173
Quote: Originally Posted by Coinkee View Post
I'm only defending it because i'm looking at the long term. Right now. it's horrible simply because the 1-49s have to deal with it in an enclosed instance and they shouldn't be grouped with them.

Come Tuesday that will preserve the lvling thru pvp aspect without bullies.

Come next month it won't matter in the 50s bracket cuz everyone will have it except fresh 50s working towards it.
Sure, the leveling guys will be on the safe side, however, they better buy a pot Vaseline because the full champ / bm geared 50s already wait for them with a fat smile in their face to cream them good.


As I said before: they copied even the age-old mistakes designers before made. Take WoW for example: pvp is a first-hand sado-masochistic experience. First you are the masochist and need a huge pot of Vaseline because all guys with expertise will rip you a new one. Is this fun? Certainly not.

Then the sadistic experience kicks in: you are geared and can rip new 50s and alts apart. Is it fun? Depends on your mindset. For me it isn't because I know most work does my gear.

That's plain and simple bad game design because a game should be fun and not frustrating for several weeks until you are geared to that level until you can hope to win against anyone who isn't playing with his feet.

Once more for emphasis: by all means, give us pvpers an edge for pvping a lot. However, the "edge" shouldn't be an "autokill".
Sith happens!

Raxwars's Avatar


Raxwars
01.16.2012 , 04:44 AM | #174
Quote: Originally Posted by SandTrout View Post
In PvE you're not playing against players, you're playing against mechanics. These are two completely different mindsets, and if any distinction between PvP and PvE is made, recognizing that difference is crucial.

As for the predefined set of equipment for Heroics and Raids, I would still play them for the same reason that I play Expert Left 4 Dead, because it's a fun challenge.
MMORPG's are all about gear progression. You remove that, you remove most of the playerbase. I think that's one common mistake in gamers nowdays, trying to relate a MMORPG with, let's say a FPS, or an Action game.

Ashes_Arizona's Avatar


Ashes_Arizona
01.16.2012 , 04:45 AM | #175
Quote: Originally Posted by Coinkee View Post
I'm only defending it because i'm looking at the long term. Right now. it's horrible simply because the 1-49s have to deal with it in an enclosed instance and they shouldn't be grouped with them.

Come Tuesday that will preserve the lvling thru pvp aspect without bullies.

Come next month it won't matter in the 50s bracket cuz everyone will have it except fresh 50s working towards it.
Right and in a game with its long term life based in alt replayability and progressive storyline content, there will always be fresh 50s and someone will always in on the losing end of a fight simply cause they're coming in with the best PvE gear they can get, but its just not good enough. You seem to have this mindset that people that are just coming into the 50 bracket deserve to be farmed and because you got your gear before them you deserve to be the farmer. You know exactly how hilariously not challenging it is to take down a level 50 that has no expertise, you've done it, and you know how easy it is unless you start dealing with a 2 or 3 vs 1 situation, but yet you defend it....as if its some kind of axiom of online gaming that is immutable and should never be challenged. Are you ready to be a fresh 50 some day on an alt? I suspect no. Your position and philosophical methodology seems to suggest you intended to stay on the "Farmer" side of the fence, rather than join the "fresh 50s" in the farming pen at any point.

Well thats fine I think they need to make a PvE Stat then called "Resolution" which is only on level 50 PvE gear and you can't do Eternity Vault or any new operations without the full set of it because without "Resolution" you simply cannot withstand the design-for-failure AoE's that are made to trump anyone that isn't above a certain HP and Resolution level so people in PvE or PvP gear can't do that part of the game at all without having spent their time grinding for a set of gear that they only had to grind for so they could grind for more gear in EV and all new operations.

Lets close the doors on the entire end game. Lets make a bunch of level 50 crafting schematics but you can't get or use any of them unless you've created a Mastercraft schematic for every base schematic in your trade skill.

Lets add new level 50 mounts that you can only ride if you've done EV 1000 times and run hard mode BT/Esseles COMPLETELY NAKED while SOLO.

I totally get where you're coming from man, MMO's just aren't fun unless they're built into gated communities where people can spend their virtual lives looking down their noses at everyone else that hasn't achieved such easy to achieve feats like soloing the Infernal One with your keyboard and mouse unplugged.

I'm sorry I ever doubted you, you're right TOR needs more Korea in it, theres just not enough Korea in it already so lets segregate everything and make everyone have to grind for everything post 50.

In fact I think we should introduce a travel speed reduction at 50, and you can only increase your travel speed by doing space combat missions and you have to complete them all, every day, daily to have enough fuel to pilot your space ship around that day! I mean seriously fuel costing credits? WHAT IS WITH THE EZMODE HERE?

Toranna's Avatar


Toranna
01.16.2012 , 04:48 AM | #176
Quote: Originally Posted by Desgarden View Post
Sure, the leveling guys will be on the safe side, however, they better buy a pot Vaseline because the full champ / bm geared 50s already wait for them with a fat smile in their face to cream them good.
It is not jsut the lvl uppers. I have been 50 for 10 days now and I normally run 5-10 Warzones a day and complete all my dailies. I have gone through now 11 bags and not one piece of champ gear.

If they want to keep the system as they have it today, they need to implement a item level type system for queing, and people get paired depending on their item level.

If they leave it this way it is not just the lvlers but the unluckys who get left behind. And for most dealing with slanted server PoPs already maeks it hard enough.

