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Stop complaining about EXPERTISE

STAR WARS: The Old Republic > English > PvP
Stop complaining about EXPERTISE

Coinkee's Avatar


Coinkee
01.16.2012 , 03:23 AM | #141
Quote: Originally Posted by Ashes_Arizona View Post
The flaw is that I can kick his *** at all, in ANY gear. Thats the part you're creatively ignoring.

Juggernauts ARE GIMPED. Bugged up the wazzo, zero resists to anything that isn't melee or ranged energy.

0 Kinetic Resists
0 Elemental Resists
0 Internal Damage Resists
0 Tech Damage Resists
0 Force Damage Resists

You could kick my *** with a vibroblade as a non-melee spec archetype. Why? Vibroblades are TECH DAMAGE.

But if I put on my SPEAR AND MAGIC HELMET of +400 Expertise,...you can't. And thats not right, at all. Gimped class should stay gimped regardless of magical "Expertise" stat, but it only stays gimped if faced with someone that also has a SPEAR AND MAGIC HELMET.

By all rights, level 50's in PvE gear SHOULD be kicking my Juggernauts ***, because my Juggernaut is complete fail 1 v 1 due to bugs in the resist schema.
I'm not creatively ignoring it. You took the time to play that aspect of the game and got the gear for it.. He has not. You outgear him for pvp. He will have that magic helmet of +400 expertise as will everyone else in a month and you'll be back here whining that you want your Jugg buffed and everyone else nerfed.

Welcome to MMOs

Paganwishes's Avatar


Paganwishes
01.16.2012 , 03:25 AM | #142
I think expertise is fine, people putting all their time into PvP should be better at it, simple as that. Everyone have the same possibilities to grind PvP gear.

I enjoy putting some time in to both PvP and PvE, I run some hardmodes and play some PvP inbetween FP groups. In my first week of lvl 50 I now have 7 Champion items and that's only from doing weekly and daily pvp quests + maybe 5 bags from commendations.

People ar starting to get battlemaster gear now and that's fine, I cant expect to be best in all aspects of the game, I know I could be up there competing if I'd like to, but as I said earlier I enjoy playing both PvE and PvP, again I can't expect to be best in PvP, same thing applies to PvE if I don't place all my time in to raiding, I wont be progressing as fast as full PvErs do, Im fine with all of this, why cant you guys be?

SandTrout's Avatar


SandTrout
01.16.2012 , 03:25 AM | #143
Quote: Originally Posted by Coinkee View Post
I'm not creatively ignoring it. You took the time to play that aspect of the game and got the gear for it.. He has not. You outgear him for pvp. He will have that magic helmet of +400 expertise as will everyone else in a month and you'll be back here whining that you want your Jugg buffed and everyone else nerfed.

Welcome to MMOs
No. Just because WoW did it doesn't mean that it is either good or how all MMOs do it.

WoW wasn't the first MMO, or even the first sucessful MMO.

WoW was also not designed with PvP in mind, nor was it's PvP the primary attraction for players.
Nerf not, lest ye be nerfed.

Coinkee's Avatar


Coinkee
01.16.2012 , 03:31 AM | #144
Quote: Originally Posted by SandTrout View Post
If they enjoy PvP and PvE, then they will play it regardless.
And you have every right to play both sides.

As i've stated to you in another thread. MANY people have BOTH top end raid gear AND top end pvp gear. This isn't uncommon over time.

But when you force one side (pvp) to pve in ORDER to pvp. That's a problem and the bottom dollar is on the line. Expertise forces you to pvp to get the gear to pvp. and pve forces people to pve to get gear to pve. Once the rush settles and people have TIME to get situated it's really not hard to keep up both.

This is not your precious DAoC or Planetside of years ago. Times gave changed in the MMO industry and altho a newer age DAoC MIGHT get a niche amount of subs. It will never be mainstream NOW. It did well FOR ITS TIME, that 'time' was over long ago.

nrathdor's Avatar


nrathdor
01.16.2012 , 03:32 AM | #145
Quote: Originally Posted by DarthDartheous View Post
I used to be a WoW gladiator like you, until I took a lightsaber to the knee.
Made my day, Sk***m :P

DKDArtagnan's Avatar


DKDArtagnan
01.16.2012 , 03:36 AM | #146
Quote: Originally Posted by Coinkee View Post
Smarter ranking system how? When you have to force people to pve top end hardmode raids or get killed in 1 shot from EVERY class (even a healer HA!) without resilience.

Thats EXACTLY what Resil/Expertise is. A barrier between the 2 aspects of the game. One that doesn't force one to do top end content of the aspect they don't enjoy doing abd don't want to have to dedicate time to in order to be competitive in the aspect they do enjoy.

Open world pvp is a gonner in any game that has gear progression of any kind or instanced battlegrounds. Even back in the glory days TM/SS 3 day long open world pvp battles before BGs came around when there was no pvp gear and just MC the MC geared people ruled.
The entire game is broken because of how they've approached PvP/PvE. They simply haven't thought it through - or maybe they just don't care.

