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Stop complaining about EXPERTISE

STAR WARS: The Old Republic > English > PvP
Stop complaining about EXPERTISE

Desgarden's Avatar


Desgarden
01.16.2012 , 04:05 AM | #151
Quote: Originally Posted by Paganwishes View Post
I think expertise is fine, people putting all their time into PvP should be better at it, simple as that. Everyone have the same possibilities to grind PvP gear.

I enjoy putting some time in to both PvP and PvE, I run some hardmodes and play some PvP inbetween FP groups. In my first week of lvl 50 I now have 7 Champion items and that's only from doing weekly and daily pvp quests + maybe 5 bags from commendations.

People ar starting to get battlemaster gear now and that's fine, I cant expect to be best in all aspects of the game, I know I could be up there competing if I'd like to, but as I said earlier I enjoy playing both PvE and PvP, again I can't expect to be best in PvP, same thing applies to PvE if I don't place all my time in to raiding, I wont be progressing as fast as full PvErs do, Im fine with all of this, why cant you guys be?
Sure they should have an edge in pvp, after all the pvers have an edge in, well, pve with their gear. However, "an edge" shouldn't be an "autokill". And I am sorry but when I am rolling in my nearly full champ gear I wreck those people without expertise all too easily.
Sith happens!

Coinkee's Avatar


Coinkee
01.16.2012 , 04:06 AM | #152
Quote: Originally Posted by DKDArtagnan View Post
I understand why they made TOR like they did. Also, I'm sure it will bring a decent return.

Bio/EA won't go bankrupt.

But when you steal a design without thinking and you don't care about your game with true passion, all you're ever going to be is second-rate.

That's fine, I suppose. But, as a player, I don't have time for second-rate.

I need a developer who is brave enough to educate the masses about what's REALLY fun - and not just meet expectations like casual gamers knew what was good for them.
We thought we had that YEARS ago when a few old UO players decided to recreate UO. First there was UO:X (Did that even get off the ground?) then Darkfall. Both flopped because it couldn't be managed.

The magic of the old school games we knew, loved, and played for years is sadly gone for good it seems. Either adjust.. play a niche MMO (Eve Online for pvpers) or give up on MMOs.

Bottom dollar is Bottom line. And the masses have spoken.

Ashes_Arizona's Avatar


Ashes_Arizona
01.16.2012 , 04:15 AM | #153
Quote: Originally Posted by Coinkee View Post
I'm not creatively ignoring it. You took the time to play that aspect of the game and got the gear for it.. He has not. You outgear him for pvp. He will have that magic helmet of +400 expertise as will everyone else in a month and you'll be back here whining that you want your Jugg buffed and everyone else nerfed.

Welcome to MMOs
Jugg's don't need a buff they need to be fixed theres a definitive difference between imbalance and outright bugged or unimplemented system dynamics which manage a classes resistance capabilities. But thats another discussion entirely.

The ending line "welcome to MMOs" is quite hilarious though because people like you always seem to assume that anyone that has a different opinion than you have must not understand MMOs at all, when its actually quite the opposite, we understand MMOs quite well and have been playing them since there were MMO's to play. I met my wife in Ultima Online way back in the day. Funny how that works out, and shes still a noob, its cute in its own way.

Just because "this is the way they did it WoW" is a quick answer doesn't mean its the right answer. Theres a reason people got bored with WoW and stopped subscribing.

BWA mimicking the model isn't going to help the title in the long term, in fact they stand to see a quicker decline than WoW has because they mimicked the model. Its a case of BTDT got the t-shirt, for most people.

Why would anyone spend a few years playing WoW, simply to come to TOR and do the exact same thing they did in WoW? I'm not saying a median level of similarity is bad, but if they can't deviate one iota from one and hope to be profitable, then how can they actually retain the client base thats already bored to tears with the cut and dried WoW model thats been copied and recopied by every game thats released since WoW came out?

There was a sci-fi game that had all kinds of new ideas in regards to its original development but had its entire development path scrapped and rebuilt into a sci-fi WoW clone, it was called Tabula Rasa, don't worry if you haven't heard of it, it didn't last long.

So what I'm basically saying is that BWA has built a good framework to get away from "this is how WoW did it" and expand on that and say "this is how WoW did it, but we're doing it a little bit differently." and that little bit of difference will be the way TOR can succeed in the long term.

People are bored with WoW, slavishly copying it in every respect will simply lead to people becoming bored with TOR even more quickly. Look at Rift, Trion talks a good game..but thats about all thats good in regards to their game. Copy WoW, you will blow up fast, and fall down hard, its happened to a lot of games since WoW came out, and until developers start thinking independently and offering up new ideas, it will continue to happen.

