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Reply from Bioware regarding using Group Stealth to Plant Bombs in Voidstar

STAR WARS: The Old Republic > English > PvP
Reply from Bioware regarding using Group Stealth to Plant Bombs in Voidstar

EternalFinality's Avatar


EternalFinality
01.15.2012 , 09:20 PM | #41
Quote: Originally Posted by Jamber View Post
Infiltrate/smuggle can also be used to stealth the ball carrier in Huttball and the turret capper in the Alderaan Civil war. These two just have beams of light on them. All they need to do is put a beam of light on the person planting the bomb and it's an obvious indicator that someone is there...I've had times where I've solo stealthed to a door...no one around, and planted. These teams would lose regardless if I used infiltrate or not. I've had people not stop me when I was in visual contact with them, they were just looking the other way.

If you don't have someone by the door at all times, it's your fault you lose the game. People relying on 30m range shots to interupt planters when looking back at the empty door every 30 seconds sure is hard though, so I guess this last bit just makes it just impossible to protect a door.

God forbid they stand 10m away from the door and not worry about buffing their damage meter in the warzone. You can easily see the cloaked target at that range because they don't have any stealth level increase. Not the smuggler/agent, but the guy next to him, that need to be out of combat to start, and have 5/10 seconds to get to the door so they can start planting it.

Moral of the story is, get your *** to the door and guard it!
And your amazing recommendation if you are a melee class, or, somehow, there are multiple doors?

Shammus's Avatar


Shammus
01.15.2012 , 09:20 PM | #42
Quote: Originally Posted by Auhfel View Post
From BW's logic, you should then be able to stealth the handler in Huttball. But, they disallow that for obvious reasons... the same reasons that should apply to Voidstar.


really? Stealth should BE allowed in voidstar people need to start picking up the talents that increases stealth detection as well as bounty hunters need to use their scan

this is in no way game breaking etc..
Sith Weapons And Tactics
Guildmaster | Giradda the Hutt
You have been knocked unconscious! Pain and suffering tries to strike YOU, but misses! You died. Returning to home point, please wait...LOADING, PLEASE WAIT

JJFlanigan's Avatar


JJFlanigan
01.15.2012 , 09:24 PM | #43
delete delete delete

fixit's Avatar


fixit
01.15.2012 , 09:27 PM | #44
Quote: Originally Posted by Auhfel View Post
From BW's logic, you should then be able to stealth the handler in Huttball. But, they disallow that for obvious reasons... the same reasons that should apply to Voidstar.
It is possible to run the ball to the goal line entirely invisible. I could say how, but I won't cus then everyone will be exploiting it (nor abusing it since I don't play that way, others are not so noble). And no, I won't be reporting it. After couple of dozen bonifide bug reports, getting same pre-written response, and not seeing any of the issues I put in being addressed; I don't bother no more. They don't care.

Anyways.....interacting with any objective in PvP should immedietly de-cloak players, period.

If I go up to Void Star doors or panels in normal stealth, clicking on them will make me appear. If I use group stealth, it does not. Make sense?

Vant's Avatar


Vant
01.15.2012 , 09:28 PM | #45
Quote: Originally Posted by Caeliux View Post
Looks that way, and it seems people are exploiting it if it was not intended that way. Can't tell you how many games I see a bomb planted with noone there and it was cause of that freaking move.

Ok, First off, it's a 15 second ability. Which means if your team is watching they can see the team approach and then go interrupt them by getting close enough.

I don't see what the big deal is.

Caliban_Thule's Avatar


Caliban_Thule
01.15.2012 , 09:31 PM | #46
Quote: Originally Posted by Shammus View Post
really? Stealth should BE allowed in voidstar people need to start picking up the talents that increases stealth detection as well as bounty hunters need to use their scan

this is in no way game breaking etc..
As a maurader, name me a skill that I can use to cover a door from stealthers.

Astarica's Avatar


Astarica
01.15.2012 , 09:32 PM | #47
Unless the ability hides the giant beam of light above their head, I don't think it's a big deal since just about every class has some kind of AE that requires no target. I think I saw someone doing this before but I always just AE near where the light is whether I see them or not, it's more reliable than hoping you targetting picked them up instead of someone else anyway.

Vant's Avatar


Vant
01.15.2012 , 09:33 PM | #48
Quote: Originally Posted by Caliban_Thule View Post
As a maurader, name me a skill that I can use to cover a door from stealthers.
Go up to the door, see through their stealth, and hit ANY ABILITY. This isn't a hard concept. Stealth is not complete by any ability or any class. If you get close enough you WILL see them.

fixit's Avatar


fixit
01.15.2012 , 09:35 PM | #49
Quote: Originally Posted by Astarica View Post
Unless the ability hides the giant beam of light above their head, I don't think it's a big deal since just about every class has some kind of AE that requires no target. I think I saw someone doing this before but I always just AE near where the light is whether I see them or not, it's more reliable than hoping you targetting picked them up instead of someone else anyway.
If you are using group stealth: it does not produce a beam of light. Thing is not many know about this, but this thread will alert the masses to it shortly.

EternalFinality's Avatar


EternalFinality
01.15.2012 , 09:36 PM | #50
Quote: Originally Posted by Vant View Post
Go up to the door, see through their stealth, and hit ANY ABILITY. This isn't a hard concept. Stealth is not complete by any ability or any class. If you get close enough you WILL see them.
Laughable.

Quote: Originally Posted by fixit View Post
If you are using group stealth: it does not produce a beam of light. Thing is not many know about this, but this thread will alert the masses to it shortly.
This is exactly why it is an exploit. The beam of light is a clear indication that the developers want you to be able to see when someone is capping the door. Having it break stealth when you do it is an indication they don't want people capping from stealth.

Put 2 and 2 together and it's a CLEAR exploit.