Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Most OP class right now?

STAR WARS: The Old Republic > English > PvP
Most OP class right now?

Xinika's Avatar


Xinika
01.15.2012 , 02:52 AM | #21
Hands down operative, which im rerolling.

Daedricshots's Avatar


Daedricshots
01.15.2012 , 02:54 AM | #22
Quote: Originally Posted by Silverspar View Post
Considering my gear is sub par, (IE msot of it was still specced for tanking) and I've been pulling damage numbers in the range of 3500 crits normally, and when I power up I can pump up around 4500 to 5k crits on geared PvPers. People heavily underestimate shadows and it kind of makes me laugh and shake my head when I see assassin's who stand back and spam force lightning when they are so obviously deception specced.

Shadow is all about being mobile and confusing while fighting. Buzzsaw saber attacks with rocks end up hurting and follow those rocks with a breach you can end up basically decimating a single opponent in three moves or less. I hardly touch Shadow Strike because, well quite frankly, I average the same damage with my rocks if not more for less Force not to mention on any average hit Clairvoyant Strike hits just as hard if not harder.
How is it compared to assassination and operative? I cant decide which stealth class right now.

Silverspar's Avatar


Silverspar
01.15.2012 , 02:54 AM | #23
Quote: Originally Posted by Xinika View Post
Hands down operative, which im rerolling.
Well, you're too late for that, since the thing that made Ops OP was stim stacking which is being fixed in 1.1, then of course the guess on the latest statement is Ops will be getting hit with some adjustments.

Teioh_White's Avatar


Teioh_White
01.15.2012 , 02:54 AM | #24
Don't know who'd really consider either JK/SW class OP'd, unless you really think the Rage Smash is amazing. And if you do, it is a far cry from the sort of burst damage an operative does, and that build isn't super good beyond that trick.

As a Jug, all I know is I have the best success fighting against Sents/Guards, and Shadows to a lesser extent. The rest are a pain. Well, Gunslinger's less so, but that's about it.

RealAeiouy's Avatar


RealAeiouy
01.15.2012 , 02:55 AM | #25
Nerf assassins

Silverspar's Avatar


Silverspar
01.15.2012 , 02:56 AM | #26
Quote: Originally Posted by Daedricshots View Post
How is it compared to assassination and operative? I cant decide which stealth class right now.
Assassin is the mirror class. Oepratives can abuse a stim stacking bug which shoots their damage much higher. The one issue with Operative is their knock down attack lasts too long, but otherwise you can potentially do as much if not more damage if you play to your strengths instead of trying to play like a caster that happens to have melee like a lot of assassins and a few shadows I have seen.

Imspecial's Avatar


Imspecial
01.15.2012 , 02:57 AM | #27
Damage wise - I'd say we are all fine, operative burst, and Sorcs Easy of target switch and lack of resource mangagement could do with a retune, possibly tone down the amount of armor bypassing abilities of all classes in general to make all specs more consistant(snipers are funneled into lethality if they want to hurt anyone with heavy armor)

Utility wise - Sorcs and Mauraders, the movement abilities of these 2 classes makes them borderline broken in huttball. Post 1.1 a marauder can dash to you 30m>force push you back>dash to you again. leaving everyone else silly far behind. Sorcs being able to dash(breaking snares) means a sorc getting to the last firetrap in huttball is almost a guarenteed score for them. Not to mention 2 sorcs working in tandem can troll peopel with stupid numbers of max range grips.
<Generic clever coloured ascii lightsaber>

Xinika's Avatar


Xinika
01.15.2012 , 02:57 AM | #28
Quote: Originally Posted by Silverspar View Post
Well, you're too late for that, since the thing that made Ops OP was stim stacking which is being fixed in 1.1, then of course the guess on the latest statement is Ops will be getting hit with some adjustments.
You're joking if you think stim stacking is what's making this class op.

Daedricshots's Avatar


Daedricshots
01.15.2012 , 02:58 AM | #29
Quote: Originally Posted by Silverspar View Post
Assassin is the mirror class. Oepratives can abuse a stim stacking bug which shoots their damage much higher. The one issue with Operative is their knock down attack lasts too long, but otherwise you can potentially do as much if not more damage if you play to your strengths instead of trying to play like a caster that happens to have melee like a lot of assassins and a few shadows I have seen.
So if operative didnt abuse stims would you say shadow (in your opinion) is the best all around stealth class? Damage wise and survivability.

Astarica's Avatar


Astarica
01.15.2012 , 02:58 AM | #30
Quote: Originally Posted by Silverspar View Post
Commando, and it's counterpart, just has AEs, which inflates their numbers, plus the ability to heal.
I know, which is why I'm not convinced they're as powerful as their numbers indicate, though I do think they're stronger than all other classes by a slight margin since they're a complete package.