Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

This game badly needs mods and macros.


silentwon's Avatar


silentwon
01.15.2012 , 01:36 PM | #321
Quote: Originally Posted by Kellias View Post
At least then someone is going through the trouble of getting it right - it's up to THEM the PLAYER to get it right - not an automated built in mod.

How is that not different?




Mouse over heal for instance, macros etc... Anything that removes player interaction from the game by automating the process "plays the game for you".

You didn't need to select(click) that player from the raid to then press the heal button did you? the mod did it for you. May not seem so, but that's about 0.3 seconds just there that you saved over someone not using it.


Addons automate things that shouldn't be automated - be it for ease of use, convenience or whatever.
If it's not added by the game developer, it shouldnt be there.

Alot of players will not read forums, will not keep up with the latest mods, some won't even know they exist.
Those that do get them, set them up for their "ease-of-use" will have an advantage over those who dont. That's the most basic definition of cheating. (look it up on the dictionary)

You want to resize and move around the UI? Go ahead, I want it too... but don't try to tell people who want a levelled playing field for everyone that they are "bads" /facepalm
so by removing one button click thats called playing the game for you hmm but i will agree if you dont have this add-on it does give the advantage to the said person with add-on but i know people in wow who still click heal and they swear there better at healing than with a "healbot"or"vuhdo" but to say that a .3 sec is that much of an advantage is kinda of reaching just your lagg would kill that .3 secs.

as for macros and any other tool BW should have the ability to block any add-on or mod so this really has come down to people just dont want other people to have any tools be that there good for the game or not just obligatory no

GalacticKegger's Avatar


GalacticKegger
01.15.2012 , 01:38 PM | #322
Quote: Originally Posted by Krazeh View Post
Yes because people have the ridiculous idea that things like DBM do something more than allow you to customise how the information the game is already sending to your client is presented to you.

I don't think it has ever required addons to play, it certainly doesn't currently.
I liken DBM to a GPS Navigation system - except that it also tells you when and where to steer, brake, accelerate, clutch, shift, change lanes, stop, signal, honk, park, breath, fart, belch and sneeze. I happen to enjoy driving so no thanks. If I'm forced to share the road with motorists who rely on a tech toy to pay attention for them, I'll just take a bus instead. I did just that as I no longer raid in WoW.
Can we please just have our pre-KotFE SWTOR MMORPG back?

Deax's Avatar


Deax
01.15.2012 , 01:38 PM | #323
Well I don't honestly think we're here yet in development stage. They first off they need to fix the fundamental things I'm amazed hasn't been done yet. Update rate is one of them.

I do agree there should be more options on macros and changes of GUI even if it would be hard coded and not being used from a mod.

Mineria's Avatar


Mineria
01.15.2012 , 01:40 PM | #324
Quote: Originally Posted by Krazeh View Post
Yes, because it's so very tricky to press start and stop on a stopwatch. All DBM does is exactly what a player would do, see the game has triggered an event and start a stopwatch based on that.
Beside that you don't need to watch out for the emotion or whatever indicates the trigger, and that it also keeps track on phase changes, adds, debuffs, buffs etc.

Quote: Originally Posted by Krazeh View Post
Have you got any idea how mouseover macros work? They don't heal for you or select an ability to use. All they do is mean that the ability you select and cast ends up being used on the character you have your mouse cursor over rather than the mob you have targeted. They don't play the game for you at all.
Chained with correct mod mouse over macro clicking on raid frames can cast a heal based on a priority list.
If you mouse over the character your doing it wrong and to slow.

Krazeh's Avatar


Krazeh
01.15.2012 , 01:40 PM | #325
Quote: Originally Posted by GalacticKegger View Post
I liken DBM to a GPS Navigation system - except that it also tells you when and where to steer, brake, accelerate, clutch, shift, change lanes, stop, signal, honk, park, breath, fart, belch and sneeze. I happen to enjoy driving so no thanks. If I'm forced to share the road with motorists who rely on a tech toy to pay attention for them, I'll just take a bus instead. I did just that as I no longer raid in WoW.
Except that it doesn't do any of those things, no more than the game does anyway. All it does it allow you to choose how the game tells you those things, but you're still getting that information even if you don't have DBM.

Dmitraki's Avatar


Dmitraki
01.15.2012 , 01:40 PM | #326
realy?

Sendrel's Avatar


Sendrel
01.15.2012 , 01:41 PM | #327
Quote: Originally Posted by lokivoid View Post
Yep you are correct, The Hero engine uses flash for all GUI overlays. The engine was never designed to use modular scripting languages such as LUA. So implamentation of addon's would require scrapping a good chunk of the engine source. ( For all we know there engine license may not even allow full source code access in the first place)


Like most other issues in this game development there all traced back to the engine choice. They choose a untested engine based around vary rigged command sets. It also cannot handle large player loads (this is why the game is phased/instanced based on population) and that aspect will also never be changed.

Real question is why on earth did they choose to go with something untested and unsuitable for the large scale game. As opposed to something like gamebyro that has years of development and testing behind it for a large range of games.
A dev response to this right here would be fantastic. If this is the case, and addons won't be possible with the current engine, it would be better to know now rather than later.

Krazeh's Avatar


Krazeh
01.15.2012 , 01:42 PM | #328
Quote: Originally Posted by Mineria View Post
Chained with correct mod mouse over macro clicking on raid frames can cast a heal based on a priority list.
If you mouse over the character your doing it wrong and to slow.
Which mods are these that are picking which heal to use without user intervention?

dargor-'s Avatar


dargor-
01.15.2012 , 01:42 PM | #329
Quote: Originally Posted by Sendrel View Post
A dev response to this right here would be fantastic. If this is the case, and addons won't be possible with the current engine, it would be better to know now rather than later.
It's not gonna matter, if they aren't released by the end of february the exodus will hit the servers so hard you'll believe post christmas populations were nice.
Quote: Originally Posted by Creslan
And PVP hardcores are second class citizens. You're like the guest that won't leave and can't take a hint your not wanted so you just hang around making it miserable for everyone else at the party.
Indeed.

Twixted's Avatar


Twixted
01.15.2012 , 01:42 PM | #330
Quote: Originally Posted by Nexusissei View Post
I don't misunderstand anything. You think that DBM and decursive and the like do a lot more than they really do, and you refuse to be educated on the matter.
We disagree on how DBM affects the game, yes you are right on the point of it simply displaying the information on screen differently.

How you fail to see the difference in game play because of it puzzles me. Yes an alarm clock simply display the time, but having the functionality to make an audible noise alerting me to what information it already displayed is doing more than simply changing how it displays the already available information.