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3 big problems with SWTOR


Orkayl's Avatar


Orkayl
01.16.2012 , 02:39 AM | #121
Quote: Originally Posted by EverlongAU View Post
You must of started WoW during TBC or Wrath because if you had played WoW on release you would know that WoW had less content at cap on release than this game does.
The same could be said for most every MMO before vanilla WoW. The glaring difference is that you didn't hit the level cap in under a week in those games. . . it took months generally. I was 50 in this game release week and that's only because of all the christmas obligations or I would have got 50 during early access.

And that's playing the game twice during beta weekends, so I wasn't exactly an expert on how to speed level. I just played the game and ran quests. I felt almost no sense of accomplishment getting to 50 because it was so easy. To the contrary I was kinda disappointed because I knew I had exhausted the majority of the content.

I try to keep myself occupied PvPing, raiding, and alting for the time being, but it all becomes a little more shallow every day.

Papazooki's Avatar


Papazooki
01.16.2012 , 09:26 AM | #122
Quote: Originally Posted by Orkayl View Post
The same could be said for most every MMO before vanilla WoW. The glaring difference is that you didn't hit the level cap in under a week in those games. . . it took months generally. I was 50 in this game release week and that's only because of all the christmas obligations or I would have got 50 during early access.

And that's playing the game twice during beta weekends, so I wasn't exactly an expert on how to speed level. I just played the game and ran quests. I felt almost no sense of accomplishment getting to 50 because it was so easy. To the contrary I was kinda disappointed because I knew I had exhausted the majority of the content.

I try to keep myself occupied PvPing, raiding, and alting for the time being, but it all becomes a little more shallow every day.
Yeah, they definitley made leveling too easy. This becomes an even bigger problem once you realize they don't have any end game content.
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R.I.P SWTOR: Dec 20th, 2011 - Jan 20th, 2012. Such a short life.

Aroseby's Avatar


Aroseby
01.16.2012 , 07:17 PM | #123
Quote: Originally Posted by Papazooki View Post
I never said WoW quests aren't grindy.. you really wasted your time posting this :/
You said the quests were grindier than wow, my post was no they are not. you didnt even address any of the valid and true points I made about wow. or even acknowledge the 4.3 issues and the ongoing wow bugs in general. in fact you didnt even discuss any of the points I made. Why because you know i speak the truth. sorry telling me i "wasted my time" is not imho a logical response to my post. So to clarify no (and I play wow remember) SWTOR is not grindier than wow although wow has grind and anyone who plays wow will know I speak the truth here
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EverlongAU's Avatar


EverlongAU
01.16.2012 , 08:45 PM | #124
Quote: Originally Posted by Orkayl View Post
The same could be said for most every MMO before vanilla WoW. The glaring difference is that you didn't hit the level cap in under a week in those games. . . it took months generally. I was 50 in this game release week and that's only because of all the christmas obligations or I would have got 50 during early access.

And that's playing the game twice during beta weekends, so I wasn't exactly an expert on how to speed level. I just played the game and ran quests. I felt almost no sense of accomplishment getting to 50 because it was so easy. To the contrary I was kinda disappointed because I knew I had exhausted the majority of the content.

I try to keep myself occupied PvPing, raiding, and alting for the time being, but it all becomes a little more shallow every day.
Yeh fair point, I havn't reached lvl cap yet due to taking my time and trying an empire toon. It just that every MMO i've played the situation is the same as this one. I'm not sure why people expect twice the content on release with this particular title. I will agree tho that leveling does seem to be a bit quick, but it is definately enjoyable.

Gleneagle's Avatar


Gleneagle
01.17.2012 , 06:00 AM | #125
Quote: Originally Posted by Orkayl View Post
The same could be said for most every MMO before vanilla WoW. The glaring difference is that you didn't hit the level cap in under a week in those games. . . it took months generally. I was 50 in this game release week and that's only because of all the christmas obligations or I would have got 50 during early access.