A proper ranking system would put people with similar total stats together, and it would reward performance based on POTENTIAL - rather than a totally flat rate.

Beyond that, you have to put premades against premades - and PuGs against PuGs.

You need to make PvP and PvE gear similar in performance, so that people who raid won't outmatch people who PvP when meeting them in World PvP.

World PvP should never be a sportsgame with over-balance. But give every player the chance to get good gear by being GOOD.

Gear should be rewarded for PERFORMANCE - not TIME INVESTMENT.

It's just another disease of the mainstream and overly casual design approach. If everyone can do everything - then everything loses its meaning. The key is to give everyone the POTENTIAL to do everything. You don't do that by separating PvP and PvE - and you don't do it by separating fresh 50s from 50s who played for months.

SandTrout's Avatar


SandTrout
01.16.2012 , 03:40 AM | #147
Quote: Originally Posted by Coinkee View Post
But when you force one side (pvp) to pve in ORDER to pvp. That's a problem and the bottom dollar is on the line. Expertise forces you to pvp to get the gear to pvp. and pve forces people to pve to get gear to pve. Once the rush settles and people have TIME to get situated it's really not hard to keep up both.
Then make the Battlemaster gear have the same stats as the Rakata gear.

I don't want to force anyone to do anything. I want them to do whatever they want.
Nerf not, lest ye be nerfed.

Anvenom's Avatar


Anvenom
01.16.2012 , 03:40 AM | #148
The biggest problem with expertise, other than making pvp a boring gear grind, is that it forces people to choose between plYing pve or pvp. Its just not physically possible to be "elite" or honestly even up to date at one if you play the other. Try to join a hardcore pvp and pve guild at fhe same time, you'll get laughed at

Coinkee's Avatar


Coinkee
01.16.2012 , 03:49 AM | #149
Quote: Originally Posted by DKDArtagnan View Post
The entire game is broken because of how they've approached PvP/PvE. They simply haven't thought it through - or maybe they just don't care.

A proper ranking system would put people with similar total stats together, and it would reward performance based on POTENTIAL - rather than a totally flat rate.

Beyond that, you have to put premades against premades - and PuGs against PuGs.

You need to make PvP and PvE gear similar in performance, so that people who raid won't outmatch people who PvP when meeting them in World PvP.

World PvP should never be a sportsgame with over-balance. But give every player the chance to get good gear by being GOOD.

Gear should be rewarded for PERFORMANCE - not TIME INVESTMENT.

It's just another disease of the mainstream and overly casual design approach. If everyone can do everything - then everything loses its meaning. The key is to give everyone the POTENTIAL to do everything. You don't do that by separating PvP and PvE - and you don't do it by separating fresh 50s from 50s who played for months.
They are adding in rated warzones for your matching system.

And altho i agree with most everything you said. From a programmer analyst point of view that is a complete nightmare to code.

People nowadays want to be able to log on. Do a quick few BGs before work to have some sort of progression on their toon. Be that a rated match or arena or FP or what have you. (Note: im including both aspects here)

WoW unfortunately has made people lazy. Want instant gratification (LFD LFR). Shiny new toys every few months. All that with zero accountability (Xserver) And they are delivering on that with very few bugs atm.

Unfortunately every MMO from here on out is expected to have the same model if they even remotely wish to succeed in the industry. People are impatient.

Balancing all that without separating pve and pvp is a total nightmare for programmers if not impossible.

Open world pvp will never thrive again in a pve/pvp oriented 'world' that has instanced pvp with rewards and instant gratification.

DKDArtagnan's Avatar


DKDArtagnan
01.16.2012 , 03:59 AM | #150
Quote: Originally Posted by Coinkee View Post
They are adding in rated warzones for your matching system.

And altho i agree with most everything you said. From a programmer analyst point of view that is a complete nightmare to code.

People nowadays want to be able to log on. Do a quick few BGs before work to have some sort of progression on their toon. Be that a rated match or arena or FP or what have you. (Note: im including both aspects here)

WoW unfortunately has made people lazy. Want instant gratification (LFD LFR). Shiny new toys every few months. All that with zero accountability (Xserver) And they are delivering on that with very few bugs atm.

Unfortunately every MMO from here on out is expected to have the same model if they even remotely wish to succeed in the industry. People are impatient.

Balancing all that without separating pve and pvp is a total nightmare for programmers if not impossible.

Open world pvp will never thrive again in a pve/pvp oriented 'world' that has instanced pvp with rewards and instant gratification.
I understand why they made TOR like they did. Also, I'm sure it will bring a decent return.

Bio/EA won't go bankrupt.

But when you steal a design without thinking and you don't care about your game with true passion, all you're ever going to be is second-rate.

That's fine, I suppose. But, as a player, I don't have time for second-rate.

I need a developer who is brave enough to educate the masses about what's REALLY fun - and not just meet expectations like casual gamers knew what was good for them.