Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

This game badly needs mods and macros.


Nexusissei's Avatar


Nexusissei
01.15.2012 , 11:29 AM | #241
Quote: Originally Posted by Blackardin View Post
Not if its clearly common knowledge, which this is. However, if you insist, then simply go read the wow developer blogs. I've followed this issue extensively, because I was a raid leader and raid tank doing current content.

You will also find information on "learning curve" and how it affects new players. I don't agree with him in regard to new players, but new raiders, or casual raiders? Absolutely. Again, I will reference the developer blogs over at Wow. It is the very reason they enacted the sudden change in raid content and difficulty in the latest patch. It was a means to bridge the raiding curve.
EVE has the highest learning curves in MMORPG's by a significant amount. It's a very successful MMORPG.

Blue's Avatar


Blue
01.15.2012 , 11:30 AM | #242
Yes yes it does.
Elmdor Hellsing (Lowca) -- Former SWG Pre-CU Smuggler

Lectro's Avatar


Lectro
01.15.2012 , 11:33 AM | #243
Quote: Originally Posted by Nexusissei View Post
EVE has the highest learning curves in MMORPG's by a significant amount. It's a very successful MMORPG.
Agreed on the learning curve.

holydok's Avatar


holydok
01.15.2012 , 11:34 AM | #244
Quote: Originally Posted by Blackardin View Post
Human nature really has little to do with it. How much raid content have you done? Have you done heroic raid content? Have you run with a guild capable of doing so?

Every true raiding guild requires addons, a number of them to be specific. The content ended up built around them, so yes, if you did not have them you would fail, and you certainly would not be raiding with a raiding guild.

....and pugs drop people all the time if they are in a fight that requires mods and they do not have them. To not do so would be self defeating in a completely unforgiving raid environment....which, btw, is that way because it is designed around having mods.
did you even read what i said about how i can see guild implementing this? guilds dont want any screw up and and to minimize this is with a mod. no one wants to wipe over a boss just because one guy keeps screwing up who bluntly refuses to get mods because they dont believe in the "principle." at that point, you are just being selfish.

and can you give an example of such pug fight? because i cant think of any. in my experience of mmo over these years, i have never ever had anyone ask me if i had a certain mod. and im sorry if you ever got kicked out of a pug raid that wasnt on farm content. i guess thats what a guild is for.

all we are asking for is option. its a freaking option. if your guild wants mod usage and you dont, i guess thats not the guild for you. just be open minded. try new foods once in awhile. live a little.

Nexusissei's Avatar


Nexusissei
01.15.2012 , 11:36 AM | #245
Quote: Originally Posted by Blackardin View Post
Once again, not true. Well, depends on the fights you are doing. Have you done Ragnaros? Have you progressed through Litch king? Have you tried some of the timing fights in Cata without Boss mods present? Have you done them on heroic? Have you tried to lead a progression raid not knowing exactly what your dps are doing, exactly when the fire was going to hit? or wiped at 1 or 2%?

Again, my contention is that mods ramp up content. Content becomes ramped up to the point where it will not be completed without mods.

People are turned away for lack of mods all the time. Heck, we even saw it for not having Pally power when it was needed.
There's nothing wrong with more finely tuned content. And yes, I've progressively raided and in heroic content. Did I use mods? Yes. Did I absolutely need them? No. Did they make life easier? Yes.

If you're part of a progressive raiding guild, you're on the vanguard, and you're learning fights for the more casual guilds. You're also only .1% of the player base.

But it has been nothing like when we were raiding MC or BT. Mods just aren't necessary anymore for casual raiding/instances, and they haven't been since Lich King.

Mynwarra's Avatar


Mynwarra
01.15.2012 , 11:36 AM | #246
Quote: Originally Posted by Nexusissei View Post
If you use an auto-installer, sure. But BioWare will decide what aspects of the client is open to modders, and the scripts are not binary so cannot contain viruses, trojans, etc.


This is the great misconception you are promoting.

Yes I’m VERY sure that mods allowed in game are going to be scrutinized by Bioware in every way imaginable. My security concerns are not with that.

Take your focus out of the specific programming and start looking at where its being downloaded from. Bioware wont be pointing people towards a specific website for downloadable third party content, that will be up to the individual players. With the multitude of websites that have popped up since the game was announced its not too farfetched to think that some of them were created for disreputable intentions. The mod itself may have been safe but going to the website introduced a visitor to an attack on the PC without even the person trying to download a thing.

Krazeh's Avatar


Krazeh
01.15.2012 , 11:37 AM | #247
Quote: Originally Posted by Blackardin View Post
You can follow everything they are talking about, thinking about over at twitter. You can read the Developer blogs.
I have done and I haven't seen any reference to the combat log being self only. The closest I've found is someone's interpretation on the way the dev used the word 'your' when talking about implementing things like combat logs. So unless you have something a little more concrete your claim that combat logs are going to be self only is nothing more than conjecture.

Quote: Originally Posted by Mynwarra View Post
Take your focus out of the specific programming and start looking at where its being downloaded from. Bioware wont be pointing people towards a specific website for downloadable third party content, that will be up to the individual players. With the multitude of websites that have popped up since the game was announced its not too farfetched to think that some of them were created for disreputable intentions. The mod itself may have been safe but going to the website introduced a visitor to an attack on the PC without even the person trying to download a thing.
So addons shouldn't be allowed because people are too stupid to use the internet without opening themselves upto attack?

Lectro's Avatar


Lectro
01.15.2012 , 11:37 AM | #248
Quote: Originally Posted by holydok View Post
did you even read what i said about how i can see guild implementing this? guilds dont want any screw up and and to minimize this is with a mod. no one wants to wipe over a boss just because one guy keeps screwing up who bluntly refuses to get mods because they dont believe in the "principle." at that point, you are just being selfish.

and can you give an example of such pug fight? because i cant think of any. in my experience of mmo over these years, i have never ever had anyone ask me if i had a certain mod. and im sorry if you ever got kicked out of a pug raid that wasnt on farm content. i guess thats what a guild is for.

all we are asking for is option. its a freaking option. if your guild wants mod usage and you dont, i guess thats not the guild for you. just be open minded. try new foods once in awhile. live a little.

Any guild who requires this, is just plain lazy. If you cant take the time to TEACH your players, then you shouldn't be in a LEADERSHIP role period.

Nexusissei's Avatar


Nexusissei
01.15.2012 , 11:38 AM | #249
Quote: Originally Posted by Mynwarra View Post
This is the great misconception you are promoting.

Yes I’m VERY sure that mods allowed in game are going to be scrutinized by Bioware in every way imaginable. My security concerns are not with that.

Take your focus out of the specific programming and start looking at where its being downloaded from. Bioware wont be pointing people towards a specific website for downloadable third party content, that will be up to the individual players. With the multitude of websites that have popped up since the game was announced its not too farfetched to think that some of them were created for disreputable intentions. The mod itself may have been safe but going to the website introduced a visitor to an attack on the PC without even the person trying to download a thing.
The Curse network will most likely be the central, most-trusted location to get mods.

Lack of common sense is a security risk in itself. That has nothing to do with mods.

holydok's Avatar


holydok
01.15.2012 , 11:39 AM | #250
why are we still talking about security here? that only applies when you decide to get mods. if you are against modding, it doesnt apply to you.

dont get mods if you are worried about security. im not stupid enough to download some shady mod that tells me that i can make 1000 gold a min