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This game badly needs mods and macros.


Nexusissei's Avatar


Nexusissei
01.15.2012 , 02:16 PM | #371
Quote: Originally Posted by Twixted View Post
I already conceded your point of it basically just displaying information already available. Just trying to get you to realize that affects game play more than might or might not be intended (who can read the developer's minds)

edit:

analogies do a lot more than create straw man arguments. They offer a different perspective.
Very well. Have your view on analogies. And I will keep my opinion that they're great literary tools, but have no place in making an intelligent argument.

Your argument is non sequitur. If DBM says you're standing in the fire when there's a huge fire field under you, then how is this affecting gameplay? It's just relieving your raid leader from having to scream at you over Vent.

Kasperion's Avatar


Kasperion
01.15.2012 , 02:18 PM | #372
Quote: Originally Posted by GalacticKegger View Post
It peeks throught the API, pokes the cycles then extracts future routine descriptors, which are then converted to text and parsed into information the interface can use. At the UI it functions as a HUD that tells the player what will be happening and when before the player ever encounters it.
Nope. Sorry.

DBM works off of actual events from the combat log, and then timers.

When it tells you that Kasperion's Super Ray is coming in 12 seconds, it is not getting that from the game. It is basing it's timer off when the LAST Kasperion's Super Ray was cast (an event that can be seen in the combat log), and then counting down the cooldown of it.

This is why sometimes the cast happens before or after the timer runs out since it is not an exact science.

Addons can only work off what is in the combat log, and there is nothing in there that would say something like "Kasperion's Super Ray will cast in 12 seconds".
In whatever heinous realm that it squats.

Nexusissei's Avatar


Nexusissei
01.15.2012 , 02:18 PM | #373
Quote: Originally Posted by GalacticKegger View Post
It peeks throught the API, pokes the cycles then extracts future routine descriptors, which are then converted to text and parsed into information the interface can use. At the UI it functions as a HUD that tells the player what will be happening and when before the player ever encounters it.
More like it watches for keywords in your combat log and displays a graphic/text and sound.

AzucarSalado's Avatar


AzucarSalado
01.15.2012 , 02:19 PM | #374
Quote: Originally Posted by Icarusandi View Post
It seems everyone that is complaining against mods/ addons / macros, are the people that have:
did I miss any?
You missed the ones that have played a game before it was filled with macros, they have played the same game also with macros and they still believe that macros rot games.

Please, don't appropriate of others thoughts. It looks like you consider yourself a superior being.

According to my personal experience, I do not like combat macros at all. I agree with other type of macros to improve UI or social aspects of the game.

My 2 cents.-
^^
"I don't know, fly casual"

uruz's Avatar


uruz
01.15.2012 , 02:19 PM | #375
What specific mods/macros do you NEED that won't automate or make the game easier for you to play?

- Automated warnings telling you what you need to do by displaying a warning/on screen message [DBM] - WANT.
- Mouseover healing - WANT.
- ClickCasting - WANT.
- Mod that tracks where resource nodes are located - WANT.
- Moveable/customisable UI -WANT. I want to move items around to a UI that I'm use to from other MMO's [if anything - I WANT To move that @#$@#$@# chat window to the lower left corner and I WANT to move quickslot bars to the lower part of the screen]
- Threat Meter - WANT.
- Combat Log - WANT.

Rather than argue about "that other MMO allows MODS/MACROS" - how about giving legitimate examples of NEEDS for mods/macros in this game with detailed reasons why?
"Nothing like slaughtering jedi to make you feel alive..."

Icarusandi's Avatar


Icarusandi
01.15.2012 , 02:19 PM | #376
Quote: Originally Posted by Krazeh View Post
So hang on a minute, you're saying that it gets the information from the game?
No Silly, he's talking about the Raid Leader:

The Raid Leader peeks through the API (you have to have magic Raiding Eyes to be a Raid Leader) , pokes the cycles (with his epeen) then extracts future routine descriptors, which are then converted to text and parsed into information the Raid Leader can use. At the UI it functions as a HUD that tells the player what will be happening and when before the player ever encounters it.


but also, may I redirect you to my post back on page 36 -- you sir, fall into a couple of those categories.

DaxRendar's Avatar


DaxRendar
01.15.2012 , 02:20 PM | #377
Quote: Originally Posted by Sendrel View Post
I'd much rather they just allow what functions they're going to allow through an API and focus on bug fixes/content generation personally.
And I prefer to be able to raid on patch day instead of the classic "Game's Up/Addons are Broke" raid cancellation experience we all went through in "That other game(tm)"

SWTOR in the long run will be much better off without DBMs, Auctioneers, GatherMates, Carbonites, HealBots, GearScores, Recounts, and the addons that highlighted Healers in BGs.

I personally don't need mouseover targeting as a healer, but if BW thinks it's a good thing and puts it in I have no problem with it.

I expect them to add Combat Logs (and it sounds like some kind of personal Recount) and if BioWare feels it's a necessary or important part of the game than I'll accept it being there (I'm personally for a compromise of only allowing Combat Logs in Hard/Nightmare Mode Operations - shouldn't be needed for any other aspect of gameplay).

Debugging APIs and closing loopholes/exploits (not to mention the initial development efforts of just implementing Macro and Addon Interfaces) requires a fair amount of effort itself.

And none of this even takes into account the CS nightmare of:
- "My game is broken!!!!"
- "Did you disable all Addons?"
- "You don't UNDERSTAND!?!?!?! MY GAME IS BROKEN FIX IT NOWWWWW!!!"

I bet if you could get a Blizzard Dev to be able to answer honestly off the record - they'd tell you they wish Addons were never added to the game.

GalacticKegger's Avatar


GalacticKegger
01.15.2012 , 02:21 PM | #378
Quote: Originally Posted by Krazeh View Post
So hang on a minute, you're saying that it gets the information from the game?
Not from the engine itself, but from whatever routines dev makes available to the API. The routines are encapsulated so they (theoretically) can't be tampered with. But their data and execution patterns within the timeline can be analyzed and interpreted.
Can we please just have our pre-KotFE SWTOR MMORPG back?

Reecelol's Avatar


Reecelol
01.15.2012 , 02:22 PM | #379
dislike mods/addons all you want. but some people play beyond the caliber of a casual and want the efficiency and added performance metrics to increase their own/their guilds performance.

I myself am a total casual player and still enjoy being able to maximize my own performance as well as take full advantage of the real estate of my monitor. every screen shot ive seen anyone take in this game is a cluttered mess and i dont see how anyone can argue that it isnt in need of a complete overhaul or open to full modification.


if you dont want to use them, dont. whatever the "advantage" is that you think those players using them will get probably doesnt matter for what youre trying to accomplish in a game.
I play wow too. You jealous of my anime hair and ADD?

Twixted's Avatar


Twixted
01.15.2012 , 02:22 PM | #380
Quote: Originally Posted by Nexusissei View Post
Very well. Have your view on analogies. And I will keep my opinion that they're great literary tools, but have no place in making an intelligent argument.

Your argument is non sequitur. If DBM says you're standing in the fire when there's a huge fire field under you, then how is this affecting gameplay? It's just relieving your raid leader from having to scream at you over Vent.
non sequitur!? really? in your example maybe, but that is a poor example. Better would be the pop up on your screen posting in large bold letter "interrupt" now


Quote:
Special effects like the screen flash effect, huge warning messages and sounds will draw your attention to critical events
yes that information was already available but changing how it is displayed makes it so i dont have to pay attention to as much.