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This game badly needs mods and macros.


DaxRendar's Avatar


DaxRendar
01.15.2012 , 01:43 PM | #331
Quote: Originally Posted by Kellias View Post
Addons automate things that shouldn't be automated - be it for ease of use, convenience or whatever.
If it's not added by the game developer, it shouldnt be there.
^^This

You can /thread at this point.

If the designers and developers of a game want certain functionality present, they can put it in the game themselves!!!

No Addons! No Mods!

Request specifc functionality you want and see whether BW wants it in their game.

(I for one can't wait for BW-implemented UI Customization and hope for and improved GTC Interface and Target of Target frames - neither of which require any sort of Addon )

knightblaster's Avatar


knightblaster
01.15.2012 , 01:45 PM | #332
Quote: Originally Posted by Sendrel View Post
A dev response to this right here would be fantastic. If this is the case, and addons won't be possible with the current engine, it would be better to know now rather than later.
It sounds right to me, but I doubt that this will ever be admitted.

GalacticKegger's Avatar


GalacticKegger
01.15.2012 , 01:45 PM | #333
Quote: Originally Posted by Krazeh View Post
Except that it doesn't do any of those things, no more than the game does anyway. All it does it allow you to choose how the game tells you those things, but you're still getting that information even if you don't have DBM.
Successfully progress through the Panda expansion raids without using DBM. I would then love to have this discussion about what is and what isn't presented as in-game information without it.
Can we please just have our pre-KotFE SWTOR MMORPG back?

Sendrel's Avatar


Sendrel
01.15.2012 , 01:45 PM | #334
Quote: Originally Posted by DaxRendar View Post
If the designers and developers of a game want certain functionality present, they can put it in the game themselves!!!
The devs control what functions are allowed through the API. If they allow a function at all, then by definition, they sanction that function.

Kasperion's Avatar


Kasperion
01.15.2012 , 01:46 PM | #335
Quote: Originally Posted by Kellias View Post
You didn't need to select(click) that player from the raid to then press the heal button did you?
Actually, I had to select the player by positioning my mouse cursor over the player.

Quote:
the mod did it for you.
No, it didn't. I did. By moving my mouse over my desired target.

As I've said a hundred times, though, if you have the "Target Nearest Enemy" option toggled on in the CURRENT interface and you're arguing against macros, you're a hypocrite. If you don't, then why aren't you crusading to get that option removed, since those that use it would gain an "advantage" over those that don't?

Quote:
Addons automate things that shouldn't be automated - be it for ease of use, convenience or whatever.
Again, someone who doesn't know the difference between automation and mechanization. Ever check your clock to see if it's time to switch back to your alt because his companions are finished crafting/gathering? Yup, you just used an addon.

Quote:
Those that do get them, set them up for their "ease-of-use" will have an advantage over those who dont. That's the most basic definition of cheating. (look it up on the dictionary)
LOL, do you even attempt to comprehend your own posts before posting them? By your mentality, your mouse has more buttons than mine, so you are cheating? You use 5.1 surround sound, so you can actually tell audibly where something is happening and I can't, so you're cheating? You have a wooden bat, yet I have an aluminum bat, so I must be cheating, right?

I'm sorry, but this whole "We want a level playing field" is a bunch of garbage. If you want to play the "conjecture game", fine. You say addons are the slippery slope to the game being played for you? I say catering to the "level playing field" people will eventually lead to complete gear homogenization. Why should that guy have a stat advantage over me? He's cheating because something in the game is easier for him than it is for me.

Seriously, you people come up with the flimsiest types of arguments. What's worse is you don't even realize you're arguing against things that would benefit YOU.

By all means, though, keep arguing. Addons and macros are standard in today's games. Those that don't have them are working to implement them. SWTOR will eventually follow suit, whether it's in a week or in a year. Trust me, it will happen.
In whatever heinous realm that it squats.

TheNdoki's Avatar


TheNdoki
01.15.2012 , 01:47 PM | #336
I'm one of the pro-mods and macros. Even if just for the sole reason of having my trinket tied to one of my cooldowns. It doesn't help that my trinket button is always disappearing, or that I'm running out of room on my action bars...

Also, there seems to be a lot of confusion as to what mods and macros do.