Rivianchief's Avatar


Rivianchief
01.16.2012 , 04:49 AM | #177
Quote: Originally Posted by aspectsofwar View Post
That sounds exactly like someone with no skill and plenty of free time in their life would say.
That is your argument really? With that sentence you think you have completely dismantled my rather valid point?
Seems like a waste talking to you. Do you know how much time I have? Do you know how good I am? Only because I don't need to brag with my supposedly existing 4x Gladiator title (which really means a lot btw!!!111) doesn't mean I couldn't be able to crush you in any pvp environment given the chance.

You just assume because you have no better answer.

SandTrout's Avatar


SandTrout
01.16.2012 , 04:54 AM | #178
Quote: Originally Posted by Raxwars View Post
MMORPG's are all about gear progression. You remove that, you remove most of the playerbase. I think that's one common mistake in gamers nowdays, trying to relate a MMORPG with, let's say a FPS, or an Action game.
No, MMOs are all about playing with large numbers of other players. That is the definition.

The progression treadmill is a way to addict players rather than making a good game, and if that is truly all that TOR is, I won't be sticking around. I'm almost upset that I got pulled into it in the first place by my friends.

This is not good game design, no matter how addictive it is to some people, and the fact that this is brought up as a way to defend a developer lowers my faith in humanity.
Nerf not, lest ye be nerfed.

Coinkee's Avatar


Coinkee
01.16.2012 , 04:56 AM | #179
Quote: Originally Posted by Ashes_Arizona View Post
Right and in a game with its long term life based in alt replayability and progressive storyline content, there will always be fresh 50s and someone will always in on the losing end of a fight simply cause they're coming in with the best PvE gear they can get, but its just not good enough. You seem to have this mindset that people that are just coming into the 50 bracket deserve to be farmed and because you got your gear before them you deserve to be the farmer. You know exactly how hilariously not challenging it is to take down a level 50 that has no expertise, you've done it, and you know how easy it is unless you start dealing with a 2 or 3 vs 1 situation, but yet you defend it....as if its some kind of axiom of online gaming that is immutable and should never be challenged. Are you ready to be a fresh 50 some day on an alt? I suspect no. Your position and philosophical methodology seems to suggest you intended to stay on the "Farmer" side of the fence, rather than join the "fresh 50s" in the farming pen at any point.

Well thats fine I think they need to make a PvE Stat then called "Resolution" which is only on level 50 PvE gear and you can't do Eternity Vault or any new operations without the full set of it because without "Resolution" you simply cannot withstand the design-for-failure AoE's that are made to trump anyone that isn't above a certain HP and Resolution level so people in PvE or PvP gear can't do that part of the game at all without having spent their time grinding for a set of gear that they only had to grind for so they could grind for more gear in EV and all new operations.

Lets close the doors on the entire end game. Lets make a bunch of level 50 crafting schematics but you can't get or use any of them unless you've created a Mastercraft schematic for every base schematic in your trade skill.

Lets add new level 50 mounts that you can only ride if you've done EV 1000 times and run hard mode BT/Esseles COMPLETELY NAKED while SOLO.

I totally get where you're coming from man, MMO's just aren't fun unless they're built into gated communities where people can spend their virtual lives looking down their noses at everyone else that hasn't achieved such easy to achieve feats like soloing the Infernal One with your keyboard and mouse unplugged.

I'm sorry I ever doubted you, you're right TOR needs more Korea in it, theres just not enough Korea in it already so lets segregate everything and make everyone have to grind for everything post 50.

In fact I think we should introduce a travel speed reduction at 50, and you can only increase your travel speed by doing space combat missions and you have to complete them all, every day, daily to have enough fuel to pilot your space ship around that day! I mean seriously fuel costing credits? WHAT IS WITH THE EZMODE HERE?

You can't go into a raid as a fresh 50.. You have to grind out the gear or 'Resolution" as you so put a title on it..

I already stated they needed a starter pvp set thats easily attaintable to ease a fresh 50 into pvp.

You also can't make the top end purple crafts without doing hardmodes to get the mat for them.

Don't pick and choose your arguements against mine. It isn't working for you.

I get it. You want everything to stay stale as soon as you hit 50. You want your alt to have the exact same attributes/abilities/stats/gear that your main that you spent say 100 hours on playing at lvl 50 has. In fact lvling to lvl 2 in your Utopian MMO is a nono and counter productive.

You are being unrealistic.

There is a linear path for every part of every single MMO starting from char creation. Deal with it or unsub.

Ravashakk's Avatar


Ravashakk
01.16.2012 , 04:56 AM | #180
This whole thing is funny. Even from a lore perspective, the naysayers wouldn't fit.

-Luke becomes a padawan and immediately challenges the emperor/vader. Luke should have a fair shot at beating these guys, because all the time the latter have put into studying the force etc should not be a factor in the outcome if they fought.

You should have to work towards being competitive in addition to just knowing your class. Better gear accomplishes this.

Now the whole "PVP vs PVE" gear discussion is just as entertaining. You need some sort of difference between the two for a few reasons.
1. If PVP gear is easier to get (I don't personally know this yet) then it shouldn't be able to be on par with PVE gear when it comes to PVE. People that concentrate on PVE should be better at it (with better gear) than the PVP crowd trying to join in with their PVP gear.

2. Expertise (in w/e form it ends up being if they change it) needs to be there. If there wasn't this mechanic, then any top raiders with better PVE gear will have a huge advantage over non PVEers....in a PVP setting. Let's face it, not everyone can PVE (schedules and such), but anyone can PVP whenever they want because it doesn't require coordination with other people to do.