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3 big problems with SWTOR


princey's Avatar


princey
01.15.2012 , 08:09 PM | #81
Quote: Originally Posted by Papazooki View Post
The stories are vastly different in each zone.
What stories? You mean the mute text boxes?

Choices....1 of up to 3 zones with different flavor text that gets glossed over or an entire planet (which you think are too big) with a cohesive story. I'll take the latter.

Seriously, if you're so enthralled with that other game, why are you compelled to keep alt-tabbing out to post on these forums? You cancelled? Stand by your decision and leave. We don't need to hear your opinions on what is wrong with this game.

They're working on the delay. They're adding end-game content on TUESDAY, though I'm sure it won't be enough for the vocal people. They're pushing out sharding. They're increasing server caps. They're addressing the issues with the game. Accept it, or don't and move on.


By the way, that other game IS NOT NON-LINEAR. Do you know what a non-linear game is? A theme park game, at it's core is linear. You go from point A (level 1) to point B (cap). Again, I challenge you to take a level 1 to a cap zone and attack a mob. You'll get curbstomped by the linearity.

Geglad's Avatar


Geglad
01.15.2012 , 08:13 PM | #82
Quote: Originally Posted by princey View Post
What stories? You mean the mute text boxes?

Choices....1 of up to 3 zones with different flavor text that gets glossed over or an entire planet (which you think are too big) with a cohesive story. I'll take the latter.

Seriously, if you're so enthralled with that other game, why are you compelled to keep alt-tabbing out to post on these forums? You cancelled? Stand by your decision and leave. We don't need to hear your opinions on what is wrong with this game.

They're working on the delay. They're adding end-game content on TUESDAY, though I'm sure it won't be enough for the vocal people. They're pushing out sharding. They're increasing server caps. They're addressing the issues with the game. Accept it, or don't and move on.

But - but, its not fast enough!

Its my money and want it now!




-Lad
Uno avulso non deficit alter.

brokentelevision's Avatar


brokentelevision
01.15.2012 , 08:16 PM | #83
Quote: Originally Posted by princey View Post
What stories? You mean the mute text boxes?

Choices....1 of up to 3 zones with different flavor text that gets glossed over or an entire planet (which you think are too big) with a cohesive story. I'll take the latter.

Seriously, if you're so enthralled with that other game, why are you compelled to keep alt-tabbing out to post on these forums? You cancelled? Stand by your decision and leave. We don't need to hear your opinions on what is wrong with this game.

They're working on the delay. They're adding end-game content on TUESDAY, though I'm sure it won't be enough for the vocal people. They're pushing out sharding. They're increasing server caps. They're addressing the issues with the game. Accept it, or don't and move on.


By the way, that other game IS NOT NON-LINEAR. Do you know what a non-linear game is? A theme park game, at it's core is linear. You go from point A (level 1) to point B (cap). Again, I challenge you to take a level 1 to a cap zone and attack a mob. You'll get curbstomped by the linearity.
Hoenstly I'd rather take text blocks, I can skim through a quest text block in about 3 to 5 secs. I don't need a 5 min dialog with useless dialog choices for it. I can read, I'm not lazy and need somebody to read it aloud for me to get the story line.

princey's Avatar


princey
01.15.2012 , 08:17 PM | #84
Quote: Originally Posted by brokentelevision View Post
Hoenstly I'd rather take text blocks, I can skim through a quest text block in about 3 to 5 secs. I don't need a 5 min dialog with useless dialog choices for it. I can read, I'm not lazy and need somebody to read it aloud for me to get the story line.
Then this game is obviously not for you. Were you sleeping when they said this game had a focus on stories with voice overs with every quest?

Sai-to's Avatar


Sai-to
01.15.2012 , 08:19 PM | #85
Quote: Originally Posted by Papazooki View Post
1) Responsiveness:

SWTORs character responsiveness is pretty bad. With things like ability delay and animations having to finish before damage takes effect, it makes SWTOR combat / responsiveness VERY clunky.

The problem is not only with combat, but generally everything from mounting up and using quick travel. There seems to be a 0.5 second or so delay on abilities taking effect. This is a SERIOUS issue and needs to be looked into immediately.
[COLOR="Red"]
This isn't a problem. It's a design decision, and a good one in many people's opinion. Games look really dumb with animation canceling. What's the point of having an animation if you're just going to cancel it? Might as well play a MUD instead.

If you're having a 0.5 second delay, it's probably due to your hardware/configuration in some way.



Quote:
-Sharding: Why does this even exist? All it does is prevents players from seeing eachother / communicating with eachother. Both being VERY big factors to an overall MMO feel.
No, it prevents lag and overcrowding. You can communicate perfectly fine... there are many channels that bridge all shards. But your point is mostly moot anyway, as there is very little sharding anymore. They removed most of the sharding from planets, and aside from starting planets, there's nowhere with more than 2.