Hope it doesn't happen with TOR cause, well, if it does, it will appear that Lucas Arts backed the wrong horse and shut down the wrong license.

Coinkee's Avatar


Coinkee
01.16.2012 , 04:19 AM | #154
I've been playing MMOs since UO PreTram days.

I've seen the progression of them. Hell i've played almost every beta.. i even beta'd Horizons (that alone should tell you how much ive been looking for another UO type game HA!)

While you were writing your book I was responding to someone else. So scroll up and read that =P

Bed time!

Ashes_Arizona's Avatar


Ashes_Arizona
01.16.2012 , 04:22 AM | #155
Quote: Originally Posted by Desgarden View Post
Sure they should have an edge in pvp, after all the pvers have an edge in, well, pve with their gear. However, "an edge" shouldn't be an "autokill". And I am sorry but when I am rolling in my nearly full champ gear I wreck those people without expertise all too easily.
Hah I got a guy on Harbinger that I know cause we PvP a lot, hes an SI:S in full Champion gear and every time he sees my level 25 BHPT AP in a warzone he just goes somewhere else cause he knows I'll do my best to try to kill him if he attacks me, but he knows I can't win at all.

Hes a guy that fully understands there is no challenge in how Expertise works, so he'll generally run right by me to go after a level 50 on my team that has PvP gear on.

And generally I just let him do his thing and I do mine, if we're on seperate teams. Unfortunately not enough people like you and him are willing to admit what a crutch Expertise is. I expect a lot of people that are heavily defending Expertise wouldn't PvP at all without it. Though I can only say that is a suspicion backed without facts.

Hamstaxo's Avatar


Hamstaxo
01.16.2012 , 04:22 AM | #156
Quote: Originally Posted by aspectsofwar View Post
This is an MMO and a gear grind is necessary to keep people playing in PvP as well as PvE
simply wrong
there are much better ways to do this
kick expertise out, make the raids doable for everybody and connect the valorranks to an skillsystem

so the only thing left for complaining is "thats unfair they play much more pvp than i do and have higher valorranks. how am i supposed to win"

the crying will never stop
Combat Medic - 640 exp. - rr4Lx - Hamstaxa - <Fedaykin> @ Jar'kai Sword

For gods sake lower all dmg and heal bei 50% or double all hp

NutellaCrepe's Avatar


NutellaCrepe
01.16.2012 , 04:23 AM | #157
Quote: Originally Posted by aspectsofwar View Post
I personally would quit the game if I was not advancing my character in any way. Why don't you go play a fighting game or a first person shooter or some other online gearless PvP game? It seems MMOs aren't your thing.

I agree with the argument that the person who plays the most should not have the gear advantage. The solution to this is a Rated ladder system like arena in WoW. I'm not saying this game needs a deathmatch arena, but a ranked system which increases when your team wins and decreases when your team loses. Once you hit a certain rank, better gear becomes available to you. This way gear is awarded based on skill not time invested
What about if expertise didn't matter in warzones, just world PvP?
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birdyhey's Avatar


birdyhey
01.16.2012 , 04:24 AM | #158
SCREW EXPERTISE/RESILIENCE BULLSH*IT! MAKE PVP ABOUT SKILL and for godsake reward something else than gear with expertise just so you can have an advantage over people because you play longer.

Toranna's Avatar


Toranna
01.16.2012 , 04:26 AM | #159
If people want WoW they can go play WoW or one of the 50+ FTP games out there that look and feel exactly like WoW (Runes of Magic, Argo, AIKA to name a few.)
I would love if BioWare would take some notes from Mythic and implement some Open World Siege types battles. But you need to balance realms first. Stop allowing people to create Empire toons on a server that is 3 to 1 Empire, but that is not allowed in todays care bear society. Most want the I Win button and nothing says that liek 3 or 4 to 1 odds in battles.

DKDArtagnan's Avatar


DKDArtagnan
01.16.2012 , 04:27 AM | #160
Quote: Originally Posted by Coinkee View Post
We thought we had that YEARS ago when a few old UO players decided to recreate UO. First there was UO:X (Did that even get off the ground?) then Darkfall. Both flopped because it couldn't be managed.

The magic of the old school games we knew, loved, and played for years is sadly gone for good it seems. Either adjust.. play a niche MMO (Eve Online for pvpers) or give up on MMOs.

Bottom dollar is Bottom line. And the masses have spoken.
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