Mods generally allow a higher degree of customization, or simplify information that is otherwise overwhelming (I'd like to see my artifice tidied up, for example, to know what I'm missing). Macros (at least in wow) were by definition something that couldn't actually do a command for you. You still had to click.

Finally, it's about personal preference. A game made for one kind of player will lose interest in the rest. That's one of the reasons wow did so well, people could make it play like the game they wanted to play. Not everyone has the same preferences.

Edit: also, not having a larger visual/audible warning when my proc goes off, I almost always miss it. A little lightning and tiny buff icon isn't enough in the heat of battle.

silentwon's Avatar


silentwon
01.15.2012 , 01:47 PM | #337
Quote: Originally Posted by DaxRendar View Post
^^This

You can /thread at this point.

If the designers and developers of a game want certain functionality present, they can put it in the game themselves!!!

No Addons! No Mods!

Request specifc functionality you want and see whether BW wants it in their game.

(I for one can't wait for BW-implemented UI Customization and hope for and improved GTC Interface and Target of Target frames - neither of which require any sort of Addon )
are you sure with how many people hate the ui why didnt they make it moveable or modable from the start are you telling me no one in beta complain about the ui if so who were the idiots in the beta

Mineria's Avatar


Mineria
01.15.2012 , 01:48 PM | #338
Quote: Originally Posted by Krazeh View Post
Which mods are these that are picking which heal to use without user intervention?
None anymore, since Blizzard disallowed it to work that way, so they closed the option.
Not against macros if the developers keep options like skillchains and alike out of them.. I'm kinda sure to abuse them if so.. since neither me nor my surroundings can stand the sound of keys being mashed several times pr. second

scfs's Avatar


scfs
01.15.2012 , 01:48 PM | #339
Quote: Originally Posted by Sendrel View Post
The devs control what functions are allowed through the API. If they allow a function at all, then by definition, they sanction that function.
This style of thought is what got my first WoW account banned lol
How was i suppose to know macro's that let me macro grind in SWG would be bannable offense in WoW D:

HeatherRae's Avatar


HeatherRae
01.15.2012 , 01:49 PM | #340
Quote: Originally Posted by GalacticKegger View Post
Actually, pretty much every level-appropriate end game boss fight in WoW requires them now, which is why I left. The game's fight mechanics have devolved into hairbrained fire drills designed to beat cheats like DBM. Blizz has done such a good job conditioning its faithful that addons are necessary that their faithful now believes addons are required for every other game they play.
This is simply not true. At least, not in normal modes.

Morchok? Not needed.
Zon'ozz? -Possibly-, simply for ease of watching the stacks on the bouncy ball, but otherwise, there are so many visual cues in the fight that you'd never need a boss mod to tell you when to move.
Yor'sahj? DBM just makes reaction time faster by putting the ooze colors in the middle of your screen, and making a sound when Mana Void comes out.
Hagara? Maybe. It definitely makes it easier to avoid getting instant gibbed by her frost phase, and reminds you to look for people about to be tombed.
Ultraxion? Wait, what? Are you serious? o_O
Warmaster Blackhorn? Um, no.
Spine? It makes tracking the debuff's progress on party members significantly easier, and cuts down on the need for healers to monitor how many stacks the amalgamation has. It also cuts down on the time you have to spend hunting for the Burning Tendon, and makes a VERY loud noise when you're about to kill the raid through stupidity. Doable without DBM? Absolutely.
Madness? Probably more difficult without DBM. Everything DBM does with this fight, however, is just a reminder this boss ability will be happening soon. That's honestly it. It's just timers.

Quote:
Some rudimentary addon functionality being built into the game would be nice, like UI customization and a combat log. But no addon is a need. Need implies being unable to do without. If the game truly needed them then it would be unplayable. It is quite playable (more playable than WoW was after 4 weeks anyway) which makes them wants - not needs. Not knowing the difference between want and need is a big reason why this topic has taken up 1,000+ pages over multiple threads. Cracks me up.
I'm glad that you're totally happy with the UI and absolutely don't need anything to fix it. We're not all in the same boat.

Like I said earlier, I want this: http://farm8.staticflickr.com/7019/6...c77069f4_b.jpg

I want that level of pretty. I want that level of function. I want that level of customization. And addons are the only thing that can give it to me.