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Number of Tanks in Raids


Sickith's Avatar


Sickith
01.15.2012 , 04:08 PM | #11
8 MAN -> 1 Tank, 2 healers 5 DPS
16 MAN -> 2 Tanks, 4 Healers, 10 DPS

Simples.
Sickíth - Sith Inquisitor (Sorcerer - Healer) Sicknéss - Jedi Consular (Sage - Healer)

"You've never fought anyone like me. I was Jedi, I am Sith!"

Thaderin's Avatar


Thaderin
01.15.2012 , 04:09 PM | #12
Quote: Originally Posted by PhoenixMatrix View Post
Or, you know, maybe the game shouldn't use that dumb lazy enrage timer mechanic and rockband-style skills exclusively for raids, and all around have better designs like many non-wow-clones have. Same with the class design.

Then 8-16 people of any random class put together, as long as you dont have too much duplication, could do any content of the game if they're good.
Yup, that arbitrary rage timer is one of main problems with such content.

Kuriby's Avatar


Kuriby
01.15.2012 , 04:28 PM | #13
Quote: Originally Posted by PhoenixMatrix View Post
Or, you know, maybe the game shouldn't use that dumb lazy enrage timer mechanic and rockband-style skills exclusively for raids, and all around have better designs like many non-wow-clones have. Same with the class design.

Then 8-16 people of any random class put together, as long as you dont have too much duplication, could do any content of the game if they're good.
Agreed completely, going a bit off topic from SWTOR, but that is the problem with many NA mmorpgs. Ever since EQ, everyone has this mind set of Tank/Healer/DPs combo that is engraved in every single NA mmo. It is quite silly that game designers have lost the simple sense of creativity. For people that play more Easten MMO's, Lineage, Vindictus, Dragon Nest, etc have noticed that they sometimes deviate from this system and do perfectly fine.

Back on topic, I agree that SWTOR should take away that silly enrage timer. Basically forces every group to have a similar setup in terms of DPS.

harkain's Avatar


harkain
01.15.2012 , 04:29 PM | #14
Quote: Originally Posted by Sickith View Post
8 MAN -> 1 Tank, 2 healers 5 DPS
16 MAN -> 2 Tanks, 4 Healers, 10 DPS

Simples.
so what do you do with 1 tank 8mans hm when soa puts him in the mindbox ?

2 tanks minimum, should realy be 1 tank and 1 healer per group, making it 50% dps 50% other roles but then agian all the funsponges that is the dps players of mmos would cry over less spots which they dont deserve anyway.
Die you must
Intentional yodaing since 1980.

Hessen's Avatar


Hessen
01.15.2012 , 04:38 PM | #15
The problem is if you do a 4 man hard mode you need one tank, if you do a 16 man raid you need one tank. That doesn't scale very well and means that because less tanks are needed for operations, there's a lack of tanks available for flashpoints.
Twisted
EU - Tomb of Freedon Nadd
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