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DO NOT nerf scoundrels/operatives!

STAR WARS: The Old Republic > English > PvP
DO NOT nerf scoundrels/operatives!

Sathid's Avatar


Sathid
01.12.2012 , 11:52 AM | #41
Quote: Originally Posted by Poisonedwell View Post
If scoundrels and operatives aren't OP then they shouldn't be so scared of nerfs. I swear you scoundrels/ops cry harder than the people calling for the nerfs (difficult to do, I know). If bioware decides to nerf scoundrels/operatives then guess what... That's right, they were a bit imba. Deal with it, nerfs/buffs happen all the time in mmos. Dont wet your pants over it before anything has been mentioned about it. If there is a nerf I'm sure it wouldn't be drastic.
Trust me if there is any nerf coming down the pike it will be with empire inquisitors and followed by empire powertechs.

gazerous's Avatar


gazerous
01.12.2012 , 12:33 PM | #42
Quote: Originally Posted by BlakeAF View Post
Yeah it's not OP for them to be able to repeatably down a tank with all buffs up in like 7 seconds while the tank can't even move. Decked out in nice PvP gear they are simply ridiculous. Of course they have to nerf them or else everyone in this game will be a Sorc/Sage and Scoundrel/Agent.

I just saw a 50 scoundrel straight up win 4 hutt ball matches in a row. Not all against me, but he was the sole reason for 3 of the 4 wins. There is just a lack of balance in PvP right now it will all go up and down for each class I am sure. I think in general the healers are the more OP classes, but that is probably to ensure there are enough healers around. When a healer can put out the best dps in the game and still have solid off heals though, it breaks PvP.
If the tank was killed by a scoundrel in 7 seconds then he should seriously consider playing something that won't hurt his brain, because that was a blatant L2P issue. I have stated this in the other post, if you are a tank that stands there and waves his light saber at me while i bend you over, you will die, yet if you are a tank that actually knows what to do then well my damage will not only be almost nullified but you could actually win the fight, scoundrels are all about lucky crits and hits, stims and expertise buffs just buff our damage by about a good 60 to 70 percent on crits.

Sosikk's Avatar


Sosikk
01.15.2012 , 05:55 PM | #43
Quote: Originally Posted by Payneful View Post
This is a TEAM game.

The reason everyone is complaining about this class is because either people venture off by themselves and get ganked or when someone is opened on by an operative no one *helps* the victim.

When i hear those blatantly loud knifes go off I immediately target that operative and stun him before he can do more damage. I even throw in a knockback to make that operative's day even worse. This gives the victim plenty of time to run away and more time for me to heal him.

Now that this poor operative has been CC'd to uselessness he no longer can use his big opener and is now a sub-par dps. But wait! He uses his combat stealth except I just removed his stealth with stealth scan....poor poor operative.

Moral of the story: Help your teammates, stop caring about how many medals you get, and go for the win. Operatives/scoundrels are going to start complaining once people start learning how to deal with them.
Your statements have 0 logic. Basically you are saying "Operatives should rule 1v1 pvp, and stay out of group pvp because they will be weak."

A good operative has a 10k burst damage. They open up on me, i have 5k health, to thier 15k. I use my CC breaker to get up (If I even have it up, if not, im dead before I can get up) I cc them, throw some specials, their down to maybe 10k, their out of cc, im down to 2.5 by the time I can get 3 or 4 attacks off. Theyre maybe down to 6.7k 7k. 2 more specials, im dead. Even after using my defenses. They are just as squishy as any other squishy class so it takes me just as long to kill them, as any other class. Problem is, other classes dont have 10k burst dmg that gives them a huge edge.

Now, I know my class very well. They open up on me, I cc break, pop defenses CC them, same senario as above. But I get a little more crits and even-out the dmg we've both dealt, they see its even, they run. guess what? just used all my cc's or roots, they get away...or they stealth, and im a sniper, so no stealth scan.

idc if they nerf or keep the same. If they nerf, cool, if I get a buff as sniper, even better. Im a good player, i dont QQ when I die, but this is by far the most unbalanced thing in the game.

DarthHendo's Avatar


DarthHendo
01.15.2012 , 05:57 PM | #44
Quote: Originally Posted by Sathid View Post
Trust me if there is any nerf coming down the pike it will be with empire inquisitors and followed by empire powertechs.
This guy is confused and delusional. Nerf bat inc. Stand by for heavy rolls.
Hend'o - Sorcerer Hen'do - Assassin He'ndo - Powertech

LIVE STREAM!

Knifewrench's Avatar


Knifewrench
01.15.2012 , 05:59 PM | #45
Another Chewbacca Defense on Operatives not being OP.
War Hero with a bounty on him by his own faction. Aren't I popular.

MandoArc's Avatar


MandoArc
01.15.2012 , 06:08 PM | #46
Quote: Originally Posted by Payneful View Post
Everyone in the game can use consumables, what's the issue?
yes we cant put we dont do the damage a easymode smug or op can do whit them
Cuban Bounty Hunter

Payneintherear's Avatar


Payneintherear
01.15.2012 , 06:13 PM | #47
Quote: Originally Posted by AstralFire View Post
It's not the [fill in whatever] that's the problem, it's consumables.
This may very well be the next big i-net phrase after skyrim's "arrow to the knee".

Dieguitoarg's Avatar


Dieguitoarg
01.15.2012 , 06:14 PM | #48
I used to be ganked by operatives all day long, then I talked to a scoundrel friend and told me the perfect counter to that, the exploding bubble!

Now there's been a couple of situations in which I've solo guarded a door in voidstar and saw the ops roaming around, but none would open on me... when 2 or 3 actually did it at the same time, the blinding gave me enough time to call my friends over to assist...

There's also been other situations in which I've been fighitng another class and when my bubble was gone they jumped me, if my trinkey somehow was used I was done for but that's fine, its their field... and it was a 2vs1 anyway...

So yeah, they have big burst, but its an issue of learn to counter it, instead of QQing here...

Also with the non stacking adrenal/pvp consumable their burst is being reduced as well...

Just fix the faction inbalance and leave the classes as they are...

Kelticfury's Avatar


Kelticfury
01.15.2012 , 06:18 PM | #49
Quote: Originally Posted by KiranK View Post
Nerfs haven't even hit and the waaaaaaaaaahmbulance has already been summoned. They know the end is nigh!
LoL... the waaambulance is all the supergenius forum whiners that are crying about a class that can do the same dmg as ANY class if they abuse the stackable consumables. An Op/scoundrel without those stacked buffs does only slightly better damage than the non stealther classes.

L2P or at least learn what you are talking about before making spurious comments.

Ashanor's Avatar


Ashanor
01.15.2012 , 06:24 PM | #50
Quote:
Op/scoundrel cannot take an equally geared 50 down to 30% in one hit. A champion geared op/scoundrel will have to do over 9000 (meme intended) damage to a champion geared player to bring them to 30%. That just isn't going to happen.

As a healer, i could just as easily pop my consumables and do over 5.5k crit heals consistently.
Huh?

http://www.youtube.com/watch?v=DP-Vn...eature=related

Consumable popping Scoundrel/Operatives have been known to hit for nearly 10k damage on their opener.