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The Simple Reason Why Scoundrels/Operatives are not OP

STAR WARS: The Old Republic > English > PvP
The Simple Reason Why Scoundrels/Operatives are not OP

THEBelkas's Avatar


THEBelkas
01.15.2012 , 11:53 AM | #71
Quote: Originally Posted by AndiusTheGreat View Post
The point is you can move around the battle blasting anything you come within 30 meters of while if we see someone up on a walkway, we have to take the long way to get there or else we can't use any of our primary DPS skills including our from stealth attack. On some maps, especially huttball, that can be a very long walk.
Except when someone uses LoS...or slows me even more...or cc's effectively. You make it sound as if I can efficiently DPS on the run which is not the case. For the skills that make the Trooper what it is, I have to be completely stationary. Every class has their strengths and weaknesses but as far as maneuverability goes, scoundrels/operatives are not at the bottom in this category. You can stealth FFS, this alone arguably makes your class the most maneuverable imo.

Ganan's Avatar


Ganan
01.15.2012 , 11:53 AM | #72
Quote: Originally Posted by Koendewit View Post
Funny how i allmost never lose against juggs and also, sorcs arent really that squishy with their bubble. That ability is kind of OP since it ignores my first 2 atacks. which are the strongest. I may add to that. They can keep us at range and we have no gap closer. We can be kited to death pretty easily. Ive seen it happen alot. Not only to me.
may I sugest then, that you direct your posts to the scoundrel/op section asking for advice, rather than flood/spam threads in denial of the countless complaints about scounds/ops being over-the-top in the pvp forum?
theres a reason the vast majority complain about them you know.

just a sugestion.
"There is no greater slavery, than falsely believing you are free"

neocoma's Avatar


neocoma
01.15.2012 , 11:54 AM | #73
Quote: Originally Posted by Lerdoc View Post

Operatives/Scoundrels still drop people in a matter of 4 GCDs in group settings as well.
this. stack that class, show em how to type stuff in the chat and they will simply dominate every warzone.

AndiusTheGreat's Avatar


AndiusTheGreat
01.15.2012 , 11:56 AM | #74
Quote: Originally Posted by Ganan View Post
laughting at you means im childish? maybe... but remains the fact Im honestly amused, as a scoundrel player myself that you have problems with sorcs/sages...

no really... if you had answered aoe spec jugs/guards.. I would've taken you more seriously... but seriously naming a squishie class that you can kill without them able to react at all... I honeslty dont feel the justification to reply more constructively than a laugh...

why should I give you, scoundrel pvp lessons, when you clearly *think* you know best beforehand?
I really don't think either of us need scoundrel PVP lessons. I have no problem getting kills. I just find it funny people call us OP and then pull us into an acid pit then stun us to save their buddy we were killing or force leap away from us straight across a huttball goal.

We all have our nasty roles. I think a few classes, mainly guardians and gunslingers, could make a case for being underpowered, but I really don't see us or any other class as OP.
Andius Meuridiar - Jedi Sage - Light Side
Kaemik Meuridiar - Jedi Gaurdian - Light Side
Tharak Meuridiar - Level 50 Sawbones - Light Side
Ajunta Pall - RP-PVP

Ganan's Avatar


Ganan
01.15.2012 , 11:59 AM | #75
Quote: Originally Posted by AndiusTheGreat View Post
I really don't think either of us need scoundrel PVP lessons. I have no problem getting kills. I just find it funny people call us OP and then pull us into an acid pit then stun us to save their buddy we were killing or force leap away from us straight across a huttball goal.

We all have our nasty roles. I think a few classes mainly guardians and gunslingers could make a case for being underpowered, but I really don't see us or any other class as OP.
I think the person I was dialoguing with severely needs lessons tbh.
dont know, and quite frankly didnt even notice you in that regard.

but you arguing that some classes can exploit enviromental hazzards better than you, as if it somehow was an argument against the class being OP, doesnt go well for cofidence at least.

you dont think having the highest dmg, stealth, best defencive cooldowns, and healing all in one class not OP?
no other class can make boasts like that...
the highest damage classes are suposed to be slinger/sniper and sentinel/marauder, yet scoundrel/op is above slinger/sniper, hell possibly even marauder/sentinel... while scound gets stealth wich >>>>> slinger cover and slinger cannot heal... scoundrel can.
"There is no greater slavery, than falsely believing you are free"

JonnySiniwali's Avatar


JonnySiniwali
01.15.2012 , 12:05 PM | #76
Fact: scoundrels and operatives will be nerfed.

Possibility: The other two trees will be casualties of this and will have their damage crippled even more.