Quote:
-Too much phasing: There is FAR too much phasing in this game. Almost every quest leads to a phased area. I understand this is done to speed up questing, but it too has far too many cons.

Phasing itself is NOT the problem, in fact it has many benefits. The problem arises when you use it TOO MUCH.
Why? What are these supposed cons? What is wrong with instancing the main part of quests? Would you rather have to compete for quest mobs and wait 5-10 minutes for them just to have someone ninja a mob you're waiting for? There's already a problem in many quest hub areas with this. If anything, BW needs to make quest mobs shareable by all people who have that quest active.


Quote:
Low server caps: This is quite simple, and doesn't need much explaining. The server caps just far too low. There needs to be a much bigger server cap (something like WoWs) which will mean more players. More players = MMO!
Server caps were increased and are actually quite high. This isn't an issue. The most full servers (Harbinger and Swiftsure) only have 10-15 minute waits.


Quote:
Overly large planets: Planets are far too big. This spreads players out way too much and makes the place look like it's empty (add to that the other factors, and it probably IS empty).
This doesn't seem to be a big issue, especially since many players complain about them being too small.

This is a subjective issue that no one will agree on. My personal opinion is it's fine. There's enough taxis around to make travel unobtrusive, and the speeder makes it pretty easy to get around everywhere.


Quote:
3) Endgame:

This is probably the biggest one. The main focus of an MMO should ALWAYS be end game. Right now, there is very little end game. The same flashpoints, the same warzones.. there's just nothing to do.
Welcome to the world of MMOs. Endgame is literally about repeating content over and over. There's Raiding (Operations), dungeons (Flashpoints), PvP, and Dailies to choose from. It's the same in every MMO.

The difference is TOR also has storylines for you to experience as well.

Now, if you're talking about quantity of choice within each of those repeatative content categories, you're being unreasonable. You've already admitted to being a WoW fan, so you can't compare the endgame/expansion content of a game that's had 10 years of development to one that's had 3-5.

Papazooki's Avatar


Papazooki
01.15.2012 , 08:47 PM | #86
Quote: Originally Posted by princey View Post
What stories? You mean the mute text boxes?
You must not read any books, eh?

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R.I.P SWTOR: Dec 20th, 2011 - Jan 20th, 2012. Such a short life.

Papazooki's Avatar


Papazooki
01.15.2012 , 08:50 PM | #87
Quote: Originally Posted by princey View Post
What stories? You mean the mute text boxes?

Choices....1 of up to 3 zones with different flavor text that gets glossed over or an entire planet (which you think are too big) with a cohesive story. I'll take the latter.

Seriously, if you're so enthralled with that other game, why are you compelled to keep alt-tabbing out to post on these forums? You cancelled? Stand by your decision and leave. We don't need to hear your opinions on what is wrong with this game.

They're working on the delay. They're adding end-game content on TUESDAY, though I'm sure it won't be enough for the vocal people. They're pushing out sharding. They're increasing server caps. They're addressing the issues with the game. Accept it, or don't and move on.


By the way, that other game IS NOT NON-LINEAR. Do you know what a non-linear game is? A theme park game, at it's core is linear. You go from point A (level 1) to point B (cap). Again, I challenge you to take a level 1 to a cap zone and attack a mob. You'll get curbstomped by the linearity.
You don't understand what I mean by linear. By linear, I'm saying you have many more options of which area you want to level in. This adds to replay value.

Compare that to TOR, it only has one area you can level in. This is terrible for replay value.
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R.I.P SWTOR: Dec 20th, 2011 - Jan 20th, 2012. Such a short life.

imaslapu's Avatar


imaslapu
01.15.2012 , 08:51 PM | #88
Quote: Originally Posted by Papazooki View Post
Alright, since my last thread on this topic got closed
...
This is usually taken as a hint...

princey's Avatar


princey
01.15.2012 , 08:53 PM | #89
Quote: Originally Posted by Papazooki View Post
This is terrible for replay value.
For you. Unique class stories is enough for me. I've taken three characters, plus 1 in beta, through Balmorra on Empire. I haven't felt deterred by the nature of the game.

Opinions.

hushia's Avatar


hushia
01.15.2012 , 08:55 PM | #90
Quote: Originally Posted by Papazooki View Post
You don't understand what I mean by linear. By linear, I'm saying you have many more options of which area you want to level in. This adds to replay value.

Compare that to TOR, it only has one area you can level in. This is terrible for replay value.
What is the point of comparing Wow to SWTOR? They're not the same. It doesn't matter which one is more linear than the other. Just go play the game you like best, and stop posting in the other game's forum that it should be more like your favorite mmo. Thank you.