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Scoundrels/Operatives ridculously OP.

STAR WARS: The Old Republic > English > PvP
Scoundrels/Operatives ridculously OP.

grahf's Avatar


grahf
01.15.2012 , 12:41 AM | #831
so i have been pvping alot, and i am partially geared with champion gear on my sorc. ops/scoundrels destroy me. now before you trolls start saying how bad i am, you need to really listen to logic and dont troll just to be trolling. it ruins the experience for alot of players.

lets say you use your cc to score in huttball, but you die afterwards. so you run out to quickly get back into the action. i pop my shield as soon as i hit the floor, the next thing i know, i am knocked down. i have no cc so there is nothing i can do. as soon as i get up, i am just about dead if not dead already from that combo. im talking about sick crits and dmg here. and this wouldnt be the first time. im not sure what spec it is, but its burst dmg is pvp is way to strong. no class should be able to completely destroy you if your cc breaker is down.

you can say how we need to learn to play, or how they are a burst class and its expected, but i have been playing alot of pvp mmo's, and i know the difference between skill, a bad player, and an op class or mechanic.

if you want some games ive played ill give you some:
shadowbane
wow
ryl
dota
league of legends
lineage 2
rift
warhammer
dc universe
eq2
a few others but i cant remember the names right now.

ops/scoundrels really need to have a closer look at the dmg output in pvp.

even if they are stacking exp/biochem or whatever. its still just way to much dmg. maybe they need to look at biochem in regards to this. it seems like people who went biochem have a much bigger edge in pvp compared to other professions.

sparkvolt's Avatar


sparkvolt
01.15.2012 , 01:00 AM | #832
You know when you play against certain class so much and die so many times you start to question your own skill and ability?

Well, for me it was first complete and utter fustration. Whatever I tried I ended up being dead. So I started saving my cooldowns thinking I am not playing smart. Nope, made no difference.

I went through a stage post-frustration of just shrugging it off and saying to myself they're FotM and will get nerfed eventually and then only very good OPeratives will be able to kill someone so quickly.

After that came histeria. Now when I get killed in 3 seconds after being picked up in stealth by OPerative I find it funny for some odd reason and burst into a laugh.

Tonight in Huttball a single OPerative carried the entire opposing team. Our players kept dropping like flies. I stood stealthed and FRAPSed the whole thing just to review in slow motion and analyze. You see level 50 Jedi Guardian running out of the spawn only to be knocked on his face few seconds later, followed by loss of almost 50% of his health and while he is getting up he goes back down face first. I stood there and just watched for a minute or two and recorded some really good footage of OPerative.

Game ends and the said individual is sitting at 400K damage, 150K healing, 70 Kills, 0 Deaths.

In one encounter I had all my cooldowns up, popped my Blackout, Force Potency, Battle Readiness, Relic, Deflection, Resilience right after that. I brought the sucker down to 30% health and just as I was to finish him/her off I got stunned, with my Force of Will on cooldown, he healed back to 40%-50% health, somehow restealthed. The next thing that happened was me face down first with vibrosword sounds in quick succession and a death dialog that popped so fast I couldn't believe it.

LOL. This truly is funny. I think I remember a video where 2 developers were theorycrafting about IA vs. Jedi Shadow. I think IA one was Senior Developer while Jedi Shadow one was Junior Developer. Senior used his rank and status to influence the design of the class. It's the only logical conclusion.

Vyron_Deckard's Avatar


Vyron_Deckard
01.15.2012 , 01:09 AM | #833
PvP isn't balanced around one on one fights. Play as a team.

Furthermore:
http://www.youtube.com/watch?v=owzhYNcd4OM
Target verified. Commencing hostilities... ~ Unknown

sparkvolt's Avatar


sparkvolt
01.15.2012 , 01:17 AM | #834
Quote: Originally Posted by Vyron_Deckard View Post
PvP isn't balanced around one on one fights. Play as a team.

Furthermore:
http://www.youtube.com/watch?v=owzhYNcd4OM
Very true.

But PvP should be balanced in such a way that no one clas can beat all others. Balancing revolves around each class having it's true nemesis. An OPerative can be a nemesis to Shadow, but they should have an incredibly hard time beating the tank classes. In the same light Shadow should be nemesis to Sorcerer class, and Sorcerer classs should be nemesis to Guardian class, etc. You know the drill.

As it stands right now OPeratives are nemesis to anyone and everyone. If OPerative takes on a class that they were designed to beat, that class should die, but it shouldn't die in 2-3 seconds without a chance to fight. They should be able to present a decent challenge to OPerative class if the skill favors the weaker class.

Analogous to that, OPerative taking on a class that is designed to beat it, shouldn't be able to kill it in 2-3 seconds, nor should that class be able to kill OPerative in 2-3 seconds. Similar to previous, OPerative should be able to present a decent challenge, and if the skill favors OPerative then OPerative should come out on top.

Right now there is no balance, there is OPerative and then there is rest of classes.

Murkyone's Avatar


Murkyone
01.15.2012 , 01:18 AM | #835
You people just refuse to see that Operative's and Sorc's are extremely OP'd.

Enjoy it while you have it, because you will be getting nerfed or the other team will be getting buffed to the point that you won't be able to dent them.

These are the people that will quit playing all together in a few months because they can't just walk all over the enemy anymore. *tissue

It will be so glorious. I can't wait.

Xinika's Avatar


Xinika
01.15.2012 , 01:27 AM | #836
Quote: Originally Posted by Trivialed View Post
In your opinion. Like it said, just because you are the loudest does not mean they will listen to you. You post in every single nerf operative thread and create them every day. Maybe it is time that you learned how to beat them instead of calling for nerfs.
Lol. Then leave the class as is. Just don't nerf it when I get my op to 50.

TriIIian's Avatar


TriIIian
01.15.2012 , 01:29 AM | #837
Why do people keep saying trinkit. Go back to wow it doesnt exist here.

YpaWinz's Avatar


YpaWinz
01.15.2012 , 01:31 AM | #838
Quote: Originally Posted by TriIIian View Post
Why do people keep saying trinkit. Go back to wow it doesnt exist here.
Saying "trinket" is a lot easier than using the term for whatever class spell you're talking about. Since it's different for every class, it's generally accepted that "trinket" means to use your escape mechanic.

Calm down.
CRAWLSPACE

grahf's Avatar


grahf
01.15.2012 , 01:33 AM | #839
im a sorc and i dont really see us as op. in fact, i see some us as a tad bit underpowered in some aspects.

compared to other classes, overload has like no knock back. and its not instant, it takes like a second to activate. this would be the biggest fault i see. in fact the madness tree is a pve tree, and its worthless in pvp. dots can be outhealed. this might be my mistake. i have yet to try lightning spec, but madness is not really viable in pvp.

also the targeting system is terrible, even if i dot someone, and they go stealth for a split second, i lose my cursor on them. trying to tab through all the targets in a group fight or trying to click back on that person is fail.

is there a key that i can press that lets me target my previous target?

grahf's Avatar


grahf
01.15.2012 , 01:34 AM | #840
Quote: Originally Posted by YpaWinz View Post
Saying "trinket" is a lot easier than using the term for whatever class spell you're talking about. Since it's different for every class, it's generally accepted that "trinket" means to use your escape mechanic.

Calm down.
i prefer cc breaker.. trinket just doesnt feel right.