AndiusTheGreat's Avatar


AndiusTheGreat
01.15.2012 , 12:07 PM | #77
Quote: Originally Posted by THEBelkas View Post
Except when someone uses LoS...or slows me even more...or cc's effectively. You make it sound as if I can efficiently DPS on the run which is not the case. For the skills that make the Trooper what it is, I have to be completely stationary. Every class has their strengths and weaknesses but as far as maneuverability goes, scoundrels/operatives are not at the bottom in this category. You can stealth FFS, this alone arguably makes your class the most maneuverable imo.
I'm not talking about the ability to move around in a fight. I'm talking about the ability to move around the battlefield and fulfill your role. We have to be right on our target's butt and there is no way for us to get there. You can take up a position and blast anything that comes within 30 meters of it where as if we are defending an area we have to run up to our targets if we want to make a real impact. You can call down a mortar strike on that balcony above you. We have to find a way to get up there or else just say skrew it and move on to the next target.

It limits where we can go, and what we can do. We have to be there within melee range of our target to be viable. And we have no abilities that will get us there any faster than you.

Perhaps maneuverability is not a perfect word but its hard to find a better one.

Well call it. "The ability to be actually be hitting a target and making a real impact at a more constant rate in a chaotic battlefield environment of varied terrain." if you prefer.
Andius Meuridiar - Jedi Sage - Light Side
Kaemik Meuridiar - Jedi Gaurdian - Light Side
Tharak Meuridiar - Level 50 Sawbones - Light Side
Ajunta Pall - RP-PVP

AndiusTheGreat's Avatar


AndiusTheGreat
01.15.2012 , 12:20 PM | #78
Quote: Originally Posted by Ganan View Post
you dont think having the highest dmg, stealth, best defencive cooldowns, and healing all in one class not OP?
no other class can make boasts like that...
the highest damage classes are suposed to be slinger/sniper and sentinel/marauder, yet scoundrel/op is above slinger/sniper, hell possibly even marauder/sentinel... while scound gets stealth wich >>>>> slinger cover and slinger cannot heal... scoundrel can.
No because the cooldowns on our defense is low because our defense is crap. I don't know exactly what it absorbs but I know when I am sitting there healing and I pop it, it really doesn't seem to do much at all sometimes. Compare it to the sage shield. Amazing. Utterly amazing. I would trade defensive screen for that shield any day of the week.

Our healing is crap if you you don't spec into it. Sitting there that long in combat to get off a heal is not going to save you. It is only useful if you can avoid line of sight with your target long enough that they won't be hitting you while you do it. You could also use a flash grenade to give you time to get it of a few times but you can only do that if you don't have a vital shot applied to them already. Triage I can see being a bit OP for scrappers. But that seems like a reason to nerf it and then tack a de-nerf into the healing talent tree that comes free with a basic healing talent like slow release med-pack or something. Not to nerf our DPS.

That really only leaves our DPS... I think my feelings on our DPS are abundantly clear. This class is a glass cannon that takes awhile to line up for our kills, and there are ways a well organized team can deal with it. This game needs more diversity among class abilities, not less. People need to stop begging them to turn us from an assassin type role into sustained DPS or in the end this game will end up like what it is already too close to. DPS, healing, and tanking with minor variations in flavor that don't really go quite far enough to make each class feel very different from the others filling its role.
Andius Meuridiar - Jedi Sage - Light Side
Kaemik Meuridiar - Jedi Gaurdian - Light Side
Tharak Meuridiar - Level 50 Sawbones - Light Side
Ajunta Pall - RP-PVP

baronzemm's Avatar


baronzemm
01.15.2012 , 12:24 PM | #79
Being spec'd for kniving right now the only joke way to rationalize it is to say that its specifically designed to be OP to combat the OP Sorcerors / Sages.

Its like 2 wrongs making a right

Ganan's Avatar


Ganan
01.15.2012 , 12:25 PM | #80
Quote: Originally Posted by AndiusTheGreat View Post
No because the cooldowns on our defense is low because our defense is crap. I don't know exactly what it absorbs but I know when I am sitting there healing and I pop it, it really doesn't seem to do much at all sometimes. Compare it to the sage shield. Amazing. Utterly amazing. I would trade defensive screen for that shield any day of the week.
I would trade the shield for stealth, dodge, vanish and defence screen anyday you also have more mitigation.

FACT: scoundrels have more survivability than sages, what sages have is mobility, wich is much more situational than your defences.

Quote:
Our healing is crap if you you don't spec into it. Sitting there that long in combat to get off a heal is not going to save you. It is only useful if you can avoid line of sight with your target long enough that they won't be hitting you while you do it. Triage I can see being a bit OP for scrappers. But that seems like a reason to nerf it and then tack a de-nerf into the healing talent tree that comes free with a basic healing talent like slow release med-pack or something. Not to nerf our DPS.
FACT: all classes healing is crap if not speced for it

Quote:
That really only leaves our DPS... I think my feelings on our DPS are abundantly clear. This class is a glass cannon that takes awhile to line up for our kills, and there are ways a well organized team can deal with it. This game needs more diversity among class abilities, not less. People need to stop begging them to turn us from an assassin type role into sustained DPS or in the end this game will end up like what it is already too close to. DPS, healing, and tanking with minor variations in flavor that don't really go quite far enough to make each class feel different enough from the others filling its role.
problem is you are NOT made of glass, or at least not the squishiest, and you have the better defences even IF you were...
"There is no greater slavery, than falsely believing you are free"