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Last boss of HM False Emperor impossible to kill without knockback

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Last boss of HM False Emperor impossible to kill without knockback

tehdonno's Avatar

01.15.2012 , 09:57 PM | #81
Quote: Originally Posted by Gvaz View Post
"Instead of fixing it so players all have knockbacks, we'll add an easy to implement mechanic where those players can use grenades" - Bioware 2012
Why should all classes have knockbacks? That would be a worse fix. This is the best way to keep the mechanic, which is well designed if I may say so.

Soljin's Avatar

01.15.2012 , 10:28 PM | #82
Quote: Originally Posted by MercArcher View Post
We made his HP = 0
He fell over and died
Yeah after wiping about 5 times because the 2nd Kb would not work.... he went into a solo phase with me I popped a pot and got him to one percent....when he let the others go and was about to hit the lightning channel...we killed him first. Loot chest dropped fine.
Born on Bria.
Clone Zerging Since 2003!

kobesteve's Avatar

01.15.2012 , 11:34 PM | #83
Add Heavy Shot to the knock backs Snipers have and we have 2

Quote: Originally Posted by Coolfusis View Post
Tanks with known working knockbacks:
Snipers/gunslingers: cover pulse

SoldieroftheOne's Avatar

01.16.2012 , 01:56 AM | #84
This is mute now. They are patching in getting knock-back grenades at the beginning of the encounter.

Woyto's Avatar

01.16.2012 , 02:45 AM | #85
Easily doable with only one knockback. You just need a tank with a brain position the boss intelligently.