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3 big problems with SWTOR


RocketbootsMOFO's Avatar


RocketbootsMOFO
01.15.2012 , 10:32 AM | #11
Quote: Originally Posted by Papazooki View Post

3) Endgame:

This is probably the biggest one. The main focus of an MMO should ALWAYS be end game. Right now, there is very little end game. The same flashpoints, the same warzones.. there's just nothing to do.
Omg lol - just lol.

SithyJerry's Avatar


SithyJerry
01.15.2012 , 10:34 AM | #12
Your other thread just got closed.. you really think this will stay up longer then 5 minutes this time? :')
DDE VIP and CE vip (yup 2 accounts w00t)

Asavar's Avatar


Asavar
01.15.2012 , 10:34 AM | #13
Each of your points I've had no issues with.

MrTijger's Avatar


MrTijger
01.15.2012 , 10:36 AM | #14
Quote: Originally Posted by Papazooki View Post
Hopefully someone will actually read this
No, too much effort to read what someone says thats leaving, you dont like the game and thats fine, goodbye.

Vinzky's Avatar


Vinzky
01.15.2012 , 10:45 AM | #15
Quote: Originally Posted by Papazooki View Post
It doesn't matter if they add end game later, what matters is how much they have when the game launches (when most people will try it out).. and that unfortunately is none.
This. I had a blast playing with my Sage. I was addicted. I started 20th of December, and reached 50 about 2 hours before the year 2012.

Excited that i had access to all of the endgame content, i couldn't wait to play more. After a few days of playing battlegrounds and trying flashpoints, it hit me. There really is nothing to do, the best part of this game was the journey to 50. Propably because of the new-factor. Everything was new and exciting. Reaching level 50 killed this game for me.

I know i won't be coming back. I love Star Wars, and i sincerely hope they will make a game worthy of the saga sooner than later.

Goodbye, may the force be with you.
Vinzky Lightbringer- Jedi Sage - Starstorm One

RocketbootsMOFO's Avatar


RocketbootsMOFO
01.15.2012 , 10:50 AM | #16
Anything is better than endgame if toddler-filled raids are all we have to look forward to.

Why not spawn into the game at level 50, skipping the (usually boring, excluding TOR) leveling part, pick our skill trees, and hop on into a LFG que (automatic of course, too lazy otherwise), and then raid all night, every night until our eyeballs bleed.

Oh and have Devs develop a constant stream of eye candy armor sets with 'Epic' slapped on the title that will be replaced every month or so, to keep us busy working like pack mules (because God knows people who pay to play are really looking to work on menial tasks for the sake of pixel rewards.).

So you level FOR the end, not for the adventure. Why? For the glorious, almighty endgame, and what a prize it is - finally being allowed to enter into the special club of idiots that swing their bats for virtual goodies and yell at you for doing the smallest thing wrong.

No thanks, bud.

I don't hate endgame, but it's no object of perfection, and definitely not the end all be all of MMO's - not good ones anyway.

Isgarot's Avatar


Isgarot
01.15.2012 , 10:56 AM | #17
Quote: Originally Posted by Droidist View Post
I have seen some pretty major bugs go live before in other MMO's (remember the 15 minute loot bug in WoW before TBC).
I really love to exchange this bug for the ability delay ....

If this are the major bug for you, swtor have massive bugs.

BobTheTeepo's Avatar


BobTheTeepo
01.15.2012 , 10:56 AM | #18
Quote: Originally Posted by Papazooki View Post
Alright, since my last thread on this topic got closed (probably due to my comparison with WoW.. which just caused mindless flaming from both sides).. I'll make this one more constructive.

The following are 3 big problems that need to be addressed ASAP if SWTOR wants to thrive:
Ya, these forums are highly flammable.

Quote:
1) Responsiveness:

SWTORs character responsiveness is pretty bad. With things like ability delay and animations having to finish before damage takes effect, it makes SWTOR combat / responsiveness VERY clunky.
As I'm sure you well know, this is being addressed. While I too hope they can do this as quickly as possible, these things take time. They're trying as hard as they can, but issues this big are hard things to fix.

Quote:
The problem is not only with combat, but generally everything from mounting up and using quick travel. There seems to be a 0.5 second or so delay on abilities taking effect. This is a SERIOUS issue and needs to be looked into immediately.
Eh, I don't think it's that bad, but it is noticeable.


Quote:
-Sharding: Why does this even exist? All it does is prevents players from seeing eachother / communicating with eachother. Both being VERY big factors to an overall MMO feel.
I'll agree on this.

Quote:
-Too much phasing: There is FAR too much phasing in this game. Almost every quest leads to a phased area. I understand this is done to speed up questing, but it too has far too many cons.
DISAGREE. People who like socializing have to realize that there are those of us who want to quest solo all the way up to end game, THEN get our social gaming going. As it stands, I hate it that some caves AREN'T phased, this means that I have to kill every mob on my way out that I have to kill on my way in again, which is a pain. Generally makes me save quick travel for any time I'm at the end of a cave or building that isn't phased.

