Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Scoundrels/Operatives ridculously OP.

STAR WARS: The Old Republic > English > PvP
Scoundrels/Operatives ridculously OP.

FourTwent's Avatar


FourTwent
01.15.2012 , 04:09 AM | #851
Quote: Originally Posted by DarthHendo View Post
I should be able to keep up single targets against other single targets with no cc or interupts on me. Just sayin.
You can easily do this if they pop defensive cool downs(bubbles). i haven't played all classes. but i assume everyone gets at least one

aarowill's Avatar


aarowill
01.15.2012 , 04:23 AM | #852
Wait so the whole point of this thread is:

Scoundrels are squishy as **** so I can kill em easy if the fight starts with them unstealthed.

But if they stealth up to me and CC then they can kill me.

I dont want them to ever kill me, nerf them please.





....really?

Iphitan's Avatar


Iphitan
01.15.2012 , 04:33 AM | #853
operatives/scoundrels are fine when you play operative/scoundrel. otherwise not.
Iphitan & Mu'lee
Das Isen Vermächtnis
<Keine Panik>

FourTwent's Avatar


FourTwent
01.15.2012 , 04:40 AM | #854
Quote: Originally Posted by Iphitan View Post
operatives/scoundrels are fine when you play operative/scoundrel. otherwise not.
I play a Sentinel and I'd say it's about a 50/50 win-loss ratio when it comes to Operatives that are the same skill level as me. Of course I'll get blown away by Operatives that are played by people who PvP better than me. But I'm new to PvP and Im learning.

The only time they really smash all over me is when I have my CC breaker on timer and can't break their stun(s). If its off timer, then it's a pretty even fight. . .but they can usually get away with their 'enter stealth from combat' move. Sometimes I can AoE in the right spot, usually not though. But if i can remember to keep dots up and that doesn't happen.

YpaWinz's Avatar


YpaWinz
01.15.2012 , 04:44 AM | #855
Quote: Originally Posted by Iphitan View Post
operatives/scoundrels are fine when you play operative/scoundrel. otherwise not.
It's because people who play the class understand its weaknesses.

It's also because a great many nerf threads are started by people who get wrecked by a superior geared/leveled/skilled operative.
CRAWLSPACE

antiviolence's Avatar


antiviolence
01.15.2012 , 04:59 AM | #856
Quote: Originally Posted by YpaWinz View Post
It's because people who play the class understand its weaknesses.

It's also because a great many nerf threads are started by people who get wrecked by a superior geared/leveled/skilled operative.
+1
Exactly when you said, Sir. You win.
Quote: Originally Posted by atreyuz View Post
oooh the classic 31/31/31 spec.

Crujido's Avatar


Crujido
01.15.2012 , 05:00 AM | #857
Its the consumables.
They are the only class (so it seems) that can take down juggernauts/guardians and force a healer to stop.
They are a great class, except when stacking consumables the damage is too much.

Ssfbistimg's Avatar


Ssfbistimg
01.15.2012 , 05:02 AM | #858
Quote: Originally Posted by Bandelederen View Post
You dont catch a scoundrel not stealthed if they dont want you too. And if you do, they vanish and open on you, and as we all know, then you die.
yes u can, my trooper has a skill to scan for stealth characters within 30m of me

Crujido's Avatar


Crujido
01.15.2012 , 05:02 AM | #859
Quote: Originally Posted by Ssfbistimg View Post
yes u can, my trooper has a skill to scan for stealth characters within 30m of me
The scoundral can get a cloak that only a level 55 can detect or another scoundral.

XapM's Avatar


XapM
01.15.2012 , 05:03 AM | #860
Of course class that is able to do 5k+ crits back to back is great class. But the fcking point of thread is what fun for OP/scoundrel is NOT FUN FOR EVERYBODY ELSE.