And that's playing the game twice during beta weekends, so I wasn't exactly an expert on how to speed level. I just played the game and ran quests. I felt almost no sense of accomplishment getting to 50 because it was so easy. To the contrary I was kinda disappointed because I knew I had exhausted the majority of the content.

I try to keep myself occupied PvPing, raiding, and alting for the time being, but it all becomes a little more shallow every day.
SWTOR is like wine: sip it and it is very satisfactory and enjoyable; chug it fast and you just make yourself sick.

You want to blame the wine, but the problem is all in how you (ab)use it.
The great oak is just one little nut who stood his ground.

Orkayl's Avatar


Orkayl
01.17.2012 , 06:05 AM | #126
Quote: Originally Posted by Gleneagle View Post
SWTOR is like wine: sip it and it is very satisfactory and enjoyable; chug it fast and you just make yourself sick.

You want to blame the wine, but the problem is all in how you (ab)use it.
I don't think it's how fast you play through the content necessarily. IMO many people will come to the same realizations once they hit the same amount of time played/progress in the game. There just really isn't a lot to do at the level cap, and it's far too fast and easy to reach the level cap.

RachelAnne's Avatar


RachelAnne
01.17.2012 , 06:10 AM | #127
First the planets are too small, now they are too big?
First phasing is great, then its not?

Wow fanboys really make me laugh a lot lately, their opinions turn like a flag in the wind.

OddballEasyEight's Avatar


OddballEasyEight
01.17.2012 , 06:20 AM | #128
3 Biggest problems with SW:TOR?

1: people who whine on the forums about things already in the pipeline to be fixed (like animation delays)

2: people who come from sandbox games expecting this to be a sandbox game even though its been stated for years now that it is a themepark game.

3: peope who rush to lvl 50 and then whine that there is nothing to do.
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Ortof's Avatar


Ortof
01.17.2012 , 06:20 AM | #129
Quote: Originally Posted by Orkayl View Post
I don't think it's how fast you play through the content necessarily. IMO many people will come to the same realizations once they hit the same amount of time played/progress in the game. There just really isn't a lot to do at the level cap, and it's far too fast and easy to reach the level cap.
There was rumored to be about 400 Voice over hours or something similar per class questline. You managed to hit 50 the first week. I'll let you in on something, there is only 168 hours in a 7 day course. So in turn, you did rush and cut your own throat on enjoying what they clearly set out to do, which was produce a story driven game.

If they didn't want people to listen and become engaged they would have skipped the VO completely, went with short text and given you quests like "go pick up 15 poo's from over there" if you can catch my referral.

I play 3-5 hours a day, mostly 7 days a week and have only hit 44 on my BH. Granted 1 or 2 nights was helping the wife with some of her questing, but being literal, 1 to 2 nights, the rest was me questing/following story.

Also, while there may not be a lot to do at level cap the first week an MMO is launched, lol seriously man, more content is under way. Also, unless your guildies power leveled through thinking there was going to be server firsts or something, there was minimal people there at the top to do anything with anyway.

Sorry you rushed. No joke, you missed a lot.

Rikalonius's Avatar


Rikalonius
01.17.2012 , 06:21 AM | #130
The MMO factor:

First off, please learn of the definition of MMO, then get back to me. I has nothing to do with grouping or socializing.

Sharding. Necessarry for to prevent lag. If you haven't noticed, the game is mesh heavy. For better or worse, that makes it very pretty, but unable to support huge amounts of toons in one location.

Too much phasing. I think its perfect. I was in two Beta and that question was posed in the beta forums by developers both times, and in both cases it was nearly universally supported.

Low server caps. How do you know what the server cap is? Please enlighten us

Overly lage planets. This makes me lulz. I can't count the amount of copius complaining there has been about how small the worlds are, now you come along saying they are too big. Hilarious. I've know for a long time that you just can't please everyone. MMOs are a unique genre that many people from other games, with their pre-concieved notions of gaming fun enter into. That's makes them a nightmare to create I'm sure.