Quote:
Phasing itself is NOT the problem, in fact it has many benefits. The problem arises when you use it TOO MUCH.
I prefer people meet out in the world, but when it comes to caves, buildings etc. I believe that they should ALL be phased to avoid the nuisance of having to rekill everything just to get out.

Quote:
Low server caps: This is quite simple, and doesn't need much explaining. The server caps just far too low. There needs to be a much bigger server cap (something like WoWs) which will mean more players. More players = MMO!
Agreed.

Quote:
Overly large planets: Planets are far too big. This spreads players out way too much and makes the place look like it's empty (add to that the other factors, and it probably IS empty).
Disagree. I want LARGER planets (although I also want those planets to have more things of interest).

3) Endgame:

Quote:
This is probably the biggest one. The main focus of an MMO should ALWAYS be end game. Right now, there is very little end game. The same flashpoints, the same warzones.. there's just nothing to do.
Here's the problem with this, while it's certainly true that more endgame would be better, TOR has a fair amount of endgame for just launching (in fact, it has A LOT of it). Things like bugs, polish, and amount of content come AFTER launch, they're things that are built upon the foundation, not part of the foundation itself.

Quote:
I know it's pretty early to derail SWTORs endgame, but there is absolutely nothing to do. BW should of been prepared, they should of known that MANY people would hit 50 within the free month. This could be the main reason that SWTOR will fail. It doesn't matter if they add end game later, what matters is how much they have when the game launches (when most people will try it out).. and that unfortunately is none.
Most people in game are satisfied although they'd prefer more endgame. But you know, this post was overall very constructive... But you really turn off people like me who are reasonable but LIKE the game when you say "SWTOR will fail". It makes you lose all sense of impartiality in my eyes, and makes this discussion overall less desirable for people like me. Though I'll give you a fair chance, because I don't think you meant it like that.
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Blackardin's Avatar


Blackardin
01.15.2012 , 11:01 AM | #19
Quote:
Ask people if they feel like SWTOR is an MMO, and the most common answer you will get is "no". This is due to a few things:


The main focus of an MMO should ALWAYS be end game. Right now, there is very little end game. The same flashpoints, the same warzones.. there's just nothing to do.
Actually, the largest problem I see is people that have an ill defined idea of what a MMORPG is, and then complaining that this is not one.

The second problem is people racing to 50 in the first three weeks of a 7 to 10 year MMO, not understanding that high end content is never, ever, ever ready at release, then complaining that there is no end game content.

Third, people clogging the boards with this type of nonsense.

Eliminate these three, and it will be a much better game. ;p

EnsignSorrow's Avatar


EnsignSorrow
01.15.2012 , 11:02 AM | #20
Quote: Originally Posted by Papazooki View Post
1) Responsiveness:

SWTORs character responsiveness is pretty bad. With things like ability delay and animations having to finish before damage takes effect, it makes SWTOR combat / responsiveness VERY clunky.

The problem is not only with combat, but generally everything from mounting up and using quick travel. There seems to be a 0.5 second or so delay on abilities taking effect. This is a SERIOUS issue and needs to be looked into immediately.

2) The MMO factor:


Ask people if they feel like SWTOR is an MMO, and the most common answer you will get is "no". This is due to a few things:

-Sharding: Why does this even exist? All it does is prevents players from seeing eachother / communicating with eachother. Both being VERY big factors to an overall MMO feel.

-Too much phasing: There is FAR too much phasing in this game. Almost every quest leads to a phased area. I understand this is done to speed up questing, but it too has far too many cons.

Phasing itself is NOT the problem, in fact it has many benefits. The problem arises when you use it TOO MUCH.

Low server caps: This is quite simple, and doesn't need much explaining. The server caps just far too low. There needs to be a much bigger server cap (something like WoWs) which will mean more players. More players = MMO!

Overly large planets: Planets are far too big. This spreads players out way too much and makes the place look like it's empty (add to that the other factors, and it probably IS empty).

3) Endgame:

This is probably the biggest one. The main focus of an MMO should ALWAYS be end game. Right now, there is very little end game. The same flashpoints, the same warzones.. there's just nothing to do.

I know it's pretty early to derail SWTORs endgame, but there is absolutely nothing to do. BW should of been prepared, they should of known that MANY people would hit 50 within the free month. This could be the main reason that SWTOR will fail. It doesn't matter if they add end game later, what matters is how much they have when the game launches (when most people will try it out).. and that unfortunately is none.

Okay, what you are saying is:

1. Make the game easier for you to play, and understand.
2. Less Phasing.
3. More people, and smaller planets.
4. More end game.

Cool story, bro. I constantly hear about the delay thing everyone is mentioning, and I myself have experienced it (when I first started playing), but then I realized that sometimes it wasn't happening (Hmm, maybe there is a trick to it? lol). I learned my build's rotation, and I found that it came from me button mashing at the wrong time.

Basically: learn to play.

The rest of your suggestions or whatever are dully noted.

Smaller planets? I'm not sure if MMOs are for you, bro.

srs?
rly?
wut?